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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Yeah ... OK, thanks for the info! It's close enough for what I need so I'll probably move on. :) 
Ye Olde Screenshot Thread 
123

Not much texture in this, mostly column01_3 with some runic addons:) What do you think? 
 
Very nice. 
Very Nice!! 
You and Sock should conspire to build an episode ;) 
Very Nice!! [Edit] 
You and Sock and negke should conspire to build an espisode ;) 
 
Gah! Really nice mfx. Love the architecture, wow... 
 
You and Sock and negke and CZG should conspire to build an espisode ;)

I don't like these whitish textures though 
How Could They Be Improved? 
Or just more variety overall?
Have the same issues, all looks alike.. 
Mfx 
Sauber :D Looking good. What I always wanted to try is make a textureset very specific to a level.

One of these days, once I got more time and am done with my other texture stuff I would totally be up to doing that with some people on here. As in you people map stuff, plop on placeholder grid textures and I check what the sizes need to be and make specific textures to fit what was made. /me shakes fist at time! 
Negke Should Make An Episode. 
By himself.

The shots look nice. The silver key cathedral in particular stands out, and looks finished.
I wouldn't say that same-ness in looks is particularly prominent to me.
Maybe the ceiling textures/ architexture could be broken up in shot 3... 
Idea Spam 
Make some gigantic floating asteroids between the structures that the player doesn't walk on as points of reference, but make all the actual buildings from the same repetitive style. 
Mfx 
i absolutely love your visual style!
can you make it more asymmetrical? 
Make The Next Jam A Chainmap 
if you want to see a colaboration by all these matters.

Now that i mention that, wasn't spposed to be the third jam on september?

*Mfx, that looks very good, and the textures look OK in both highly lit and in darker areas. Please make a map out of that, with more of the second screenshot, the other two, while having their own personality, are still probably too similar to Sock's map. 
More Doom 3 
[IMG]http://i.imgur.com/KjNiThI.jpg[/IMG]
[IMG]http://i.imgur.com/jTfgK2w.jpg[/IMG]
[IMG]http://i.imgur.com/DFsl4BQ.jpg[/IMG]

Obviously ripping off Mars City pretty hard, don't worry there are non-corridor areas in this map. 
Oh, Right, No Inline Images 
whoops 
Mfx Are You Referring To My Post 
Or just more variety overall?
Have the same issues, all looks alike..


could you try to use metal4_4(rotated) tex instead?
just to see how it works and fits(or not)

i'm not insisting to you switch the whitish immediately, just for variance 
Doom4 
 
Mfx 
the two-tone look is very quake3.

It seems very clean and pure. Not bad in and of itself, because not every quake map has to be a rusty gory mess, but with filthy blood-covered ogres and knights crawling all over it might seem a bit odd. 
MFX 
Looking great! Love your diamond thingies. 
MFX. 
Holy shit! 
 
That's a beautiful Quake place. It's nice to see textures with a light palette that still has the Quake-y grit/grain, and shows off chunky architecture. 
Mfx: 
I really like #2, it's the one shot of those 3 that evolves beyond "brushes" into "architecture." The shape of the door echoed by the shape of the large angled pillars on either side is really sweet, the overall profile of the floating island is cool, the chain and broken stairs are cool. The only bit that seems out of place is the arch; i don't think you need or want arches in this level. The wedge / triangle shape plus angled pillars and mitered ends seems to be the unifying motif, a curved shape like the arch works against that unity and looks out of place. 
Thanks For Your Feedback Guys! 
@ptoing: if we could setup a toolchain thats proper, we could achieve some beautiful things, i�m sure.

@Ijed: a�right.

@Drew: more detail can be added, sure.

@necros: no, but i can break the symetry:)

@Lunaran: good.

@Cocerello: map is stolen from sock. thats why.

@metlslime: You�re right, the arch is out of place.
I�m changing this for sure.

@spy i try to do my best. 
Mfx 
indeed. We should totally try that sometime when I got more time. I mean even just using the textureset I by then hopefully will have made and adding to it where some more specific textures would be needed. Like for platforms, lifts, arches, tech machinery and so on. Or even for chainlinks. making a texture that has built in edge wear at the appropriate places. 
Mfx 
looks great. I like ijed's idea too. 
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