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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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My September Quake Project 
I thought I posted this ...

Sorry if this is a repeat. Anyway, I'm doing a project this month and hope to have something to show at the end of it.

WIP test level:
https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update1.jpg

And here's a utility I made to help out with converting OBJ files to Quake MAP files for pasting into Trenchbroom. YOu still have to work with convex shapes and such but it saves time in that TB really only supports cubes at the moment.

https://dl.dropboxusercontent.com/u/161473/SeptQuake/Update2.jpg

I'll post more info as the month moves along...

Bonus shot - heads on pikes! Gibbable, of course:

https://dl.dropboxusercontent.com/u/161473/SeptQuake/SpikeHeads.jpg 
 
that is a very interesting style, don't think i've ever seen anything quite like it! 
 
very cool, look forward to seeing more of it. 
 
chains are the new crates. 
COOLBEANS 
NICE WarrenM I'll be watching this 
The Artist Formerly Known As Willem 
That looks really good! 
 
WarrenM, that is so fucking cool. What 3D software is that? 
WarrenM 
Yup, looking very neat! 
 
@WarrenM: Will you be releases the OBJ converter thing? Also, am I correct in assuming that it also uses UV data to get texture scaling and rotation and such? Or did you do that in Trenchbroom after importing?

@FifthElephant: Looks like Modo to me. 
 
Thanks guys!

Yes, it's MODO. I lurve MODO.

And I could release the OBJ convertor thing. It's not as awesome as you're imaging, believe me. :) All texture work is done in Trenchbroom. The OBJ->MAP thing is a simple polygons to planes thing.

BUT it's useful for getting shapes that are hard to do in a traditional Quake editor. 
 
If you do a MAP->OBJ thing as well, we have a deal. 
 
Do you mean MAP or BSP? MAP wouldn't be THAT hard ... 
Mfx 
I know, that's why i said you should stray from it, to create your own map. 
Willem 
looks rad. 
 
I would love to tinker with the converter 
 
I'll definitely release it ... probably once I get done with this project. I'll include the source as well as a lesson in what NOT to do with code. 
Looking Forward To Another Quake Map To Play! 
Because I'm too lazy and obsessed with doom mapping. 
 
MFX you got talent, love the visual.

Simple and efective. 
WarrenM 
I like it, looking good, nice style. 
 
Spasm62 
Gives me impulses to to make the smoke.spr a broader range of five frames, and to decorate the sides of the corridor with an animating roll of trainview frames.

Great sreenshot. 
 
Three red spots and a flashing white blot! 
 
That's what I see too. DAMN that's dark. 
Mystery Train 
The side slide of a static ent can make smooth animations,
alhough they get queer in long termain.

func_train 
 
Haha, awesome. 
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