Ok
#2376 posted by
Kinn on 2005/07/24 04:39:21
I'm going to be controversial here and suggest that the lighting is predominantly green because it's an outdoor scene and the colour of the ambient outside lighting is, well, green.
I Think It Also Depends
#2377 posted by
. on 2005/07/24 04:55:13
on your monitor. I just checked on my Mac and while it's still green, I see other hues in it. Whereas on my PC's LCD, it seemed like everything was green.
#2378 posted by
Zwiffle on 2005/07/24 08:45:38
I don't mind the green in the shots, for a few reasons.
1.) It's better than black, which has been overused in Doom3 as of today imo. :D
2.) It's still alien and claustrophobic, so while it sets a completely different vibe it still retains an alien feel.
3.) It's better than some bright neon purple-pink like some faggy Quake 3 levels.
I won't say it's original lighting, but it's good imo.
Go Frib Go!
#2379 posted by
Shambler on 2005/07/24 14:15:13
Green schmeen.
Mmmm beef.
Huh...
#2380 posted by
distrans on 2005/07/24 21:27:24
...this is sooooooo obviously a Q4 level I don't know why skrotch is even considering wasting it on D3.
Hmm. #2360.
good to see sacred trinity again. i still remember walking around the corner the first time and seeing that front shot aguire posted. =)
possibly one of the best Q1SP maps ever made!
one day...i might just do a review of nehahra, just for the record. would be a lot of work though of course...[just ask shambler].
UWF
#2382 posted by
aguirRe on 2005/07/25 03:04:43
Just make sure you use an updated engine when playing Nehahra to get rid of tech problems.
Would There
#2383 posted by
aguirRe on 2005/07/25 10:56:59
be an interest in me uploading a couple of more Nehahra shots?
Absolutely
#2384 posted by
HeadThump on 2005/07/25 13:02:17
I need to download the packs for Nehahra again anyhow.
Heh
#2386 posted by
bal on 2005/07/25 16:07:36
Yay for pimping Nehahra aguirRe ;D your shots look a tad bright on my machine though.
By the way, your nehahra engine is pretty nice (and I never said this before, but your compilers rock, thanks).
Thanks
#2387 posted by
aguirRe on 2005/07/25 17:35:06
Yes, I noticed myself that the shots are a bit bright. They are from late 2004 and I think they got the standard gamma correction I usually make on shots. I believe it's better to see everything clearly in shots.
Especially neh2m3 suffers from the brightening and some terrible fog banding, possibly worsened by jpg distortion.
It looks better in-game where you can adjust gamma to your liking.
I Guess
#2388 posted by
HeadThump on 2005/07/25 20:01:40
it is safe to infer from this
(and I never said this before, but your compilers rock, thanks).
that Bal is mapping again.
Another Nehahra Shot
#2389 posted by
aguirRe on 2005/07/26 02:43:32
Heh
#2390 posted by
Vondur on 2005/07/26 04:29:52
looks alien
where to get this level?
Von
#2392 posted by
aguirRe on 2005/07/26 07:10:21
Finally found a working FP link to Invein at RetroQuake:
http://dynamic.gamespy.com/%7Eretroquake/blog/?p=101
The map was featured on PlanetQuake:
http://www.planetquake.com/quake1/features/lotw/sp-01-08-27.shtml
and reviewed at TeamShambler:
http://www.planetquake.com/teamshambler/rev010724.html
The last two sites' d/l link doesn't work though.
I Forgot
#2393 posted by
aguirRe on 2005/07/26 07:15:03
to add that Invein is one of those Q1 maps where you might want to disable idgamma, as the textures are bright and a lot of the patterns get saturated and lost.
Invein.zip
#2395 posted by
Spirit on 2005/07/26 08:36:16
I'm Thinking..
#2396 posted by
. on 2005/07/26 20:17:11
That this is about the level of detail I should stop at, else I tend to get carried away.
-
http://www.phait-accompli.com/q/s4/pre/m2_5.jpg
-
http://www.phait-accompli.com/q/s4/pre/m2_6.jpg
Dunno
Lighting is thoroughly bland ATM:
-
http://www.planetquake.com/kaziganthe/images/kazsp1_1.jpg
(shots are numbered up through 5)
Kaz
#2398 posted by
. on 2005/07/26 21:29:48
Looks interesting, although quite confined. Not a bad thing in small amounts though. I really dig the texture set, best industrial one I've seen.
How Close Are To Completion
#2399 posted by
HeadThump on 2005/07/26 22:10:53
Phait?
Also, what is that weapon removal console command again? I'll put a few shots of what I'm working on.