#2401 posted by Zwiffle on 2005/07/26 22:14:03
Phait: Screenshots are really dark, so it's hard to say, but it looks like you could stand to put some more detail in there. Go overboard if you have to!
Kaz: The shots are kinda weird, but small and cramped just how I like it. I also like the tex set, so that's cool.
Keep it up both of you.
That Was Quick!
#2402 posted by HeadThump on 2005/07/26 22:16:19
thanks, Blitz.
Room I've Worked On Tonight
#2403 posted by HeadThump on 2005/07/27 00:06:52
Head
#2404 posted by Vondur on 2005/07/27 00:25:12
it looks okish oldskool, but i'd avoid making so many steps on the stairs, use func_plat or less steps...
Yes, Definitely!
#2405 posted by HeadThump on 2005/07/27 01:02:19
As it is stands in screen, it is three steps for every back plane, causing a very twisted spiral in game. I was playing around with how much I could squeeze in there before going overboard, but I have a simpler arrangement for it made now.
#2406 posted by R.P.G. on 2005/07/27 05:42:05
Phait: Well the ceiling looks fine, but most of the walls look rather plain to me.
Kaziganthe: I think that might be a little cramped, but it could be ok depending on what sort of gameplay you have there and what the rest of the map is like. I definitely agree that the lighting is too bland; it needs more contrast. And what's this? Those are colored lights?
HeadThump: I don't think I like the way the wood supports disappear into the wall in joequake0051lg.jpg. Do what you like, though.
RPG
#2407 posted by . on 2005/07/27 05:54:17
$0.02
#2408 posted by starbuck on 2005/07/27 06:46:17
I think it's looking good, but a bit top-heavy. I don't think you should reduce the detail in the ceiling, but maybe give it some less-jazzy textures so your eye is drawn up less. I think the floor would look a lot better if you broke it up a bit, maybe with an inset area with a few steps going down. You could add a striplight on the edge of the step and then you could have some nice lighting there.
I'd like to see how this turns out, your recent shots have all been pretty interesting Phait. You do realise your door is the wrong way up, though, don't you ;)
I Was Thinking The Same As Starbuck About The Floor
#2409 posted by R.P.G. on 2005/07/27 06:49:44
.
Hehe
#2410 posted by . on 2005/07/27 06:49:46
The floor is being worked on, as I have plans for that, that fit into the level progression. The door orientation - yes, it moves up-down but hey why not.
I'll experiment a bit more with the ceiling textures. Thanks!
#2411 posted by Kell on 2005/07/27 10:22:31
yes, it moves up-down but hey why not?
because it's far more likely the player will be obstructed when trying to pass through it.
Hmm
#2412 posted by nonentity on 2005/07/27 12:34:13
Style over substance in all things
Sod brief obstruction, it'll look cool :p
Kell
#2413 posted by . on 2005/07/27 18:12:04
because it's far more likely the player will be obstructed when trying to pass through it.
A valid point, but that depends on the door speed as well.
Opening Doors
#2414 posted by Mike Woodham on 2005/07/28 00:30:17
If two doors open sideways, each door needs only to open (say) one foot before you can go through (quick). When a door opens vertically, you have to wait for it to move the whole of your height before you can go through (annoying).
If you have two doors opening vertically (one up, one down) you still have to wait, and, as you cross the threshold, your car keys fall into the gap where the lower door moves into!
Trust Me
#2415 posted by . on 2005/07/28 00:52:48
I've ran through them without getting snagged :)
More WIP From Scrotch's D3/q4 Map
#2416 posted by nitin on 2005/07/28 02:25:30
#2417 posted by gone on 2005/07/28 03:59:12
my skybox
Wow
#2418 posted by Tron on 2005/07/28 04:13:15
That second shot is my fav, looks like a mechanical cathedral.
#2419 posted by gone on 2005/07/28 04:58:36
#2420 posted by Vigil on 2005/07/28 06:45:17
But Vondur likes it rough?
Scrotch's Map Is Ctf
#2421 posted by Zwiffle on 2005/07/28 07:23:59
What a waste.
We Haven't Played Lunaran Flamewar In A While ...
#2422 posted by Lunaran on 2005/07/28 12:12:28
It's now going to be a d3 ctf. Unless someone can convince him over at q3w to turn it ino sp.
If he hasn't even done enough work on the map that it's differentiated into so much as what GAMETYPE it's going to be why is he showing us screenshots?
Oh, that's right, the same reason he's posting a half dozen screenshots every time he adds something to his fancy green thing.
Hmm
#2423 posted by ScrotcH on 2005/07/28 15:25:02
Hi, I don't think I'll have enough time to commit to a full blown singleplayer map at this point due to real life job. The basis for this map is an outline for a Q4 mod Im working on that plays like CTF anyhow, which why I've decided to go for the CTF gameplay.
Reason I was posting alot of shots was for some feedback, I like to get peoples thoughts on what they like/dislike. Thanks for comments and don't worry I wont be posting anymore images until its done.
ScrotcH
#2424 posted by HeadThump on 2005/07/28 16:36:23
The proper response to somebody being a dick to you is not to give in but to go to absurd links to piss them off. Add a railing to that shot or
another tiny light, and post a few more screens shots with each little change, that is what this forum is here for.
Flame War!
#2425 posted by Tron on 2005/07/28 18:22:25
Lunaran VS ScrotcH
Round 1
FIGHT!
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