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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Enliten 
You mean my Sock folder? 
Yup 
that's what i mean :) 
Enliten 
No problem, but most of it is on his site www.simonoc.com anyway. Just saying :) 
 
@SpronyvanJohnson, I have an inspiration folder with screenshots of Func mappers as well! :)
@Enliten, all my work is either on my Website or you can browse my Artisan site if you want to see the best stuff only. 
Sock 
Which mappers, don't have to be from Func, inspire you? 
Sprony 
Sock isnt inspired, he just is..
Watchin us... I�m scared... 
Sock 
thanks man,

what I'm finding amazing about your mapping is that you're using the q3 engine and making these maps that looks like they're out of any engine from the last 3 years.

-Ben 
Watching 
from a gravity conductor 
 
excelsior! 
Oh... 
MadFox, don't ever stop. 
Madfox 
I�m kind of hypnotized.:) 
Reason I Made It... 
I made this model after watching a SF movie.
Some story of a big machine, where judy foster sits in a metal sphere falling in the center of the thing. I was fascinated by it and decided to make a static entity of it.

I uploaded it to /quaketastic/models/gyzmo01.zip so you can see it move in quake. Quiet spectaculair, but hard to penetrate when used as an entity.

I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model? 
Contact (1997) 
This was also the inspiration for other mappers, for example there is a "black hole generator" in one of the quake 2 id maps, and also something similar in mexx10 (maybe hidden in a secret area). I was going to make something like that too but then i saw quake2 and mexx10 and i'm like, "okay, there's enough of these in the world."

Oh yeah, and Dead Space 2 had something similar in one of its puzzle rooms. 
Event Horizon 
Had a similar thing as well, but much more ominous - the overdone set design there was still pretty cool.

It also had a retarded script and piss poor direction, so probably best to stick with Contact :) 
The Mystery Of The Missing Bytes 
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?


I'd like to find out (my suspicion is that it's collapsing some of the vertices together), but I don't know if I can reproduce it from your description. Can you upload a zip with a model before and after you use QuArK? If I load both of them into qmdl it should be easy to spot the difference. 
Bah 
Event Horizon was pretty good, though everything else by that director has been an embarassment afaik. Good cast (Fishburne + Neill), and it was the closest thing to Doom in scifi movies for a while (hell). Contact was like a hippie 2001, where the ultimate revelations about the universe and intelligence have a peaceful, enlightening message. Event Horizon is a good pseudo-Lovecraftian correction to that. 
Yeah But 
EH is a really bad movie, lovecraft vibe aside :) 
Yeah 
Good theme but a completely disjointed story which resorts to dues ex machina to explain all the loose threads - "because hell!" 
Heh 
well, Sam Neill is pretty good at "because hell!" (In the Mouth of Madness, Jurassic Park, etc), and come to think of it so is Laurence Fishburne (The Matrix, Apocalypse Now). Proper prophets of "you're more fucked than you can know!"

But yeah it doesn't really have a story. But it's still a better Doom: The Movie than the actual Doom: The Movie so many years later. I didn't think hell was supposed to make sense. I guess in a sense knowing you deserve it could make you suffer more, but a total lack of understanding, there's real material for hell. 
 
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?


Interesting, Sock and I encountered some similar things while working on the new ogre model. Somehow it would ballon up to 3mb and when I would resave it it would go back down to 700~kb. 
Prefabs Websites... 
What Is Changed To The Model 
Here �s the Bender beta model, compared before and after I used it in Quark47.

They both have 952 tris and 1770 verts, have no difference in appearance, but the first one is 2.475kb and the other 498kb. 
 
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?

I was getting this problem with Qme, I updated an ogre model several times (properties/skins) and the file size grew to 1.3Mb! No idea why but it was strange. 
New Q1SP: The Ivory Tower 
Image 1, 2, 3, 4 and 5
Any favourites? 
 
shot1 the best but they all look awesome 
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