Also...
#10044 posted by roblot on 2010/08/06 00:05:11
20 brushes made into 1 func_illusionary = 1 model.
20 brushes made into 20 func_illusionary = 20 models.
func_illutionary can spread over a wider (larger) area and not disappear from view. func_doors on the other hand can disappear from view if spread all over an area.
Also, I make sure that all my entities are inside the level.
Group Brushes
#10045 posted by RaverX on 2010/08/06 00:55:36
ijed, MadFox - you want the bsp or the map file ? Anyway, I want to work a little more on it, right now it's very raw in some areas, then I will send it or upload it here.
roblot - the problem is that I don't have 20 brushes, I have (for example) 1 brush that have applied a basic duplicator (x5), then everything is mirrored, so I end up with 20 brushes in the map. If I will put the brush AND the duplicator and the mirror inside func_illusionary - will it be ok ?
I ask this because the duplicator and mirror is also used for other things in the map (too big to make them illusionary). So I need to take out the small brusesh, put them into the func_illusionary, then create again duplicators and mirror for them (inside the illusionary).
Both Or Either
#10046 posted by ijed on 2010/08/06 01:02:03
The bsp will give a good idea what's going wrong and the .map will allow to give a specific 'this is why'.
#10047 posted by necros on 2010/08/06 01:02:40
duplicator.
Can
#10048 posted by ijed on 2010/08/06 01:02:52
just compile the source .map file of corse.
I'll Take A Look Tonight (or Possibly This Afternoon)
#10049 posted by RickyT33 on 2010/08/06 12:21:12
If you want. Im a little confused really :)
I would like to see what is going on.....
You can just email it to me if you like:
trowbridge (dot) richard (AT) googlemail [dot] com
.map file and/or .rmf file are what I need, the BSP too if you want, but not necessary (unless you are using a custom texture wad) :)
#10050 posted by roblot on 2010/08/06 15:27:39
By the way, Fitz and Aguirre's gl engines has a 64,000 Marksurface limit, and warnings can be ignored as they are just info for developers. If your map is small and you are hitting limits, something could be wrong.
To reduce Marksufaces according to what people say here, select the brush and the duplicator and the mirror (any number of brushes) and make them into 1 func_illusionary entity. It does not need to go into another func_illusionary brush. A func_wall entity maybe a good choice also because it is solid.
If your map gets real big with lots of these multiple brush entities you could get the error:
Too many efrags
If so, just reduce a 20 brush func_illusionary to something like 15 or 10 brushes to make the error go away.
#10051 posted by RaverX on 2010/08/06 15:54:49
I'll just cut some areas from the map for now, I have a lava cavern that sucks, it looks very bad...
#10052 posted by gb on 2010/08/06 16:45:23
what's a duplicator?
#10053 posted by roblot on 2010/08/06 18:53:57
Yea, just upload the .map and people will help alot. Maybe Quaketastic's temp folder?
duplicator:
1 brush duplicated 5x and then all mirrored = 20 brushes
#10054 posted by gb on 2010/08/07 17:04:01
ok, but is it an editor feature or something? Pretty sure Radiant or Quest don't have a "duplicator". Of course I can do that sort of thing in Radiant as well, I was just wondering if this is a special editor function.
It might end up to be a Quark problem...
#10055 posted by roblot on 2010/08/08 01:18:32
I think RaverX speaks another language, so instead of saying duplicate, he said duplicator. Quark might also have mapping instructions in many languages, thus making it popular around the world. I don't know though.
#10056 posted by necros on 2010/08/08 01:46:35
one of the things quark has over every other editor out there is that objects in a map are visible in a tree list. you can click and drag brushes and entities into folders as well to organize things (much easier to see that wc's visgroups and radiant's non-existant groups...). there's a special folder called a duplicator folder (may have changed since i last used quark for mapping which was like 10 years ago) which essentially copies everything in the folder X number of times. it also allows you to mirror the brushes and rotate them.
the closest i can think of would be if you're working with instanced geometry in a 3d editing package. you change the original and all other instances are updated to match.
...at least, that's what i remember of it. :x
#10057 posted by mechtech on 2010/08/11 21:55:06
Does fitzquake085 have a command to output the x,y,z position?
#10058 posted by necros on 2010/08/11 22:20:51
just type 'edict 1' to see the player's edict info. origin is in there and v_angle/angles is also useful.
#10059 posted by necros on 2010/08/11 22:21:42
just to explain, the first player is always edict #1, and subsequent players in coop and dm are always the second, third and fourth edicts.
#10060 posted by negke on 2010/08/11 23:47:55
Or simply "viewpos"
#10061 posted by necros on 2010/08/12 00:13:47
far out. :)
Ubuntu & GtkRadiant.
#10062 posted by Some Dude. on 2010/08/23 19:38:48
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted
Any ideas?
Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)
Cheers!
Ubuntu & GtkRadiant.
#10063 posted by Some Dude. on 2010/08/23 19:38:49
Would anyone know off hand why Gtkradiant wont work under Ubuntu 10.04? When I run it I get this error:
Gdk-CRITICAL **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
(process:1680): Gdk-CRITICAL (recursed) **: gdk_window_get_window_type: assertion `GDK_IS_WINDOW (window)' failed
aborting...
Aborted
Any ideas?
Also can anyone suggest any alternative map editors? (Ideally one that will run under Linux.)
Cheers!
Netradiant!
#10064 posted by Spirit on 2010/08/23 23:49:27
Hmm
#10065 posted by nonentity on 2010/08/24 13:32:11
They forked from 1.5? Eugh
Yeah
#10066 posted by Zwiffle on 2010/08/24 16:16:17
I use NetRadiant, and it's marginally better I think than 1.5 but not as good as when SPoG worked on 1.5. Those were the days man.
Hmm
#10067 posted by nonentity on 2010/08/24 20:38:30
Meh, I always prefered 1.4 and refused to update tbh...
Dude
#10068 posted by negke on 2010/08/24 23:06:48
Missing some of the GTK dependencies perhaps?
Netradiant, otherwise Quest (Yes!).
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