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Q1SP � Tchak (the Tomb Of Chak Toh Ich�ak)
This is a new single player from scratch with a mix of lots of textures, but the intension was to create a small Maya city and i think they worked well together.

huge thks to Necros(lights teaching), Negke(brushwork and gameplay), Ijed(brushwork and gameplay) and NahkahiiR(gameplay)!

The map is near maxsurfaces limit, but work in all engines.

I added a skybox because some people in here like to play with one, personally i don�t use skyboxes, i tried many in this map and none fit properly, so don�t complain about the one i choose.

Download :

http://trinca.quaddicted.com/maps/tchak.zip

Screenshots :

http://trinca.quaddicted.com/maps/tchak1.jpg
http://trinca.quaddicted.com/maps/tchak2.jpg
http://trinca.quaddicted.com/maps/tchak3.jpg

hope you guys enjoy.

Cheers

Trinca
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WOO-HOO!!! 
Downloading now...
...
... 
My Love Trinca 
Hi, im a big african guy and i just love trincas maps!! oh and i love him too, his so sexy... i love his nalgas =) he just loves to take up the nalgas from me... hes so sweet. 
 
The shots look so sweet. I'm glad to see this released 
 
this is an excellent map! texture set that isn't used often and consistent brushwork style. fun fights. only one fight was over the top, where i had to cheat to avoid death. i think i missed some weapons or something though, so that would have made it a lot easier and probably wouldn't have had to cheat.

demo: http://www.quaketastic.com/upload/files/demos/ne_tchak.dz
(trying out willem's new file site!) 
Doh 
i cnp'ed the link and forgot the write the rest before i submitted. 9_9

anyway:

i think the initial fight when you first start is a little rough, i blundered into a second group of monsters and almost died right at the start. even then it was a lot of fun because there's plenty of room to maneuver and you have a good chance to surviving. ammo was pretty good, seemed like there was just enough to get by so i had to be smart about my shots but it wasn't to the point of being annoying.

i like the big open rooms with all the shalraths. those are a lot of fun, constant movement instead of just ducking in and out.

also the big sweeping curved roofs look great and there was a great use of trim.

nice job with this release :) 
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