As far as I understand, console memory is one reason why "multiplatform" games aren't released with PC-quality content.
Crysis 2 for PC was patched after release to get around this, IIRC. Perfectly viable approach.
<whisper>He isn't russian</whisper>
but... but it says professional russian on his shirt!
... my mistake... sorry for this...
OS: Win XP SP3, Vista, Win 7
Processor: Intel Core 2 Duo or Equivalent AMD
Hard Disk Space: 25GB
Video Card: GeForce 8800, Radeon HD 4200
Processor: Intel Core 2 Quad or Equivalent AMD
Video Card: GeForce 9800 GTX, ATI Radeon HD 5550
25 Gb HDD
I think it's safe to say that the PC version is bigger than the console versions. I heard that the 360 version is going to be a single disc, rather than 2 discs, as originally suggested.
i'm kind of excited to see how the 25gb of assets pans out in the game.
20gb of it are megatextures for each level :)
what i meant was it will be refreshing to see all the uniqueness (i hope?) that we will get out of iD's system.
No matter how good this game is, it's been 7 years since Doom 3. I'd actually prefer they spat out a good game every couple years rather than a great game every 7.
Maybe they've got quite far with Doom4 development as well, which will make up for it.
RAGE = Doom 3.5 ?
Not really. Well. If you think that because it's an FPS it is then perhaps but it's more like an iD shooter shagged Bioshock and Fallout
Jackal Canyon Trailer
Apart from the ultra shit music that was a very promising trailer and god are those environments beautiful. The stones in the beginning before he steps on that bridge, wow.
I think the graphical quality has been kinda weird. The characters are always super high quality, which looks a bit weird when at times the environment around them has horribly low-res textures (see the office of the guy in the subway, can't remer which vid that is).
I dunno if this is something about the tech, or just the 360 version or what.
no horse blinders this time! i really hope they're an option in the settings somewhere.
and also, totally agree about the rocks at the start. if the whole game has attention to detail like that..... yikes!
This is looking more and more mouth-wateringly awesome by the day.
They've kept the same old brutal and savage ID gunplay but added some subtle twists. I like.
Exploding barrels. :) It wouldn't be an ID game without them (needs more crates though).
Even the driving sections looks as though they're gonna be considerably less annoying than I had initially feared.
Roll on October!
i wonder how much the increased detail is the engine tech (mega textures, crazy awesome editing suite) and how much is the sheer amount of artists they must be throwing at this thing.
My money is on artists. ETQW also had megatextures but wasn't that detailed at all, simply because of a lack of assets and pretty lazy indoor level design.
but of course, more horsepower = can run more stuff at the same time, so the two feed off each other.
the only compaint I have with that vid is the damage feedback screen, I'm not a fan of tinting the screen red and then blurring everything.
That looks pretty fucking badass. My excitement is not diminishing at all.
Interesting to watch this one back to back with the City trailer (still the most impressive by far). The contrast in the enviroments, monsters, and gameplay style shows an impressive variety...
Release day purchase for me I think.
It looks pretty good.
I hope they hired some lead designers this time.
Preloading On Steam
"only" 21gb :p. it's been downloading at a steady 1.6mb/s for an hour now, should be done in about 2 more.