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Map Jam 1 - "Honey" Theme Pack Released
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.

Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files

UPDATE July 7th: Pack is released!

FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock
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ALL OUT ATTACK GO 
 
Finally Had A Few Free Hours Tonight... 
Editor shot:

http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP1_zpsaeb6a6aa.jpg.html?sort=3&o=0

Scheduled to work every day until contest's end, so I doubt I'll finish this, but I at least had fun starting it. 
Cut It Down 
if you see you cannot finish it in time, Sock said that he is OK with smaller maps, speedmaps and turtlemaps. It is better than just have it unfinished in a corner of your computer getting dust. 
#78 
Wins func_msgboard! 
Something Broke 
 
All of them seem to be based mainly on honey.bsp

The start map will be based on the village/start map with various archways for skill select and houses for each map sent. I got the impression that the saint/honey maps shared common architectural features so its fine if everyone uses the brick theme.

@skacky, awesome as always! I plan to add a small map for the pack, but no screenshots from me until after the end date.

@ionous, stop adding a couple of days before the end date, seal it, add lighting and create an exit portal. The maps do not need to have perfect ending, just a way back to start map.

@scampie, looking good, love the broken stuff! :D 
 
I've been incredibly lazy, between playing games on the steam sale and recently playing a very hardcore session on heretic 2 (awesome game is awesome). I'm not much closer to finishing my map now than I was when I first posted.

I guess I'm going to have to crack on with the map in the next few days I have off. 
 
A lot can be achieved until the deadline, everything I posted was made during a week. 
 
I'm progressing slowly too, but on the positive side, learning trenchbroom :)
http://www.quaketastic.com/files/screen_shots/ericw_wip3.png 
#83 
Said the guy who's worked on more games than I despite being younger! 
Attempting To Crank One Out 
 
(well That Killed The Conversation Lol) 
 
Screenshots Ricky 
otherwise no one believes you! 
You Do Know What You're Asking For Nitin? 
 
Urban Dictionary 
http://www.urbandictionary.com/define.php?term=Cranking+one+out

Has saved me many times. For example one suggestion I had for the name of a game was 'Taint of Doom' at least until my North American colleagues pointed out what taint can be taken to mean. 
 
@fifth, I think you are over thinking/worrying about this, just create what you can, seal it, light it and add an exit trigger. There is no pressure to make a complete map, just do what you can in the time frame setup for the map jam.

@ericw, try compiling what you go so far, it will motivate you more once you see it all lit and working in game. Don't fall into the trap of detailing and trying to make some epic editor only map.

@RickyT23, wow! post a screenshot! :) 
Ijed 
no screenie, no belief :) 
L.O.L. 
Haha! No - I didn't mean that! I mean I'm attempting to create a map. Im still blocking out, so no screenies until it's sealed/lit.

But yeah - something is taking shape :P 
 
by the time this jam is toast we should have a nice spread of maps to make everyone else jelly

as long as spirit preserves them on quaddicted

i hate myself 
 
Still Working On It... 
KEEP GOING! 
 
 
Looking Good Everyone 
My map is finished as far as brushwork goes. All I need to do now is setup the final fight, clip some stuff and add the exit trigger. Should be done in two hours. 
I Demand A Screenshot From Sock 
in order to (de)motivate everyone else! 
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