Blergh....
#138 posted by ionous on 2014/10/26 06:50:52
Working on this thing is making my head hurt. I just want to box the entire map and say 'fuck it'.
Ah well. Making a push to finish the architecture tonight. We shall see.
#139 posted by scar3crow on 2014/10/27 05:21:54
Architecture mostly done, filling out details, putting in monsters and items, need to orchestrate the final fight and do lighting. Got a few ambient sounds in.
It is an incredibly ugly map, but if I didn't accept that, I'd still be working on the starting area.
Leaks Ahoy!
#140 posted by ionous on 2014/10/27 10:01:36
Leak after leak after leak. I may need to change the way I construct maps, because this is ridiculous.
#141 posted by scar3crow on 2014/10/27 14:26:10
Oh yeah, horrid leaks here. And I've no clue where from.
#142 posted by Killes on 2014/10/27 15:41:33
Zerst�rer map jam release for Halloween, could it get any better ? :D
Nor I...
#143 posted by ionous on 2014/10/28 00:48:41
I'm working on one where the pointfile 'line' starts at open air inside the map to another point in open air, again, inside the playable section of the map.
Gah. I can't look at this shit anymore. I'll try again in a few hours.
#144 posted by - on 2014/10/28 01:03:00
Pointfiles are a waste of time.
Cover half your map in a brush. QBSP. Cover the half that still leaks in a brush. QBSP. Repeat until you find the leak/bad brush.
^^^
#145 posted by necros on 2014/10/28 01:48:27
It sounds onerous, but because you're covering half at a time, it'll always be a fixed amount of recompiles before you find the leak. (mostly).
Gah. I can't look at this shit anymore. I'll try again in a few hours.
Sounds familiar to me.
Thanks Scampie
#147 posted by ionous on 2014/10/28 03:47:43
Never tried that before. Found it; it's a magically disappearing brush. Vanishes in-game, creating the leak. Deleting and rebuilding does not good. Only time it disappears is when I cover the entire problem area with another brush. Might end up doing this, since I don't know how to fix this. We'll see. Off to work. Try again tomorrow.
If You Use Worldcraft
#148 posted by RickyT33 on 2014/10/28 14:44:31
There's an error-checker. Also in Hammer 3.4 you can load the pointfile and it appears in the 3D viewport, unlike 3.3 . Even if you don't use the editor, you could open the .map file in there and see if you can repair the leak.
Just Gonna Say
#149 posted by scar3crow on 2014/10/28 20:16:20
Thanks to the deadline, I'll probably actually complete this. Working on final fight, maybe adding a few more mini-fights for the mid game, and doing the lighting. Should probably fix that leak too... But yeah. This has been a lot of fun.
I'm Excited
About yours more than probably anybody else's (except mfx's of course!). This jam might not have generated as much mapping or hype as the previous two but at least your mapping cherry is finally popped.
#151 posted by Joel B on 2014/10/28 20:45:06
Hype level may be lower but I'm super-pleased that you guys went with the Zer theme, and really looking forward to whatever scenarios and bits and experiments and whatever get released for this. I really enjoy the kind of bite-sized Quake anthologies that the jams encourage.
#152 posted by JneeraZ on 2014/10/28 21:22:06
If nothing else, I've really enjoyed watching Daz stream his level design. That's been fun.
I wish MFX would do likewise. :)
MFX Streaming
Would be him putting 100 brushes per minute while this plays in the background.
No
#154 posted by mfx on 2014/10/29 00:32:55
and no.
Need more time btw, maybe a day.. it sucks i know, but til weekend i be ready i promise.
maybe a day
You've still got 24 hours?
That Included
#156 posted by mfx on 2014/10/29 00:40:04
cause the day i�m busy by now with that other life..
Please, Add One More Week !
#157 posted by Barnak on 2014/10/29 00:57:39
I strongly suggest that you guys add another week to the project so mappers could finish and polish their babies.
What's the point of rushing out a map, so the players are getting some crap maps ? In the name of Quake, add more time !
Quake1 is a holly game. Please, respect that !
Nomore crap maps !
#158 posted by JneeraZ on 2014/10/29 01:20:15
Look, the point of a jam is getting things done within a time frame. Take away the time frame and you have ... people mapping. Which is what they do anyway.
#159 posted by JneeraZ on 2014/10/29 01:22:09
It's one of those things ... So PersonA busts their ass to get done on time, but PersonB couldn't get done so the deadline gets extended. Is that fair to PersonA? If the deadline will always get extended if you simply ask then what is there to push people to finish?
Meh, whatever. It's not my jam so I'll leave it to the powers that be. :)
Warren..
#160 posted by Barnak on 2014/10/29 02:03:16
Yeah, you're right.
But then, the deadline is too short. Just a few weeks to blow a map isn't enough, IMHO.
But then, what do I know, as a shit fly ?
#161 posted by skacky on 2014/10/29 03:18:02
Yeah, exactly, you don't know anything. So shut up.
Blergh
#162 posted by ionous on 2014/10/29 04:05:24
Architecture done, leak kinda fixed. Somewhat.
To do:
Repair malfunctioning lifts (fucking things were working yesterday)
Fix lighting so play area is actually visible
Add monsters, items, weapons.
I'll have about eight hours tomorrow to work on this. Not feeling to confident, but we'll see.
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