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Map Jam 3 - Zerst�rer Theme - Released - Hype Level: "CZG Lubed"
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Deadline - 29th October 2014
Theme - Zerst�rer inspired maps

Note: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.


Guidelines for Map Jam
Texture WAD files
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I�m Baffled 
I load my map, after one second the console appears with this:

Host_error: sv_startsound: volume = 510
Sending clc_disconnect.

What did i do wrong? I have no volume 510 set anywhere. 
 
Looks like something starting a sound with volume 2. Do you have 'volume' '2' on a play_sound_triggered? If so, just lower it to be within 0-1. 
Thanks Eric 
I have play_sound for the waterfalls, but i kind of derped it.
All volumes are within the 0.2 - 0.4 range. Having 5 of them works, 15 of them not..
How the..? Will try again, man, that progs..

Also the pickups are kind of off-center placed? I dont like that:) 
Mfx: 
my memory is hazy, but if you put multiple sounds at the same location, quake will combine them into one sound and total up the volumes. 
Let's Just Say 
That I'll be very lenient in case of any eventual post-deadline emails. 
Zerstorer Features 
didn't Zerstorer have statues? how were those implemented? 
Perfectionism Kills The Jam. 
What makes people so scared of releasing unfinished things? Was there too much time involvement already? Is it me hosting them in the end? Is the (perceived) audience very different from game jams? 
 
Is it me hosting them in the end?
Meaning Quaddicted providing them for download and people being able to play them even if finished versions might be released later on. 
 
And you being anal about files and versions...

Probably a combination of all the points: time, audience, "final" hosting. With so little mapping activity overall and so few releases, the pressure to 'do it proper' is high and there are expectations on both sides.

On Doomworld, people often release their levels on the forums, and only upload them to the idgames mirror later on as final versions including fixes and improvements based on the initial feedback. 
Tr�nyn 
From devkit.txt

Monster statues! courtesy of Ace_Dave! There are three statues right now, Fiend, Shambler, and Hellknight (2 poses). To make a monster a statue, give it a "spawnflags" "2", and for the second Hellknight pose use "4". You may target a statue, and when it is triggered the monster will come to life. 
 
Well, my lighting is done, and the map is completable (Plumb did a run through it last night before the lighting went in, seemed to like it). Going to correct a trigger texture that insists on rendering, maybe add one more very small fight in to thicken up the environment, and call it complete. I might go to bed at a normal time tonight. 
 
"I might go to bed at a normal time tonight. "

Whoah, whoah ... around here we call that valuable polish time. :P 
My Vote 
do what you can in time frame
release a final polished standalone post-jam if the impulse is still there 
My Vote 
Go map Drew 
I Wish! Haven't Had Time 
To even open wc since the last speedmap 
 
He might have been telling someone else to go map you. Like, you, as a BSP. That could be the theme of the next session.

We're going to need all of your medical records. 
Who The Fuck Speedmaps In 2014 Lol 
 
How Come Willem Is Now WarrenM? 
For the record I pulled out some old scraps and worked into them quite a bit, several evenings, but it's not going to be ready. On the bright side, I'll probably release a mini episode eventually, with a huge map I've been working on for a while (3 years or so), something I could do with my unreleased Jam2 scrap, and this :) 
 
He finally won his battle with his Dark Half and has recontained it into his being. For now.

I dunno, maybe people kept calling him William Marshall because of it. 
 
I just grew tired of the nickname. There didn't seem to be any point. So I switched to my real name... 
 
Should go back to being Taskmaster 
Map Submitted 
BSP, map, txt all zipped up comes to 666K. Doesn't get much more Zer than that.

Also, holy fucking shit I made a Quake map. With an exit even.

I hope it isn't too horrible for everyone else. It is _very_ rough around the edges. And the middle. And the margins. I cut a lot of corners and features, to make sure I completed it. And that is what is important to me. I got it to a playable state. 
GRATS Scar3crow 
final compiling going on right now. Need to write a readme then I'm submitting and going to bed :D 
Half-finished Version Sent Off 
Yeah I didn't finish. Almost no monsters, horrible brushwork errors, texture misalignments galore, totally unvised. Sent it anyway.

Off to work. If there's an extension, I'll continue working on it tomorrow until work beckons again. If not, apologies to everyone who plays it. 
Oh BTW 
Congratulations Scar3crow. Glad this jam gave you the impetus to start. 
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