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Map Jam 3 - Zerst�rer Theme - Released - Hype Level: "CZG Lubed"
Map Jamming is about creating maps of any size or detail level over several weeks, using a certain theme and texture set. Check the readme file below for further details of what the Jam is about.

Any questions or comments, please post to this thread only.

Deadline - 29th October 2014
Theme - Zerst�rer inspired maps

Note: Your entries have to be made for the Zerst�rer codebase. You're not obliged to use any of the extra content, but the map has to be 100% functional when played under the Zer mod.


Guidelines for Map Jam
Texture WAD files
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Just Checking... 
...will these levels be Zerstorer dependant? 
 
Be sure to also check out the DM levels for inspiration.

This is very important! zerdm3 in particular.

Zer progs?
...will these levels be Zerstorer dependant?

I didn't plan on doing that since the first jam wasn't Honey dependant. The original Zer progs are pretty old by now, with all their lo-fi sounds and 1997 skins. (And they're buggy in some places.) If enough entrants hassle me about wanting to use Zer then it's fair game. 
Use The Progs! 
Warts and all... 
Reiterating 
If enough entrants hassle me about wanting to use Zer then it's fair game. 
OTP... 
...roger 
Chainsaw Or Riot! 
 
Awesome 
after seeing the Zer screenshots Daz tweeted I couldn't help but go map.

also +1 for the zer progs. There are too many tempting things in it like the gib fountain and the chainsaw! 
Wow 
Those Daz shots are brilliant. 
Looking Forward To The Z7 Inspired Maps! 
(not really) 
This Is As Great As It Was When First Suggested. 
Firstly it is a strong but open-ended theme that allows players to adhere to a clear Zer atmosphere whilst expressing a lot of design creativity.

Secondly it is a nice compliment to the other themes (watery dungeon / arcane temple), being quite different in atmosphere.

Whether progs are used or not I think it has at least as great a potential as the previous jams so I hope lots of mappers take part :) 
Especially Negke. 
This is one where I can see your fucked up creativity working really well :P 
Hype Level Off The Charts For Zer Jam 
 
Shambler 
Word.

I think the way Zer works as a theme is similar to how Honey worked: a small subset of the original id textures that got expanded into its own thing. It's much more accessible as a theme, compared to ikwhite and its arcane shapes. 
Onetruepurple 
zer without its own progs.dat would be a real shame 
To Those Interested In The Progs 
How would you feel about a custom jam3 version? Stuff like replacing the broken mega enforcer with the LunSP1 version, more flexible breakables, etc.

No new monsters or weapons obviously. 
 
Either original Zer progs or ID1. No 'custom custom stuff', so to speak. 
 
Looking forward to the stuff that will come from this. :D 
Hmm 
 
Lunsp1 
Had completely different enforcer types, not the shielded ones. 
I'm Just Hopin'... 
... you guys work your usual mapping magicks with the Zer theme Jam. I'll prolly be odd man out on this but, I never cared for it at all myself ---> runs and ducks for cover ;) 
 
IM DOING THIS SHIT.

The only problem is I have no idea how to do the camera tricks. 
To Those Who Are Starting On This... 
...Make sure you finish your map on time, otherwise the spooky scary skeletons will get you. 
Zer Fgd 
I know we're not officially using it yet, but I wanted to play around with zer stuff in Trenchbroom. Here's an updated version of the zer fgd from quakefgd.zip, I updated it to be based on the Quake.fgd included in trenchbroom, and added mdl names:
https://www.dropbox.com/s/cyuosc9az8nzi1c/Zer.fgd?dl=0

The weapons are weird.
weapon_nailgun with dmg 1 = chainsaw
weapon_rocketlauncher with dmg 1 = screw cannon
weapon_lightning with dmg 1 = chain lightning gun 
Ericw 
That's awesome :) 
 
weapons being weird means that it'll still vaugely work if 'yet' becomes 'never'.

although nailgun instead of chainsaw means you can't mow down zombies, and, well, that's basically all I remember of that mod. :s 
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