First Map, Scond Killed
#1 posted by
Barnak on 2016/01/21 04:24:43
Just to say that I was able to play the first map with the latest Quakespasm, in nightmare mode, texan style. Fucking out of this world map. All monsters killed in about 8 minutes.
The second map wasn't able to load.
Awesome Looking
#2 posted by
nitin on 2016/01/21 13:04:53
will add it to the playlist along with AD and the last map jam still needs to be completed.
Because
#4 posted by Qmaster on 2016/01/21 19:34:13
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
Because
#5 posted by Qmaster on 2016/01/21 19:34:15
Normal is just a setting on your dryer.
And who doesn't play on Nightmare on every map?
Sane People
#6 posted by
Lunaran on 2016/01/21 19:44:20
I hope that's not his reason. If Orl went to the trouble of implementing difficulty levels and really did skip Normal because of macho dickwaving over a video game, that's pretty ridiculous.
I play lots of maps on Normal, because I want to check out the neat stuff you guys build and have a good time. What I don't want is to grind my fingernails off on occasionally horrid balance and combat design to prove to myself that I'm "manly enough."
What Lun Said
#7 posted by
Kinn on 2016/01/21 19:56:14
I play everything on Normal because when every new map is packed with 400 monsters anyway, it's usually got enough stuff shooting at me.
From The Readme
#8 posted by
Kinn on 2016/01/21 19:58:53
Quakespasm support might come soon afterward.
Is that just wishful thinking, or is it seriously in the works to increase the map extents in QS?
Can't Open Maps
#9 posted by lizard on 2016/01/21 20:18:46
rmq engine won't open. Errors. using fitzquake the maps don't show up even though their in the id1 maps folder
#11 posted by
JneeraZ on 2016/01/21 20:34:22
"Errors."
Which are ... ?
You can't expect help without sharing some information.
#12 posted by
ericw on 2016/01/21 20:40:28
Orl - congrats on the release! I have been looking forward to this since the first screenshots a year or two ago :D
Kinn, I did a proof-of-concept implementation of protocol 999 in QS, not well tested / merged in / shared yet, which allows bigger map extents. It should be safe to add to the engine if it's explicitly activated by the player, by entering "sv_protocol 999", although the usability sucks, unfortunately.
#13 posted by mfx on 2016/01/21 21:41:28
Played the first map, was good, except the blurring "hurt animation", idk how its called.
It is an engine thing that can be deactivated i hope.
Second map gave me serious headaches after 10 minutes, had to quit. Will revisit later
These maps must have the greatest facecount-to-gameplay ratio ever. Weird brushwork throughout, but in an acceptable good sense (somehow).
Btw
#14 posted by
ericw on 2016/01/21 21:44:16
check the first few comments here for turning off some of the rmq effects here:
https://www.quaddicted.com/reviews/something_wicked.html
R_motionblur 0
#15 posted by
parubaru on 2016/01/21 21:44:54
To deactivate 'hurt animation'.