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Quake Upstart Mapping Project Released
After our Beta phase and some tinkering, we are ready to release!

QUMP is a project aimed at getting new people to map for quake. Many of the mappers in this project had never made a quake map before, or had only made a couple. There are also some very early/old maps by more established mappers.

Get QUMP Here:
http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Screenshots

10 New Maps included:
Beginning - Pritchard
Bloody Sun - Danzadan / NewHouse
Citadel of Suffering - Topher
Manchester's Leftovers - Daya
Shadows of Our Forgotten Ancestors - Naitelveni
Stygian Waterways - Vingal
Sunken Cathedral - HexenMapper
The Dog Prison - Kres
The Three Towers of Tremendous Terror and Turmoil - Brassbite
The Real /vr/ Experience - Spud

Start Map - Newhouse

Special thanks to NewHouse for all his help with this project.
Thanks also to everyone who helped with playtesting, support and feedback.

Hope you Enjoy!
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Nice One Guys. 
That's some dark evenings sorted then. 
Well Done You Lot :) 
I haven't played the maps yet but will do ASAP! I did want to say good job and well done on getting this thing out the door! It's impressive enough putting together a 10 map release but to do it while being new to Quake mapping makes things much more impressive indeed.

Well done and I'm hoping it wasn't so painful that we never see another map from any of you :) 
Oh Lovely 
Digging the oldschool vibe, will have to play later. 
Not First 
Cheers guys! It was a big challenge and I underestimated how big my map would get after finishing the final layout plan. I've gained the ability to use Trenchbroom, the very essential tool in my opinion. 
 
I didn't pay a lot of attention, but I think that I was the only person to submit a map that they had finished before QUMP was even announced. Compared to the efforts that everyone else has turned in, I feel quite insignificant! Someone should have started their map name with the letter A so that I didn't get top billing!

Good job everyone - I haven't even checked out any of the maps yet (I will right away though!) but I can already tell just from the screenshots that there will be some interesting sights to see. 
Congrats!!! 
I have tomorrow off work. Now I know what I will be playing. 10 maps... almost at 100! 
Re: #6 
I meant this.

GG Qumpers. 
H A P P E N I N G 
Oh man, it's finally dropped. I'm in the same position as Pritchard, having submitted a map (albeit a ridiculously tiny afterthought joke map) but waited to play the whole shebang until the official release, and the various screenshots and discussions have got me hyped somethin' fierce. 
Re: #6 #7 
Woah... what happens if we reach 100? Slipgates get invented?
Have Q1SP maps reached 100 in a previous year or is this some kind of unprecedented number? 
1997 
is the biggest year (in Quaddicted) 
How Many Of These... 
...maps were created in Trenchbroom?. Could we get a proper count please? No individual readme files! LOL. 
There Are Some Text Files - In / Maps / Source 
Definitely made in Trenchbroom:
qump_brassbite
qump_hexenmapper
qump_start
start
qump_spud

Made with J.A.C.K. + Trenchbroom:
qump_danzadan

Made with J.A.C.K.
qump_kres

Unsure:
qump_topher
qump_pritchard
qump_naitelveni
qump_daya
qump_vingal 
Great Work To Everyone! 
Individual comments on maps will come soon. For now, a first run demo for each map on hard skill.

http://www.quaketastic.com/files/demos/orl_qump.rar 
Cool! 
Nait's map was already released some time ago, though. Is this a new version? 
 
The BSP files from Naitelveni, Pritchard, Topher and Vingal have earlier dates than the ones in the beta release.

What happened? A rollback to a previous version? 
@Hexenmapper 
Woops! Didn't notice the Source folder. I really need that trip to the eye doctor. Thanks for tallying them up. 
 
Thanks for the feedback and demos Orl!

@Mugwump - I'm not sure, I assume its the same version

@Mankrip - I don't think any of those maps have been edited since the beta so its strange that they would have earlier creation dates, definitely no rollback as I only had 1 file for 2 of those maps and the other 2 haven't been updated since before the beta release 
Well Well. 
Some cool stuff here. Danzadan's atmosphere is cool and final combat had me sweating. Vingal's theme and quakey feel was very nice, again the metal catacomb had me nervous! Played a couple of others, more comments later. 
HexenMapper's Map Video 
YouTube

Almost half an hour, because I've got lost for over five minutes trying to figure the way underwater.

By the way, this is a 16:9 480p video, because higher resolutions would stutter when capturing. I've experimented a lot with different settings over the last days, and this is the best video quality I can get with my current computer.
When I get around to buying a computer with a Ryzen Threadripper I'll be able to record higher-res videos (already got the money, but no time for building the thing). 
Sweet 
looking forward to playing this. I played some of the beta but put it on the shelf after some bugs/crashes - I hope those have been all ironed out! 
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