Well This Is A Possibility.
#80 posted by Shambler on 2017/12/08 11:05:27
https://www.youtube.com/watch?v=-zqjNkdXT94 less of the retro but plenty of the possibility of old skool visceral action. Unlike a lot of these games it seems to have a really strong theme and atmosphere.
Painkiller and Bulletstorm devs, well if they can lose the general hodgepodge hordiness of Painkiller, and pretty much everything about Bulletstorm, it could be good....
Great Graphics
#81 posted by Text_Fish on 2017/12/08 13:41:50
the scale seems a bit whack though, like the player character's two foot tall or something. Could be intentional, but it doesn't come across that way to me.
#82 posted by PRITCHARD on 2017/12/08 14:42:57
Looks really nice, but that's the thing... Of all the games i've ever played, Ethan Carter was the only one to ever give me motion sickness. I hope I don't have the same experience with this.
Witchfire
#83 posted by killpixel on 2017/12/08 15:54:43
Yeah, I've watched this trailer like 10 times already (I'm the filthy anon that double-posted this last night). I love the aesthetic but have some reservations in regards to gameplay. The trailer looks like a very, very, very pretty Painkiller with abilities. Early in wrath, there was an ability, spririt leap, that was basically identical the one one demonstrated in the video (@0:50ish). I had this there to make up for the slow player movement. In the end, boosted player speed was more fun. I feel like that's what they're going for: a slower, somewhat tactical approach. It could be really cool, but I think the gameplay will be pretty slow, but it's too soon to tell. Honestly, with that aesthetic, I'd still play the shit out of it even with Painkiller gameplay :D
@text_fish - the scale seems a bit whack though, like the player character's two foot tall or something
I would bet it's absolutely intentional. Pretty oldschool, too. Not only is quakeguy short, but the camera is in his chest, same with Doomguy... and Duke Nukem... and Caleb...
Pritchard
#84 posted by Cocerello on 2017/12/08 17:01:48
have you tried the Apocryph alpha? They added a blurry effect when turning that gave me a similar sensation.
A supposedly game based on 20 years old gameplay that produces dizziness when played that way is ridiculous. I could only go forward or backwards during the combats due to that.
Motion Sickness
#85 posted by Qmaster on 2017/12/09 00:28:42
1. Excessive headbob = worst offender
2. Motion blur = redundant garbage
3. Depth of field = redundant...your eyes do that for you.
I Despise Headbob.
#86 posted by Shambler on 2017/12/09 09:53:13
Not least because it is completely stupid fake bullshit. In real life your mind / balance compensates for the headbob in your vision so when you're running it doesn't feel like you're bouncing around all over the fucking place - because hey 40,000 years of evolution have worked that out. Maybe in another 40,000 years devs will work out that something that is simultaneously unrealistic AND wrong AND detrimental shouldn't be in their games.
Exactly!
#87 posted by Qmaster on 2017/12/09 15:45:49
Basic rule of thumb: assume people have poor eyesight and don't need any help blurring things further either through motion, filtering, etc. Don't make it more of a chore to enjoy the game.
#88 posted by MrKilles on 2017/12/11 16:17:26
That fucking FOV in Witchfire though X_X
The fuck is wrong with people
Looks Like Console Standard 65 Fov
#89 posted by Qmaster on 2017/12/11 16:33:00
We can hope they have an adjustment in the settings. It's a contentious enough issue that it should be standard in all PC/MAC/Linux versions of the game. I'm not too fond myself of anything above 80 or 85 depending on if it is an indoor or outdoor game but to each his own.
#90 posted by killpixel on 2017/12/11 22:05:36
That fucking FOV in Witchfire though X_X
Yeah, it's pretty terrible. Hopefully it's just for the teaser to get that cinematic feel.
#91 posted by MrKilles on 2017/12/12 14:59:22
Its like having fucking glaucoma, I don't understand the attraction of claustrophobic tunnel vision, console OR pc, its fucking awfull no matter where.
Is it due to the limitations of controllers for FPS? then fucking find another / better way to play FPS from the couch ffs.
FOV
#92 posted by Qmaster on 2017/12/12 16:25:03
It's due to performance. Lower FOV = Higher Performance because you have less to draw on screen. Historically the consoles have been less performant than PC rigs.
There is also the "screen-is-like-looking-out-a-window" theory which says that people feel wierd if they can see more "out" their computer moniter than would be possible if it were a window. This is of course complete nonsense.
#93 posted by MrKilles on 2017/12/14 09:00:09
Heres a fucking solution for the peasants
http://i.imgur.com/MVsUXPa.png
But as you say, historically. Its time to drop that awfull fucking shit.
#94 posted by R00k on 2017/12/19 03:41:04
lol i remember lowering the screensize in doom to get better fps
Bump For DaZ Who Has Been Living In A Cave....
#95 posted by Shambler on 2017/12/31 19:20:25
Cube 2 / Sauerbraten
Tsk.. how can a thread like this forget http://sauerbraten.org/ it even has its own icon on this messageboard! Certainly was designed to stay very close to Quake in terms of gameplay and level design in particular. Some of the best maps for it are by Quake mappers like our own Metlslime no less!
Shit Dude.
#97 posted by Shambler on 2017/12/31 20:29:56
Admittedly sauerbraten is quite old now compared to to the young pretenders....
And Hasn't Had An Update
#98 posted by Cocerello on 2017/12/31 20:38:39
in the last five years.
But it is still good: while the AI is quite bad i have it installed for a quick play from time to time.
#99 posted by PRITCHARD on 2018/01/01 07:34:52
I have a map in the SVN for Tesseract, (Cube 3, I guess?) if anyone wants to check it out. It's... not great, but not awful either. It would probably be better if Tesseract had better gameplay.
Alphacorp Btw
#100 posted by PRITCHARD on 2018/01/01 07:35:36
Alphacorp
#101 posted by Cocerello on 2018/01/01 11:39:46
could you provide a link or something? All i could find was what seems like a guild/faction of what it seems an exploration game called Star Citizen. On the other side Tesseract was easy to find and will play for a bit.
#102 posted by PRITCHARD on 2018/01/02 00:12:45
https://tesseract.pupskuchen.net/latest/tesseract-nightly.zip I think this is all you need to play it. Just find the map in the menu.
OK
#103 posted by Cocerello on 2018/01/02 10:58:22
i understand now. I thought that you got the name of the game wrong, and that it was Alphacorp and not Tesseract, not that you were talking about the name of your map, my bad.
But this one died quickly, i couldn't find a web that has something about the game apart from 2013-2015 save Quadropolis and one in 2009, but on the other hand your link shows lots of recent updates.
By the way, good map there, it runs faster than the detail would make it seem. Pity i couldn't play much as i couldn't see the way to change keys.
#104 posted by Zwiffle on 2018/01/04 22:50:56
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