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2018 Quake Christmas Jam
2018 Quake Christmas Jam
1024 ^ 3 maps for Arcane Dimensions.

A reprisal of last year's Christmas event, a mapper's challenge where the level must fit inside a 1024 unit box. I find that the size limitation helps to rein in the scope of a mapper's ambition, and increase the chance of something actually being completed.

Don't forget to use all the space. Use every vertical inch the constraints, allow, re-use areas, use the wonderful AD entities to change the layout and progression of the map itself. For reference, feel free to check out the original Quake Christmas Jam: https://www.quaddicted.com/reviews/func_xmasjam2017.html

The deadline is November 30th, 2018.

Send your completed maps to:

func DOT xmasjam2018 AT gmail DOT com

Maps need to be fully compiled, vised, and preferably tested. Skill settings and compatibility with AD 1.7 is also a must. If you need help with testing, post here and they'll certainly be at least one good Samaritan who steps up. Prospective mappers may submit as many maps as they wish (I know I certainly hope to have multiple entries). Ideally we'd have 24 maps for every day leading up to Christmas, but that may be a little ambitious. If you’ve got leftover maps from last year’s event that you never got around to finishing, now is an excellent opportunity to finish them off.

So, get to mapping. Any questions, drop them either here or on the Terrafusion or Quake mapping Discord channels. Best of luck to all of you.
 
Damn, that's a long deadline. It would be a shame to not make anything for this. 
It Is 
But I know I needed every day on last year's entry. Ideally I'd like to get the pack out at the beginning of December, so I'd like to avoid any extensions if possible. 
 
Does everything need to be contained within 1024³ or are we talking playable space? 
Both Are Acceptable 
Whatever strikes your creativity. If it’s crying out for vertical, unreachable spaces, go for it. 
 
vertical, unreachable spaces
That's not what I had in mind (more like mechanisms hidden from view) but you just sparked inspiration for a cool design idea. Thanks! 
 
I find that the size limitation helps to rein in the scope of a mapper's ambition, and increase the chance of something actually being completed.

Uh....

But I know I needed every day on last year's entry.

.....HUH. 
 
Oh boy, can't wait to stall until Nov 28 to start something good for this! 
Lol 
What jcr said 
The Work Begins 
https://www.twitch.tv/ionous

Starts in twenty-five minutes. 
Results Of Today's Morning Stream 
The Torment Continues 
https://www.twitch.tv/ionous

Starts in about fifteen minutes. 
Newcomer 
Howdy! This sounds like a fun way to get into Quake mapping, although there's a few things about AD I still need to work out. Where's the best place to ask minor questions around here? 
Try 
@Strideh 
OTP is right and you can also ask in the AD thread or use the search function here. The AD documentation is pretty thorough as well.

The AD map sources help too although they get pretty crazy compared to id1 maps. 
Welcome Strideh 
 
Warm Welcome 
Thanks! Discord seems like the place to be. I'll check it out. 
1024gington 
Very slow progress, on the weekends only... For some reason I find it to be very hard to create a tightly-packed layout/route as I go along. Trying to not let any space go to waste. Hoping for a somewhat intricate micro-layout this time, like a full map condensed to 1024. 
 
Cheers for the ionousbler streams and still hoping for a Bal mapping stream btw. 
Lol You Gonna Name The Map 1024gington? 
 
No 
I did want to make a underwater jam map and call it Submergington! 
You Should Have, The Pun Works Well 
 
One Month Left 
Just a reminder to those who are participating, or are considering doing so.

If you'e never tried making a 1024 map before, it's a good mapping exercise, keeping everything contained within a specific space. 
Not Sure I'm Going To Make It In Time 
So the usual.
Definitely going to finish the map, though. 
Oh Well 
Not entirely unexpected given the ultra-intricate nature of the map. Oh well. I do look forward to seeing the finished version at some point. 
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Website copyright © 2002-2018 John Fitzgibbons. All posts are copyright their respective authors.