Damn, that's a long deadline. It would be a shame to not make anything for this.
But I know I needed every day on last year's entry. Ideally I'd like to get the pack out at the beginning of December, so I'd like to avoid any extensions if possible.
Does everything need to be contained within 1024³ or are we talking playable space?
Both Are Acceptable
Whatever strikes your creativity. If it’s crying out for vertical, unreachable spaces, go for it.
vertical, unreachable spaces
That's not what I had in mind (more like mechanisms hidden from view) but you just sparked inspiration for a cool design idea. Thanks!
I find that the size limitation helps to rein in the scope of a mapper's ambition, and increase the chance of something actually being completed.
But I know I needed every day on last year's entry.
Oh boy, can't wait to stall until Nov 28 to start something good for this!
The Work Begins
Starts in twenty-five minutes.
Results Of Today's Morning Stream
The Torment Continues
Starts in about fifteen minutes.
Howdy! This sounds like a fun way to get into Quake mapping, although there's a few things about AD I still need to work out. Where's the best place to ask minor questions around here?
OTP is right and you can also ask in the AD thread
or use the search function here. The AD documentation is pretty thorough as well.
The AD map sources help too although they get pretty crazy compared to id1 maps.
Thanks! Discord seems like the place to be. I'll check it out.
Very slow progress, on the weekends only... For some reason I find it to be very hard to create a tightly-packed layout/route as I go along. Trying to not let any space go to waste. Hoping for a somewhat intricate micro-layout this time, like a full map condensed to 1024.
Cheers for the ionousbler streams and still hoping for a Bal mapping stream btw.
Lol You Gonna Name The Map 1024gington?
I did want to make a underwater jam map and call it Submergington!
You Should Have, The Pun Works Well