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SM193: Quakeguy Goes To White Castle!
A slightly more successful pack than the last one, with 15! whoppers from the following mappers:

- Bal
- Danzadan
- Fairweather
- Ing-ing
- ionous
- ish
- JCR
- kamp
- Marandal
- Naitelveni
- Newhouse
- onetruepurple
- Pinchy
- Shambler
- Ukko

Composite
Download

Enjoy!
Non-thumbnail Screens: 
Known Bugs: 
- for some inexplicable reason, Shambler's map exits to a map that doesn't exist 
The Inexplicable Reason You Refusing To Tell Me Which Map Was Yours... 
[13:11] Shambler: otp
[13:11] Shambler: you doing a sm193 map?
[13:11] onetruepurple: what did I do now
[13:11] onetruepurple: yup
[13:12] Shambler: actually today, for a change, you seem to be completely innocent
[13:12] Shambler: the name?
[13:12] Shambler: bsp name that is
[13:12] onetruepurple: sm193_cock.bsp
[13:12] onetruepurple: this is shaping up to be another "number of entries up the ass" pack
[13:12] Shambler: is it really cock?
[13:13] onetruepurple: no it's cotp
 
[13:12] Shambler: Actually Today, For A Change, You Seem To Be Complet 
That lasted long... 
Played Some Maps... 
https://www.dropbox.com/s/ep0aczl9socxo5d/db_sm193_Bal_Danz_Fairw_Ing_qs093.zip?dl=0

here are demos for Bal, Danz, Fairweather and Ing's are incomplete. Played on skill2, QS0.93. So far really liked Bal's and Fairweather's maps, Danz a bit short, but love visuals. I will finish Ing's map, but without demo. It's extremely demo-unfriendly. One mistake and you're out. One common thing so far - all the nice geometry gets in the way, although I am clumsy for sure :D 
Kudos 
Recently started playing quake again (after many years.) Fantastic to see a thriving community, thanks to all the mappers for such high quality entertainment <3 
 
Bal's map is insane.

If that's a "speedmap" - what performance-enhancing drugs are you on exactly lmao? 
Yeah, What Kinn Said! :D 
I've seen Bal's wip post in twitter I think, and I thought it's kind of small. I was expecting it to end rather quick, but then it got bigger... that is just bloody amazing. 
 
these maps are beautiful! 
 
excited to dig into these this weekend! Bal's map looks amazing! 
The Last Monster In Sm193_newhouse Fix 
I just noticed third fiend never happens on hard/nm because it is stuck on the beginning painting and can't monster jump to the pit.

If someone wonders where this final monster is, I will have here quick fix for those who wants to 100% complete the map:
http://www.quaketastic.com/files/sm193_newhouse_fiend_fix.rar 
Bal's Map Licks My Balls 
Geez, Bal's map is HORRIBLY AWESOME!

Everything seems to be perfect there! I quickly played it and I'll replay it later since my erection is long lasting. Fuck, what a map!! 
Amazing Map Bal 
I assume it's in no way a speedmap, for my own sanity if nothing else. But regardless, its fantastic even for a proper release. Really nicely paced. Lovely theme, are those Oblivion or Skyrim textures? 
 
Bal, in the megahealth room with two vores the player can actually squeeze back outside despite bars. Not sure if intended. 
Dang 
some nice looking maps!
thanks for coming out everyone, and thanks in advance for crushing everyone else Bal! 
Wee 
Thanks for the kind words everyone. I basically started the map with the whole theme set out from another map, basically a small boxroom full of prefabs (columns, light pedestals, arches, crystals, etc.) so I did a lot of copy-pasting of that stuff, and pretty much spent all of my free time in the last few days to make the map.

Flint yeah others have noticed that thing with the vore-trap, dunno how I missed it hah, pretty lame. :)

Started streaming the pack, video is here:
https://www.twitch.tv/videos/392131169
So far I played:

- sm193_ukko
Wery original as usual, such great ideas in here, and looks great.
- sm193_otp
Solid little map, plays well.
- sm193_newhouse
As usual, very inventive gameplay, quite tough at times, but fun.
- sm193_kamp
First time mapper apparently, a bit on the simple side, but plays well, very promising for a first map, especially considering it's a speedmap.
- sm193_danz
Really short map, but cool visuals, a longer version would be great.
- sm193_pinchy
I'm starting the pinchyskree fanclub if anyone wants to join, love these open ended map, and unusual visuals.

Great work everyone, will try to stream the rest tonight/this weekend. 
More Demos 
played rest of the maps. here is a link for demos.

- Ionous
- Ish
- JCR
- kamp
- marandal
- nait
- newhouse
- otp
- pinchy
- sham
- ukko

@ish, @newhouse, @ukko: I didn't finish your maps, but demos are there. I wanted to say many horrible salty things to each of you, but I'm trying to lead peaceful life, so instead I'll say this - your maps are full of dick moves and I sincerely hope you don't expect everyone to like it.

@newhouse, stay weird dude, but your unhealthy fascination with spawns is troubling. its a shame really because otherwise your map is rather interesting, but I can't stand that shit with spawns.

@sham(bler? naut?) anyway, something wrong with the exit. it doesn't go all the way up and keeps hurting player. I managed to get out by jumping on that elevator while it goes up, but its really weird.

https://www.dropbox.com/s/nm9hb46dxfdtyu9/db_sm193_skill2qs093_ionous_ish_jcr_kamp_marandal_nait_newhouse_otp_pinchy_sham_ukko.zip?dl=0 
Dbear 
Yeah. Known issue. Fuck knows. Even Bal doesn't know. Gonna ask negke - he might as well do something useful with his bitching about my mapping! 
So. 
[16:31]
Shambler:
incoming :D

[16:34]
negke:
you gotta be shitting me

[16:34]
Shambler:
:D

[16:35]
negke:
that sounds like an engine bug (or something deep within the qbsp code)
i ran across this issue before in my 768 map and in the huge terracotta map from orl's ter shibboleth

[16:35]
Shambler:
it sounds like something you'd be good at fixing
since you like the "behind the scenes" stuff

[16:36]
negke:
i have no idea how to fix it since it's not an identifiable error
maybe move the whole map 1024 units down?

[16:36]
Shambler:
okay
apparently bal made his tower 1 unit taller than mine, and he doesn't get any exit bugs....

[16:37]
negke:
it happens even though it shouldn't. apparently always on long lift rides
in maya, yeah

[16:38]
Shambler:
lol
that worked
ggwp
 
So. 
[16:31]
Shambler:
incoming :D

[16:34]
negke:
you gotta be shitting me

[16:34]
Shambler:
:D

[16:35]
negke:
that sounds like an engine bug (or something deep within the qbsp code)
i ran across this issue before in my 768 map and in the huge terracotta map from orl's ter shibboleth

[16:35]
Shambler:
it sounds like something you'd be good at fixing
since you like the "behind the scenes" stuff

[16:36]
negke:
i have no idea how to fix it since it's not an identifiable error
maybe move the whole map 1024 units down?

[16:36]
Shambler:
okay
apparently bal made his tower 1 unit taller than mine, and he doesn't get any exit bugs....

[16:37]
negke:
it happens even though it shouldn't. apparently always on long lift rides
in maya, yeah

[16:38]
Shambler:
lol
that worked
ggwp
 
Two Posts For The Price Of One! 
 
Great Pack 
Nice homage to TR2, @ish! I recognized straight away :)
@Bal, I echo the sentiment of others, your map is exceptional!
Still playing... 
Short Thoughts And Demos 
Bal: I'll believe this is a speedmap when Hell freezes over. Lots of fun little ramp jumps.
Danzadan: Somehow still missed the secret.
Fairweather: Skipped a few dozen enemies somehow. I think I broke it.
Ing: Didn't finish it. Surprisingly nonlinear for a speedmap.
Ionous: Loads of ammo, or so the player initially thinks. Spawns!
Ish: Required ramp jumping that might not be to everyone's tastes. Did not finish. More ammo, less maze, please.
JCR: I have no idea where two secrets are hidden in here. Enjoyed it, the last room with the throne is a neat setpiece.
Kamp: Found a few buttons that didn't seem to do anything?
Marandal: It's a box of Knights. Not gonna be rude about it, but... it's a box of Knights.
Nait: Good as usual. Lots of dancing. Liked the key indicator.
Newhouse: Multiple demos from getting lost and giving up. Sandy would be proud.
otp: Ellipsis as secret hint is like tragic past as backstory.
Pinchy: My favorite aesthetically by far. Genuinely feels otherworldly, and even foreboding despite the bright visuals- the music helps enormously there. Legitimately feels like I'm somewhere I'm not supposed to be, which was doubled up as harder enemies spawned in and I discovered the lifts are instagib machines. I cannot praise this map further while keeping my pants on.
Shambler: Sandy lives, again. Didn't finish. Close enough. Pretend I did. Press Jesus, receive bacon.
Ukko: Sometimes you just want to blow the shit out of everything, and I understand that. Thought it was another slaughtermap but giving the player limited ammo at the start and that's it (other than the secrets) has potential to be awful; I found it fun. The thematic shift at the very end is a total cocktease.

Usual blind Skill 2 demos here. 
Finished 
Played the rest, great stuff, link to stream:
https://www.twitch.tv/videos/393081214

- sm193_fairweather
Really good for a first map, the secret area was especially fun.
- sm193_ing
I hate you in the best of ways ing.
- sm193_ionous
Very fun map, lots of action.
- sm193_ish
This layout is amazing, pretty confusing though (especially the end), but I really liked it. Loved all the ramp jumping involved. Also nice burger. :D
- sm193_jcr
Nice little map, was this supposed to be an Forest Temple remake?
- sm193_marandal
I accidentally killed some knights.
- sm193_naitelveni
Nait's usual qualite, great visuals and gameplay, love it.
- sm193_sham
Fun multi-arena map, felt like it was easy to skip lots of it?

Great pack once again! 
Going To Run Through These Maps. 
In about 75 minutes.

https://www.twitch.tv/ionous 
Bals Map Was Great 
it reminds me of Heides tower of flame from Dark Souls 2. Very atmospheric! 
 
Some really interesting maps in this pack. 
 
ukko, man. An eyeball-feast and super grenade fun rolled into one. Like someone else said, not for everyone, but big thumbs up from me. 
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Website copyright © 2002-2019 John Fitzgibbons. All posts are copyright their respective authors.