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New Q1SP Map: "Nastrond"
It turned that I've just finished my QSP that I was building for over than one year.

screens/info: http://wp.vondur.net/?page_id=29
download: http://vondur.net/maps_files/nastrond.zip

Enjoy!
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Shocked And Disgusted. 
I have to say, after playing this map, with all it's evil symbols and upsidedown crosses and pentagons, I am now fully convinced that communists like Vondur are pure demonic evil. We need to bond together to stop this red threat from turning our children into a bunch of mindless satan worshippers! 
Wow What A Map 
This is better than koohoo if possible, the designs are more varied and lighting is exceptional.

Gameplay is great, I was running out of ammo in a few places, turned a corner and bam there was an ammo box. And vondur has to be congratulated for making a map with Spawns that doesnt suck copius amount of ass. 
Havent Played The Map Yet, But... 
just downloaded it from the website.

very nicely-designed website, wish mine looked that good! I like that whole minimalist thing/theme and the pale colors etc...

cool surprise on the map, review posted soon. 
Spooky 
Vondur! I was going to release my map today just like I was going to release my previous qsp on the day you released koohoo. Maybe this is a good omen. Now I'm going to play your map & mine can wait until the weekend :) 
Great Map Vondur 
As nitin said, the lighting is lovely & warm and the monster & ammo placement are just perfect. The pace over the level builds very nicely with well spaced climaxes and traps. I like the way the architecture is subordinated to the gameplay but still looks good & spectacular in places. 
Glassman 
haha indeed, it's some dark and satanic curse it seems :)
thanks for the comments, glad you liked the map.
now go and release your one! :)


ps. seems like it's getting stormy in qsp front, which is very nice. i got bored of that useless speedmap shit already :) 
Teh R4wk. 
Best
Gaemplay
EVAR!

Well maybe not but still very good gameplay in this, some original and exciting combat situations but nicely balanced and fair to the player (as long as they quicksave near lava heh). Kinda sparse monsters but very well used, every Ogre "counts". But, the end was too easy, nice surprise but very easy to escape, I finished with lots of nails. Rest of the map was cool. Fun secrets too! I got 7/9 which I was really happy with - Quad secret near first YA was the coolest.

Architecture was quite cool too, varied - you can see some of that ol' 99/00 rooms! Room Of A Thousand Staircases was my favourite bit.

But it was really nice to see a Q1 map with interesting gameplay, don't see much of that these days. 
:) 
Thanks for the comments guys.

Smab: actually, that Quad secret was czg's idea ;) I was out of inspiration that day, and typed in irc something like: 'sigh, what would be good secret?' and then, teh czg has spoken! 
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