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FTE Engine
This engine needs its own thread... also!

FTE's homepage: http://fte.triptohell.info/

This thread is for the discussion of using FTE's enhanced features, and/or drawbacks, for Quake level design/modding and/or gaming in general.

Discuss...
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First Up, Replacement Textures And Lighting. 
Shaders not included ;)

Playing thru Fallout: New Vegas I really liked the subtle use of surface materials. Normals, gloss, reflections etc. I basically know what Darkplaces expects for replacement textures(files/names) but cannot find the information for FTE.

Or is it the same?

I know they share some commonality of certain features but I also know FTE has it's own extensions/capabilities as well.

If anyone has a link or can post the information I would appreciate it.

As far as lighting, to use surface materials, what in the menu's are the bare minimum I need to enable? Lighting Mode: Realtime and Offset Mapping? Or does Dynamic Lighting have to be used also?

My purpose here is to use the bare minimum solely for texture effects. Not complete RT rendered and shadowed Quake.

That's a start ;) 
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