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		 Very Nice. #77 posted by Shambler  on 2015/01/21 16:05:54Love the spikey anus door in shot 2  
		 Bloody Too... #78 posted by Skiffy  on 2015/01/21 16:12:21  
		 Skiffy #79 posted by Mike Woodham on 2015/01/21 18:06:15 This map could get me playing Quake again.
 (I do realise that this is 'so what' statement, but from me, it's a compliment)
 
		
		#80 posted by skacky  on 2015/01/21 18:19:11Well, let's do a call right quick. How many people are going to submit maps?  
		 Skiffy ! #81 posted by Barnak  on 2015/01/21 18:32:46I want this map v-e-r-y badly !
 Looks impressive !
 
 Please, take your time, BUT pleeease finish it !
 
		 I Am   
		 I Will Not Be.... #83 posted by ionous  on 2015/01/21 21:56:00Sorry. Mapper's block (at least on this map...)  
		 Skiffy... #84 posted by distrans  on 2015/01/22 06:13:56...dripping with atmosfear from the look of it. If gameplay matches this will be a delight.  
		 Call Me In.. #85 posted by Rapowke on 2015/01/22 12:18:47   
		
		#86 posted by negke  on 2015/01/22 15:48:03I so wanted to make something in this theme... but once again I didn't manage. Shame. Hope there's going to be some nice maps still - skiffy's looks very cool from the screenshots.  
		 No Worries It Will Be Finished This Year... :) #87 posted by Skiffy  on 2015/01/22 16:11:44Its still early after all.  
		 Noob Question #88 posted by Rapowke  on 2015/01/25 18:10:01"changelevel to start map" means what? e1m1?  
		
		#89 posted by skacky  on 2015/01/25 19:06:33start  
		
		#90 posted by quaketree  on 2015/01/25 22:38:00Start.bsp is the default skill and episode selection point in Quake. It has some special properties normally found in progs.dat located in ID1\PAK1.pak
 For this "Jam" there is supposed to be a start map (although I'm not too sure if that's happening) so that a player can go from level to level, not keeping the weapons\ammo\armour or whatever from the previous one.
 
 Anyway, just make your level exit trigger go to start (not start.bsp) or start2 (which bypasses the skill selection keeping whatever you chose at first as the default) and that's it. In my opinion that's where all individual maps should point to at the exit (the alternative is usually to point back at itself).
 
		 Map Sent #91 posted by Rapowke  on 2015/01/25 22:38:03I did run into some brush pop in errors after vissing, but i think i could fix them. This theme was fun! Thanks for organizing it.  
		 Sent My Entry to skacky's yahoo.fr account.  
		
		
		and his gmail account... I hope you liek spam!  
		
		#94 posted by skacky  on 2015/01/26 12:30:01So far I've received Rapowke's and Fifth's entries. You have until today 23:59 to send them.  
		 I Check This Thread Every Day #95 posted by Kingold on 2015/01/30 06:47:12 these days, but when is the new deadline?  
		
		#96 posted by skacky  on 2015/01/30 12:30:06The pack should be released this weekend.  
		 Thanks Skacky #97 posted by Kingold on 2015/01/30 15:00:21 looking forward to the release over weekend.  
		 Yeeeee #98 posted by Franck on 2015/01/30 15:11:46 i cant wait :')  
		
		
		If I had known that it was delayed I would have spent yesterday adding more stuff !  
		 Words 5th #100 posted by mfx  on 2015/01/30 15:57:08just words  
		 Above Post Is Of Motivational Nature #101 posted by anonymous user on 2015/01/30 18:32:07 please dont get me wrong 5th.  |