 Looks Good
#10478 posted by Drew on 2014/01/20 05:41:44
Nice idea.
#10479 posted by Trinca on 2014/01/20 13:52:36
Loovks very pretty
#10480 posted by [Kona] on 2014/01/21 05:17:19
hmmm no ones done a b&w map have they? could be really cool to see one, it'll give more focus to the lighting which needs to be fantastic.
looking really good tronyn!
 Negke Did A Speedmap...
#10481 posted by Drew on 2014/01/21 07:42:22
and that's it, I think...
PS - just wandered through the Bal scraps... so nice! Hope someone with the adequate skill set does something with those! Pretty crazy to think he whipped those up back in 05.
 :p
#10482 posted by Trinca on 2014/01/21 11:28:52
Tronyn you map like a god, but i whould love to see a map from you less epic... a smaller map :)
Your maps have always huge sizes, but guess is your signature :p
 B&W Maps
#10483 posted by quaketree on 2014/01/21 11:55:29
I messed with it years ago. I converted most of the original game content into black and white by texture and skin swapping but I hit a wall with engine based explosions and stuff like trails being in color which just didn't look quite right so I dumped it.
Aside from that it definitely added a different feel to the game as a whole. Too bad the feel was broken by the stuff that I couldn't change myself.
#10484 posted by metlslime on 2014/01/21 12:13:18
couldn't you just create a greyscale palette.lmp and be done with it?
 What He Said
#10485 posted by Spiney on 2014/01/21 12:31:06
 Trinca
#10486 posted by Drew on 2014/01/21 15:28:36
crocodile tears...?
#10487 posted by Trinca on 2014/01/21 15:32:00
This is a dm map I think Drew
#10488 posted by negke on 2014/01/21 19:41:20
Ever since SM110/108 I've been fantasizing about making an abstract, possibly Alice-like map combining the B&W and Zer flesh themes. Maybe some day...
 TIME TO GO MAP
#10489 posted by DaZ on 2014/01/21 20:41:52
 BW...
doesn't fitzquake have a thing where you can make the whole game in black and white? :P
#10491 posted by - on 2014/01/21 21:13:08
 GO DAZ GO!
#10492 posted by Breezeep_ on 2014/01/21 21:30:31
 Trinca
#10493 posted by Tronyn on 2014/01/21 21:36:28
after the Drake merger, if I make anything further, it'll definitely be on a smaller scale!
negke: what a great idea! sounds cool. If anyone should make a b&w map it's Tyrann, since his lighting has always struck me as the most impressive.
#10494 posted by Trinca on 2014/01/21 21:56:39
awesome tronyn I love your maps ;)
smaller maps might gives us more maps :) wish I had the time and your skills!
 Noir Quake
#10495 posted by Preach on 2014/01/21 23:38:39
couldn't you just create a greyscale palette.lmp and be done with it?
I did that...(almost a decade ago now I look)
http://www.celephais.net/board/view_thread.php?id=4&start=4968&end=4992
Of course, my hosting died since then - I can reupload it if there's demand.
 Trinca
#10496 posted by Drew on 2014/01/22 00:30:56
He made an sp version. with a mere 100 and something enemies...
Back me up here Tronyn!
#10497 posted by [Kona] on 2014/01/22 00:33:40
A properly done b&w map has to be built to be b&w, because much more emphasis has to be put into the textures and lighting for proper contrasts. not just slap an engine mod on it and expect it to look good.
where are these bal map scraps? I want a looksy-poo.
 Oh Heh
#10498 posted by Tronyn on 2014/01/22 00:34:18
you mean Dry Sorrow, yeah that was an old DM map converted for SP, and it's definitely the smallest map I released since like... I dunno it's even smaller than A Desert Dusk
 Need Beta Testers.
I have completed the first 2 maps in my quake-like-id-did episode. Just need a bit of feedback. My email addy is in my user profile.
 Can I Test Out Your Maps, Fifth?
#10500 posted by Breezeep_ on 2014/01/22 01:48:15
Mind if you PM me a link on my steam?
 Sure...
Any demos would be good too. And just your general impression of the map, likes/dislikes.
 Bal
#10502 posted by quaketree on 2014/01/22 03:52:15
A properly done b&w map has to be built to be b&w, because much more emphasis has to be put into the textures and lighting for proper contrasts. not just slap an engine mod on it and expect it to look good.
Exactly. I tried using the Preach method first (messing with the palette) but it just wasn't working out the way I wanted it to. So I converted everything individually in pak0 over to B&W. Textures, skins and sprites.
Because I did it texture by texture it looked a lot better because I could do some tweaking to individual textures to clear up some errors made in the conversion from color to B&W (but it still had some issues where the engine added color to a few things) but unfortunately I couldn't really do anything with it for fear of violating id copyrights so I chalked it up to learning something new and chucked it. In retrospect I probably should have at least saved the wad, sprites and skins somewhere.
You have to keep in mind that the engines back then were less than fully documented so figuring out how to make some thing look fully monochrome wasn't something easy to just look up online. I think TomazQuake (which had just come out when I was messing around with it) came the closest to looking closest to "Right".
IIRC I used Pak Explorer, AdQuedit, QME 3.0 (the free version) TexMex, MS Paint and Paintshop Pro 5.
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