
That Was Supposed To Be Aimed At Kona, Not Bal
#10503 posted by
quaketree on 2014/01/22 03:53:22

Quaketree
#10504 posted by
bal on 2014/01/22 08:13:08

Finish That Episode, Bal!
That *was* for you.
#10506 posted by
[Kona] on 2014/01/22 12:06:01
wow those are awesome. i especially like that it's all custom textures, I think more people need to use custom textures rather than id's stuff all the time.
and as much as I'm well over base maps, that smaller one you've got there looks great with those textures.
you could even merge start, vil, tower and rocks all into one huge bsp2 map, they're kind of similar styles.

RoQD... Link Sent
for episode.
Anyone else? I need a couple of different opinions :)

Here's Your Demos, Fifth.
#10511 posted by
Breezeep_ on 2014/01/22 14:52:08

I'm Looking For A Couple Testers
#10512 posted by Tronyn on 2014/01/23 22:49:06
for a chunky, unvised map that won't be out for a couple months (I want to start vising it soonish though). So you would need a powerful computer. Email dustin dot geeraert at umanitoba dot ca.

Little Something I'm Working On
#10513 posted by
Breezeep_ on 2014/01/30 23:03:48
http://i.imgur.com/1Xx46PC.jpg
Hopefully I won't screw this up.

Remember...
You need to use the box that says force integer plane points!!

And For Gods Sake
Bind "snap vertices" to the space bar and make sure you give it a tap every time you're faffing around with the vertex tool! (or the clipping tool!)
Seriously.
Plus you eventually get a feel for what kind of geometry is possible and what's going to give you nightmares down the line.

Start Map...
So I spent a lot of today just getting the start area sorted for my quake like id did pack... It intentionally very much like the original game, but I am going to make it a bit more unique once you go to the episode choice area (not actually made that yet)
https://www.dropbox.com/s/mye0mljt0ix935r/ss1.jpg
https://www.dropbox.com/s/nt3mv1lb9xa1unz/ss2.jpg
https://www.dropbox.com/s/n7jjhyi3swc2v1t/ss3.jpg

Also....
spot the horrifically misaligned texture.

Looks Somewhat Similar To Id's Start.
#10520 posted by
Breezeep_ on 2014/02/02 01:45:16
Looks Great though!

Heh
#10521 posted by Tronyn on 2014/02/02 02:25:10
Not Quake the way id did... perhaps Quake the way Raven (or Romero) would have done?
http://www.quaketastic.com/files/qtwrd.jpg

A Challenger Approaches...
#10522 posted by
Breezeep_ on 2014/02/02 02:36:20
Wonderful Troyn!
(don't worry, fifth, I like yours too.)

ROQ...
I have played Tronyn's start area thing. It's epic on a scale you wouldn't believe (really, it's fecking huge). :P

I Dont Like How It Says THE START
#10524 posted by
nitin on 2014/02/02 04:13:14
breaks the atmosphere IMHO.

Well
#10525 posted by Tronyn on 2014/02/02 05:35:40
I think after all these years, acknowledging the highly unrealistic nature of Quake levels in a meta- fashion, is fine. Arguably, stuff like Kell's e1m2 with its floating pieces of rock going into the skybox, similarly admits this.
#10526 posted by
- on 2014/02/02 05:53:38
I think it would be cool if it were in Latin, and said
initium

Start By Tronyn
#10527 posted by
RaverX on 2014/02/02 13:05:36
Holly mother of GOD! That looks awesome. Where can I get the map?