 Nitin:
#10573 posted by metlslime on 2006/07/23 14:42:25
-bpp 32 looks better overall, because in 16 bit mode, there is minor color distortion (and in the case of textures with alpha, like the scrolling sky and the menu graphics, there is major color distortion.)
Unfortunately, I don't know exactly what could be causing your framerate problems or audio problems. If you want to send me your config file, I can try to point out variables that might be good to tweak, though (for the framerate problems only; I know almost nothing about the audio system.)
 HeadThump
#10574 posted by inertia on 2006/07/23 15:57:10
I didn't intend to minimize what you, specifically, were saying, but just to tell both of you to *hush hush* before it got out of hand.
 Minerva
#10575 posted by Lunaran on 2006/07/23 18:21:57
Adam Foster's Minerva series IS the best out so far. He's one of the last guys remaining from the Nightwatch/Natural Selection power mapper squadron that hasn't yet been enveloped by the games industry's fat sweaty folds.
I'll ping the members of said squadron that are now at Raven and see if there's anything else shiny we're missing.
 Doom3 Texture Use
#10576 posted by JPL on 2006/07/24 04:41:58
For those who didn't see it yet: I added yesterday, on my Quake Expo booth, some screenshots of my current projects that uses Doom3 texture set converted to Quake format.
http://www.quakeexpo.com/booth.php?id=50
Feel free to comment.
 Err....
#10577 posted by JPL on 2006/07/24 04:46:45
OK, it should have been posted either "screenshots and betas, thread, or "Quake Expo 2006 Discussion Thread"... sorry for this.. Anyway, please comment.. ;P
 Generally
#10578 posted by bambuz on 2006/07/24 05:28:57
looks very good, reminds me of your previous spacebase level. Already when browsing the texture archives, I noticed that the hexagonal floor tiles (doom1 homage) are _huge_, they tiles are like 2 meters across. I think you could safely downscale that texture in the bitmap editor (not in the level editor!) to make it look more natural.
Actually, otherwise the textures seem a bit big too? Dunno, you'd know that better by playing instead of looking at shots. That'd make you feel a little small. Maybe it's not serious.
 I Agree
#10579 posted by nitin on 2006/07/24 05:49:30
looks like midget quake, where the playe is smaller than a floor tile :)
 OK
#10580 posted by JPL on 2006/07/24 05:57:17
I will reduce the size by 2... Good point..
 2 More New Reviews At My Site:
trincasp3: Underground Base
dm3rmx: The Occupied Base
http://underworld.planetquake.gamespy.com/index.html
 Nitin
#10582 posted by Sielwolf on 2006/07/24 15:05:01
regarding audio: try increasing the command "bgmbuffer" to 16384.
Another important command for audio is "_snd_mixahead"(default 0.1)
 Nitin
#10583 posted by aguirRe on 2006/07/24 15:40:45
on my old Voodoo system, I often experienced distorted sound when playing Quake. It appeared to help when adding the -primarysound engine option.
 Aguire
#10584 posted by nitin on 2006/07/25 03:02:03
that might be it, the console always says something about secondary sound buffer being used.
 Sielwolf
#10585 posted by nitin on 2006/07/25 03:03:29
tried _snd_mixahead (first thing I tried really), didnt do anything.
I'll try that other command out, thanks.
 Hmm
#10586 posted by nitin on 2006/07/25 04:13:41
none of those work.
It has me scratching my head, sound is perfect when cd music is not playing.
I tried hl2 and quake2, given that they use cd music. Both work fine with cd music playing.
 Cd With Fitz
#10587 posted by bambuz on 2006/07/25 04:27:44
when I have a cd in the drive that starts playing with fitzquake, the engine slows down a lot. (I can't hear the audio since I don't have the wire to the sound card connected.)
It's also a weird problem with drivers I guess that many apps like fuhquake and fitzquake shut down all other sounds and I can't listen to mp3:s while I play. Although with qizmo sounds I can do that. Something to do with directsound I guess. It used to work fine before.
#10588 posted by Zwiffle on 2006/07/25 21:16:27
 Cthulhu Is Back !!!
#10589 posted by JPL on 2006/07/26 01:08:43
Look at the top left of this french movie related website... Cthulhu is back !!
http://www.allocine.fr/
 And This One... Is Also Cool...
#10590 posted by JPL on 2006/07/26 01:10:33
#10591 posted by Lunaran on 2006/07/26 07:55:34
My how things get circulated ...
man, a lot of people aren't that bright, are they? I'm going to just take some photos of shit and call them screenshots and see how many people I can fool.
 Pestering
#10592 posted by drew on 2006/07/26 18:53:58
Quoting than here - ". CZG has an absolutely mind blowing map tucked away, although he told me he's stopped working on it because it doesn't work in Fitzquake any more... perhaps we should all pester him about it, and perhaps get poor old Metlslime to release a version of Fitzquake that will handle large maps."
So yeah, I'm going to go ahead and try to initiate some pestering. Maybe it's not my place, I think it's pretty much universal on this board - we all want more CZG.
 PS - More Pestering
#10593 posted by Drew on 2006/07/26 18:56:01
Than - the wizard waterfall cabin map sounds really cool too. I love cool little polished SP's crafted out of cool little polished DMs.
 Yeah
#10594 posted by R.P.G. on 2006/07/26 19:54:39
czg, don't make me come to Swewaylandia to pester you.
 Czg
#10595 posted by bal on 2006/07/26 23:14:21
Yeah, I played that secret czg-map, and even though it had no monsters in it yet, it's already my favorite quake map ever! (seriously, it rocks)
I suggest you all poke him with sharp sticks in his various fatmeats (=his whole body), and show him pictures of tortured kittens until he finishes it.
 Ok That's It!
#10596 posted by czg on 2006/07/26 23:50:06
Never finishing it now! </bal>
 Czg
#10597 posted by bear on 2006/07/27 00:30:59
Please don't finish that map ever if it means we can have rpg come over here!
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