 Bambuz
#83 posted by Zwiffle on 2008/05/11 03:09:56
You make me want to watch a zombie movie for some reason. ~_~
 Oh, Sorry Guys
#84 posted by necros on 2008/05/11 09:23:22
this was just like a collection of modifications i made... not a mod or anything. i'll see about packaging up relevant changes into a pk3 though. if i do that, i should probably actually do some more rigorous testing to balance things out more.
 Doom3
#85 posted by Doom4 on 2008/05/11 12:44:16
packaging up relevant changes into a pk3 though
That would be great, for Quake3, a .pk4 might be better for Doom3 :|
#86 posted by Kinn on 2008/05/11 12:50:39
Sacrilege I say! Meh, for me Doom 3 is Doom 3. I acknowledge that the movement and weapon mechanics could have been done in a more fun way, but it's the way that I played it and got used to it.
In my D3 project that may or may not see the light of day, there's combat in larger, more open areas, and outdoor scenes where you don't run out of air; but I haven't fiddled with movement or weapon behaviour.
 Kinn
#87 posted by gb on 2008/05/11 22:11:25
What's the problem?
They're creatures from mythology, not fantasy. A shambler is a fantasy creature (to my knowledge.) An ogre is a mythological one, afaik. As are werewolves, dragons, "succubi" and gods like Kali, and zombies, changelings, elves, dwarves and walking dead. Corresponding mythologies are Norse, Hindu, Celtic, African/Voodoo, Roman, Greek...
You may dismiss the mythology as primitive or whatever, but they're not cheesy fantasy creatures. People believed in them for ages before fantasy literature was invented.
I could call Satan or Jesus cheesy fantasy creatures just the same, and I would be wrong since they're from mythology, not fantasy. (Personally I find "Hell" more cheesy than some of the other myths.)
I hope you find this response civil and not offending.
 Yeah
#88 posted by necros on 2008/05/11 22:19:56
i can totally understand what you're saying kinn :)
that's why i never made this a mod. it was just tweaks to make the game more fun for me.
and i was looking over it last night, playing the game from the beginning, and it's more unbalanced that i realized.
these days, i just fire up doom3, go in the console and run a random id map and go from there. i just start with the default loadout they give you so probably why i never noticed it, but yeah, it's a lot easier if you play from the start.
#89 posted by Kinn on 2008/05/11 22:32:23
Ah I see, it's a semantics thing.
I'll leave it there because I don't think it's worth me derailing the thread for this.
 ^ That Was A Reply To Gb, Not Necros Btw
#90 posted by Kinn on 2008/05/11 22:33:04
 Necros
#91 posted by Kinn on 2008/05/11 22:52:22
Cool, all this talk prompted me to fire up Doom 3 this weekend and start playing through it again from the beginning.
To me, the game still oozes class, despite all its shortcomings, which are all really apparent and have already been beaten to death. It seems fairly obvious that the game was designed around the engine, and not vice-versa. What's more, I don't believe that id's designers have any desire to retread Doom3's gameplay in a newer engine.
I think Doom 4 will be built to show off the capabilities of idTech 5, and I'm assuming that means it will be taken far beyond the cramped, dark corridors of the UAC base.
 Doom4
#92 posted by Zwiffle on 2008/05/11 23:41:35
Will most likely have huuuuuuge areas, since at the very least Quake Wars was able to do it. It'll make those Spider Mastermind battles all the much better.
 Doom: The Movie: The Game
#93 posted by metlslime on 2008/05/11 23:47:03
 Oh God, Please, No, I Hope Not...
#94 posted by RickyT33 on 2008/05/12 02:04:42
whatever price they're offering you for your souls, ill double it!
 Hell Yeah
#95 posted by bear on 2008/05/12 03:12:43
I'd go see Doom:The Movie:The Game:The movie!
Hope Boll get's to direct it unless some petitions or boxing rounds gets in his way.
 Gb: Thank You
#96 posted by megaman on 2008/05/12 14:36:19
for the lesson in nit-picking. I'm pretty sure it will come in handy one day ;)
 Kinn, Megaman
#97 posted by gb on 2008/05/12 19:05:39
Thanks for not utterly destroying me. I mean I OBVIOUSLY kill the Quake community. Yep, I am the culprit. Kill the messenger.
always a good idea.
 ^
#98 posted by starbuck on 2008/05/12 21:32:41
what?
 O_o
#99 posted by Kinn on 2008/05/13 00:14:33
yeah, err...feel my wrath, etc. etc.
 Ok I'll Say It
Whoever suggested that werewolves etc are not fantasy creatures is a fucking idiot. (I can't remember who it was, and I don't care what the reasoning is - that's clearly a ridiculous thing to say).
I'm sure you'll tell me you're not a fucking idiot, you're actually just a complete tosser, but you know what? The difference might matter to you, but to everyone else it's the same fucking thing.
 As For The Actual Topic
Doom4?
Request non-shit game please.
#102 posted by Orl on 2008/05/13 15:50:27
Whoever suggested that werewolves etc are not fantasy creatures is a fucking idiot. (I can't remember who it was, and I don't care what the reasoning is - that's clearly a ridiculous thing to say).
I'm sure you'll tell me you're not a fucking idiot, you're actually just a complete tosser, but you know what? The difference might matter to you, but to everyone else it's the same fucking thing.
Doom4?
Request non-shit game please.
That'll do Fribs. That'll do.
 Maybe Whoever It Was...
#103 posted by RickyT33 on 2008/05/13 16:40:16
...said it because they are a member of a secret society of Warewolves, and got annoyed at once again being tarred with the same brush as all of those fantasy creatures.
 Sheeeesh...
#104 posted by Maric on 2008/05/13 18:36:46
Damn you, you Lycanthropophobes!
 Awesome.
#105 posted by Kinn on 2008/05/13 20:39:33
this thread just levelled up
 Hehe
#106 posted by megaman on 2008/05/13 22:02:23
to quote family guy:
"I may be an idiot, but there is one thing i am not, Sir, and that, Sir, is an idiot."
 That Line Pretty Much
#107 posted by nitin on 2008/05/14 11:46:31
sum up why I dont get family guy, it's just not funny or clever or both :)
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