 Problem Solved,
#1053 posted by HeadThump on 2005/08/27 22:12:38
I'm sending it in now. Give me the God Smack Around if it is any inconvenience.
 QExpo Speedmaps
#1054 posted by aguirRe on 2005/08/28 06:11:41
smqe1_neg!ke was fun and pretty unusual, close to the theme and still lots of action. Tip: If you had problems lighting the two big buttons that reveal the "wizard", either move the lights from the walls a bit or use option -softdist 4.
smqe1_preach was also fun and in a more traditional setting. Gameplay was good although the scale felt a bit too big. Easy movements and plenty in fighting are always welcome.
smqe1_zwiffle was very good-looking with nice textures. Gameplay was a bit rough, but manageable.
smqe2_drew had decent layout but maybe a bit monotonous texturing. Gameplay was pretty good until ammo and health ran out near the GK, one of the real fun-killers. Also, the map leaked and wasn't vised.
smqe2_neg!ke had a quiet and curious beginning in a nice setting, but the rest was fun arena-style combat. At first it was easy, letting them finish off themselves, but soon it escalated into pretty intense mayhem. I had to retry a few times before leaving with really low health ...
smqe2_zwiffle wasn't quiet at all; major close-quarter combat right from the start. Again pretty rough fighting, but survivable. Nice details, texturing and lighting, only a bit small.
As a whole, two good packs!
 Zerstorer Theme
#1055 posted by Drew on 2005/08/29 07:48:12
I've mentioned it before and been shut down, but I'm gonna try again. I'd like to maybe have a speedmapping session using the Zerstorer mod. I know it's not Vanilla Quake, so some of you guys might feel like it would be diluting the purity of speedmapping or something, but I'd like to try it. What do you think?
 No Point.
#1056 posted by Shambler on 2005/08/29 08:19:06
And don't tarnish Zerstorer.
 No Doubt A Good Point There
#1057 posted by HeadThump on 2005/08/29 09:28:10
But if we could talk CZG into doing a Terra like episode for Zerstorer, that would swweeeet.
 SM103
#1058 posted by Zwiffle on 2005/08/30 12:07:22
SM103 - "Autumn"
Saturday, September 3rd, 2005
3:00 PM Central in #speedq1, Quakenet
I'm afraid this'll be my last Speedmapping event until next year. School starts next Tuesday and I just won't have a lot of time to do anything between that and work. Oh well. =/
 GG Zwiffle.
#1059 posted by Shambler on 2005/08/30 13:30:00
Nice final theme too, hope you get a good turnout.
I think you;ve done a great job of keeping speedmapping going under fairly uninspiring circumstances, and I think it;s been worth it - although they are still only speedmaps, there have been some interesting maps, interesting ideas, and an occasional upturn in quality too. AND you have brought several new mappers to the fore, some of which - generic, drew, negke - are showing a lot of promise.
 Yeah
#1060 posted by Drew on 2005/08/30 21:41:14
I agree with Shambler, and I'm sure plenty more of us quake fans do as well. Your commitment has been pretty impressive. You just kept going, coming up with wonderfully obtuse themes and producing maps every time. I know alot of people would have given up... I know I would've. Thanks alot for contributing to this community. Hopefully someone else will step up to the plate. So yeah, thanks.
 Drew
#1061 posted by aguirRe on 2005/08/31 02:47:20
Do you have an email address? Just send me an email and I can reply to that.
 Zwiffle
#1062 posted by negke on 2005/08/31 05:14:07
nooo, that's sad news! :/
what am i now going to use as an excuse not to continue working on my maps??
hopefully, you'll find some time to host a speedmap event every now an then, depending on how much spare time you'll get...
anyway - as the others already said - good job!
btw: why not upload the smqe1 pack to the speedq1 archive, just for the sake of completeness?
 "Nothing"
#1063 posted by Shambler on 2005/08/31 10:33:53
what am i now going to use as an excuse not to continue working on my maps??
 "Herpes"
#1064 posted by Zwiffle on 2005/08/31 10:38:38
"Pirates"
"Aliens"
"Mental Institute"
"I'm a true mapper"
Any of those are feasible.
 L O L
#1065 posted by inertia on 2005/08/31 14:36:08
"I'm a true mapper"
I never thought I'd be able to actually say that..
 Lol
#1066 posted by neg!ke on 2005/08/31 15:59:33
and what about "i got 'zwiffilis'"? :D
 Zwiffle...
#1067 posted by generic on 2005/09/01 18:35:56
You've got mail :)
 Wow
#1068 posted by Zwiffle on 2005/09/01 20:47:04
That second map is the most beautiful piece of art I have ever experienced... truly mind blowing. It speaks truths even Jesus couldn't deliver. I'm just breathless from that whole thing. :D
 For Lo
#1069 posted by Lamb Of God on 2005/09/01 21:18:30
Was it not written that there wouldst come a mapper
And though he be generic, his speedmaps would not?
 Awww...
#1070 posted by generic on 2005/09/02 09:10:22
no fair, you peeked ;)
#1071 posted by anonymous user on 2005/09/04 11:10:42
who will be running speedmapping after this Zwiffle?
 Dunno
#1072 posted by Zwiffle on 2005/09/04 12:23:50
[nt]
#1073 posted by Scampie on 2005/09/04 13:03:43
Get in contact with me.
 Zwiffle
#1074 posted by aguirRe on 2005/09/04 13:41:29
You've done a good job on running the SM sessions and produced a lot of good maps! If noone picks up the thread, I hope that you'll return later.
 If
#1075 posted by Zwiffle on 2005/09/04 20:26:43
You're interested in taking over the Speedmappage duties while I whittle away my hours on school and work then email Scamp at whatever his email is, otherwise he's gonna take over, and that means... well that means there'll be speedmapping, so that's good. Still, if anyone wants to try, by all means go ahead.
 Speedmap #104 - The Return Of The King
#1076 posted by - on 2005/09/04 20:35:21
Speedmap #104 will be happening this Saturday, with myself taking helm of the Speedmapping boat once again.
There will be no theme for this pack, Single Player or Deathmatch levels are acceptible. Timelimit is 100 mins, let's try to stick to it, but I've never been one to enforce the timelimit strictly.
We will meet on IRC for the live event, on the Quakenet network (irc.quakenet.org) in #speedq1, at 3PM Central Time, this is 8PM UTC. If you can not make it, or wish to map beforehand, you may email me a map before the live event or get in contact with me beforehand. My email is scampie@spawnpoint.org.
 Also, Please Relieze...
#1077 posted by - on 2005/09/04 21:27:14
I will not be making a speedmap, for this or future speedmaps. I cannot due to the limitations of my contract. I likely shouldn't even be running this event. This is why I will only be in charge of organizing, collecting, and uploading the weekly events.
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