 Well
#11059 posted by negke on 2014/05/23 19:24:23
There are two sides to the issue, in my view. I agree the gameplay in many Quoth maps can easily become annoying, but is it because the enemies are designed in a bad way or because the authors use them in a bad way?
Probably a bit of both: It seems to me they were intentionally designed to be more difficult in order to provide a high-tier supplement to the stock enemies much like the occasional fiend and shambler in a base or medieval map. However, authors often use them as replacements for regular enemies which results in a much harder overall experience rather than situational difficulty spikes.
So perhaps a misunderstanding on both parts. Designers wanted high-tier supplements while mappers expected normal-type additions for extended variety. Add to that a possible veteran player mindset on both sides and the result is frustrating gameplay.
I don't mean to bash people for not liking the new enemies, prefering less taxing combat, simply being not as hardcore players as others. Shambler being the exception of course! :) However, in the case of Bob, I don't understand the hate it often gets. It's not unbalanced in terms of health and damage like several other Quoth monster; the only thing that sets it apart from the regular enemies, in a positive way IMO, is its unique attack behavior which I don't consider difficult to read and master at all, there's no randomness or unfair behavior.
 The Problem With Bob ...
#11060 posted by spy on 2014/05/23 19:32:06
Sock
Let me be you're betterman(live)
 About Nuwolf
#11061 posted by spy on 2014/05/23 19:33:39
i'd like to here , whats happened to D4 beta
anybody in
 Lool
#11062 posted by Tronyn on 2014/05/23 21:17:58
I had no idea people disliked Quoth's gameplay until, I think it was with ARWOP, someone said that Drake was just like Quoth - I thought that was a good thing but apparently not!
Personally I think Quoth is great, but apparently I've underestimated the traditionalism here, even though I didn't even use a skybox until 2008.
Anyway it's nice to see forum activity and Sock screenshots.
 Guys...
#11063 posted by Breezeep_ on 2014/05/23 21:34:36
this is supposed to be the screenshots thread. not some debate thread.
#11064 posted by - on 2014/05/23 21:41:17
discussion goes where ever discussion currently is. over the long run, the thread will go back to it's original purpose.
 Relentless
#11065 posted by Preach on 2014/05/23 21:53:18
I think relentless is a fair assessment of some of the Quoth monsters. On investigation, I found that sometimes they were literally more relentless than stock monsters in nightmare. When the patch notes for 2.2 say that the "contrast" between nightmare and other skills has been increased, translateed that says the worst offenders have had such behaviour shoved into nightmare where it belongs, and more resemble Quake creatures in skills 0-2.
 Yeah
#11066 posted by Drew on 2014/05/23 22:06:06
I get the flak Quoth receives despite my personal love for the additions on offer, but I've always felt bob criticism was weird -especially after he got retooled. his pattern is very easy to master, I think.
#11067 posted by Lunaran on 2014/05/23 22:38:22
I think that sometimes designers will design a monster that's numerically in line with Quake monsters, but put one in a test box with a pillar in the middle, easily kill it without being hurt, and think "oh, I need to make that way harder." Thing is, every existing Quake monster fails that test too. You can even (laboriously, with practice) solo a Shambler with the axe just by doing the "shambler dance." The danger of a Quake monster doesn't come from its abilities, it comes from how those abilities overlap with other monsters, with surrounding architecture, with where the player's attention is focused, and with how his movement is constrained.
Meanwhile, the whole Quoth menagerie has homing shots and perfect leading shots and hitscan attacks with no anticipation frames and every new dude is like his own miniboss.
this is supposed to be the screenshots thread
You're right!
http://lunaran.com/pics/lunsp2/lunsp2_0019.jpg
 Fucking Incredible
#11068 posted by Breezeep_ on 2014/05/23 22:43:01
 Lun
#11069 posted by SleepwalkR on 2014/05/23 22:50:45
That looks more moldy than my 92 year old grandmother, and I like it!
 Addendum
#11070 posted by SleepwalkR on 2014/05/23 22:51:39
to people complaining about actual discussion taking place on this forum for a change: Calm down.
 Lunaran
Bring back the forge screenshot!
 Solution:
#11072 posted by metlslime on 2014/05/23 23:40:56
use rubicon monsters, they are fairly nonthreatening when spawned alone in a cube room :)
#11073 posted by [Kona] on 2014/05/24 00:53:22
I really liked Singularity, it's an underrated game. I didn't realise it had such a scrappy development. Ironically I think it's a better game than Wolverine Origins in pretty much every single area.
Funny that it had such big issues running in ps3/xbox - the levels are all pretty small and linear for 2010.
 Damn (re Singularity Development)
#11074 posted by Tronyn on 2014/05/24 01:11:36
I know there's Hellraid, but I always hoped Raven would be able to return to their roots. I guess I hoped for the same thing with Human Head. Hell even with id, since they've done nothing in 10 years that reminds me of their old stuff. I especially suck at letting things go, but from Heretic 1/2 to Call of Duty franchise work just depresses me. We all know the masser the market, the dumber, but I'm sure all of us have seen the same commercial influence corrupt things - the parallels with music aren't too hard to see.
 Community Game Development
#11075 posted by killpixel on 2014/05/24 01:50:54
Saw this on reddit, pertinent to a previous discussion...
http://imgur.com/LI3UBoN
 Lun
#11076 posted by Drew on 2014/05/24 04:54:34
Fuck yes. Love the moldy mildew monolith deal you're showcasing there. I'd say I can't wait to play it, but I guess the last couple years prove otherwise. That shot has me more excited than Sock's though, which is saying something!
 That Shot Form Lun
#11077 posted by nitin on 2014/05/24 05:14:34
reminds me of the atmosphere from another game, cant quite remember what though! But love it.
 Lovely Skybox (where Can I Get It?) :)
#11078 posted by Trinca on 2014/05/24 11:13:06
#11079 posted by [Kona] on 2014/05/24 12:17:34
yeah looks great lun (once I put it into photoshop to turn the brightness up hehe)
#11080 posted by JneeraZ on 2014/05/24 13:07:25
#11081 posted by [Kona] on 2014/05/24 14:44:54
hehe exactly willem
#11082 posted by Lunaran on 2014/05/24 18:20:32
man up you pussies! lunsp2 is for hardcore players who cover their windows with black tape!
 Lunsp2
#11083 posted by necros on 2014/05/24 18:35:46
i love the massive height of that hall. something that might be a cool theme would be a map where every room and hallway must been taller than it is wide except where absolutely necessary.
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