
More Textures + Mapping Derp
A few days ago Lunaran posted a pic of a really nice looking Quake4 map. Upon looking through the rest of the screenshots,
this caught my eye.
It was sexy and I knew I'd seen it before, like
here in Doom3 or
here in Quake2.
These areas use tall, pillar type brushes that look structural. In between them you can place walls, eye candy, or whatever. It makes mapping flexible and it looks cool. Ordinary walls now have a bit of interest and the utilitarian look if the beams/pillars adds believability.
So, since I'm over a decade behind on mapping theory, I gave this idea a shot. This also gave me an excuse to give making textures a second try.
BAM.
It's generic as hell, but still cool. This is part of the big map I'm working on. The new textures will seem jarring, as there aren't any others elsewhere, but, meh.
Download the map and take a look for yourself, or
Download the textures if you'd like to use 'em.