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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Looks Good Quaddamage 
is this a map, episode or megawad? 
It's Actually Another Part Of A Map I'm Making For WOOO 2... 
...Which is an upcoming jokewad for ZDOOM. 
 
It's certainly a mega screenshot ... 
 
Are those hexen rocks? 
Mmm Jokewads 
I love doom. 
So Many Pixels... 
Looks Great Killpixel.. 
Really love shot one.

RoQ, not bad... make your screenshots smaller though jeez! ;) 
 
First pic looks cool as fuck, Killpixel. 
Doom Is Somewhat Adequate 
Thankee, Thankee 
oddly, shot 1 was started and completed in an afternoon. I wish all areas went by so effortlessly :(

all shots are very WIP, btw. 
Those Are Some Sexy Corridors 
 
Corridor Crawls. 
I like them. 
The Lighting 
Is pretty sweet also.

In the second shot the stripes of light are coming from the left? (outside of the shot)

The third one also has an interesting indirectly lit look. 
Lighting 
In the second shot, the stripes of light are coming from the top.

When I first started this map I knew nothing, not even that light had properties that could be manipulated (falloff, angle, etc) so I thought of this little gimmick to kinda get light the way I wanted it.

In shot two, you see a little bit of a white light texture in at the top, it's illusionary. Behind it is a shaft with a bright light at the end. This allows you to focus bright light into any shape you want, in this case, a rectangle. By moving the light closer or father away you can change the sharpness of the projected light.

It's a cool effect. You can have very controlled bright light in otherwise dark areas. The contrast becomes even cooler when enemies move between the shafts of styled light.

Now that I know how to change light parameters It's not my go-to way of lighting, however, I still use it for it unique effect in certain areas.

Here are some very early shots, the top right was the first use of the shaft light method.

http://www.killpixel.com/kpcn/KPCN_old.jpg 
 
I remember playing an old version of this... it was pretty unique. :) 
Thanks! 
Good info :) 
 
Last shot reminds me of some architecture I used in the Monolith map in E.Y.E. Good stuff. 
 
The Rune of Black Magic is whispering dark secrets into my brain, Scoob!

http://secretfunspot.blogspot.co.uk/2007/10/50-scooby-doo-background-paintings.html?m=1 
Killpixel 
bottom right shot looks so cool. Way to go. 
Wow 
love those scooby-doo backgrounds.

I love how they light the nighttime scenes with shades of blue. I wonder if this was an influence on lucasarts adventures (esp. monkey island) which has a similar style 
 
 
nice lightning block in the middle. 
More Textures + Mapping Derp 
A few days ago Lunaran posted a pic of a really nice looking Quake4 map. Upon looking through the rest of the screenshots, this caught my eye.

It was sexy and I knew I'd seen it before, like here in Doom3 or here in Quake2.

These areas use tall, pillar type brushes that look structural. In between them you can place walls, eye candy, or whatever. It makes mapping flexible and it looks cool. Ordinary walls now have a bit of interest and the utilitarian look if the beams/pillars adds believability.

So, since I'm over a decade behind on mapping theory, I gave this idea a shot. This also gave me an excuse to give making textures a second try.

BAM.

It's generic as hell, but still cool. This is part of the big map I'm working on. The new textures will seem jarring, as there aren't any others elsewhere, but, meh.

Download the map and take a look for yourself, or Download the textures if you'd like to use 'em. 
 
nice textures! 
Boys... 
I think we found our next speedmap session. 
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