@necros - Thanks!
@FifthElephant - IF you do, you might wanna
download my
first attempt at textures and mix them in for some much needed contrast.
@metlslime - Thanks for good advice. I fixed a few other textures that suffered from the misalignment issues you mentioned, but then just got lazy... I should fix these. What they would look liked mipped never even crossed my mind, nice pointer.
And yes, they're all exactly the same color. I should do something about that. hehe... looks like Alien3.
And your final point is very nice, I'll put all your advice to use my next texture making go around (third times the charm, hopefully).
Tell me what you think of this idea, and if it's not a very good one on a technical level:
I planned on greyboxing an entire map, focusing purely on gameplay. Then making a single, giant texture for each wall, all uniquely drawn. It's basically like megatexturing quake style. I think this could yield some really cool results, however, my technical ignorance causes me to wonder how bsp/engines would deal with that.
Just imagine: a map without any tiling textures, just a big, uniquely drawn canvas full of detail...