 Metl, Cont.
 You Guys Are Gonna
#11299 posted by HeadThump on 2006/12/04 17:25:30
make me cry with all this talk of Moebius. I miss my huge collection of Heavy Metal magazines from the 1980's (looking back, sometimes me mums tolerance amazes me)where a lot of the European strips would get reprinted. Any fans of Druillet http://en.wikipedia.org/wiki/Philippe_Druillet amongst the func_?
 HeadThump
What did you do with your HM collection, you bastard? I've got a few, but not nearly enough of them. My current dream is that they'll eventually release so many years of back issues on DVD (oh yeah, SO see that happening).
Anyways, Druillet does rock (got several installments of his Lone Sloane: Delirius and Gail in some of my HMs, but I've nver been as big a fan of him as Monsieur Giraud. Out of the Euro guys I also love Enki Bilal (The Immortal's Fete, Exterminator 17), Gaetano/Tanino Liberatore (RanXeroX) and Milo Manara (The Ape and the Giuseppe Bergman stories).
 Lol
#11301 posted by HeadThump on 2006/12/04 18:15:54
What did you do with your HM collection, you bastard?
I went through a serious phase in the 90's. Graduated in PolySci instead of Art, worked for a few years as a paralegal for a firm whose only real client was R J Reynolds, got married for a time, somewhere in all that nonsense my Heavy Metal Mags, comic books, roll playing games, and some of my guitars dissapeared.
(It was when the Ex dragged me to see Phantom of the Opera and the two lobes of my brain tried to twist in a fatal knot to relieve the sheer boredom that I awoke from the nightmare.)
 Sigh.
Well, at least you eventually snapped out of it. Good to have you back amongst the bohemians =D
 Thanks Generic.
#11303 posted by tron on 2006/12/05 02:51:02
:)
 Bjp I Need To Talk To You!
#11304 posted by efdat on 2006/12/06 02:44:36
does anyone have a contact email adress of bengt jardrup (bjp)? i'd like to ask him some questions about his vis tool... thx
#11305 posted by Trinca on 2006/12/06 02:58:36
efdat see in people... the find aguire there is email on is profile
 Testpost
#11306 posted by gone on 2006/12/06 03:02:04
I have like 5 opti drives 3 of them are working perfectly, but only one is currenty plugged cause that enough (less power consumption too)
 Efdat
#11307 posted by aguirRe on 2006/12/06 03:58:07
Like Trinca said; look in People link above, you'll find my email there.
 Free Game
#11308 posted by Spirit on 2006/12/06 04:51:54
a new game by the guy who made the wonderful Within A Deep Forest.
http://knytt.ni2.se/
#11309 posted by Trinca on 2006/12/06 05:10:22
Spirit_ of course if free :) nobody is crazy enought to buy this crap :p
 AoD
#11310 posted by gone on 2006/12/07 06:13:17
"Art of Dying " project has been moved from q1 to doom3.
 UT2007 Screenshots
#11311 posted by metlslime on 2006/12/07 16:03:38
 Well
#11312 posted by . on 2006/12/07 23:15:53
It's another UT... with guys in bulky suits and big guns... anything else? *zZzz*
 New Question
#11313 posted by efdat on 2006/12/08 01:45:33
aguirRe: thanks for the quick answer, although i've been crying all day because of it... :)
---
now i've got another question: which q1 engines support nehahra's alpha val (or have something equal to it)? i'm hungry for using transparancy on objects.
 Efdat
#11314 posted by JPL on 2006/12/08 01:51:54
AFAIK, aguirRe's engines and FitzQuake support alpha features, but I guess many other engines have this function
 Alpha
#11315 posted by Spirit on 2006/12/08 01:55:54
I'd say pretty much all TomazQuake-based engines (at least TomazQuake and Telejano). Q2K4 probably too (that engine ROCKS!). aguirRe's glnehahra. Darkplaces I am sure. I could do some tests later today if you want (just with a map with a brush that has alpha) as I have so many engines installed. =)
 Ut2007
#11316 posted by DaZ on 2006/12/08 02:12:53
Looks very similar to gears of war in the art department, I swear some of the level assets are ripped straight from Gears!
Still, those war of the worlds style walkers look amazing, as does everything else...
Still, I much preferred the pacing and speed of the original UT rather than the turbo charged craziness that is ut2003/4. Unfortunately it looks like Epic is staying with the nutty speed for this incarnation, DOH.
Who am I kidding, I'll buy it anyway
 Daz
#11317 posted by nitin on 2006/12/08 02:30:59
you aint the only one. The other thing that annoyed me about the later UT's was the overcluttered levels.
 JPL: Fitzquake Really?
#11318 posted by efdat on 2006/12/08 02:42:13
JPL: how can i do it in fitz? i'd like to do a semi-transparent monster (like the neh_wraith). set .alpha via .qc? or can fitz only apply alpha on brushes?
Spirit: thanx for your offer. i'm a fitzfan. so i'd favour a solution in fitz if that is possible in any way. but if you have a solution using another engine, i'd cosider using that one.
 Efdat
#11319 posted by JPL on 2006/12/08 05:36:24
r_wateralpha <0:1> will give you transparent water (typically I use 0.5). For transparent monsters, I'm not sure, but with .qc I guess it is possible...
Maybe metlslime would comment on this point..
 Efdat
#11320 posted by aguirRe on 2006/12/08 07:44:33
Neither Fitz nor my std Win/GL engines do alpha yet AFAIK. Any engine with full Nehahra support (e.g. NehQ, DP, Joe) should do, along with others like Tomaz or descendants.
You can use some of the Neh maps (e.g. neh1m1) to check alpha support or e.g. taedemo1, an old Tomaz mod. For another interesting alpha mod, check out Conquest (DP only, or ask for patch).
 Question
#11321 posted by Spirit on 2006/12/08 09:33:56
"alpha" as in func_wall with alpha?
 Efdat
#11322 posted by JPL on 2006/12/08 10:22:35
Oh ! You mean alpha for walls!! ... I thought you were talking about transaprent water/slime/lava/sky ... sorry for the misunderstanding...
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