 Metl
#11607 posted by . on 2007/01/27 06:21:38
Great job.
 Metl
#11608 posted by BlackDog on 2007/01/27 06:57:40
It doesn't look like a very interesting pose to me. He's just standing there grimacing (at... the floor?) and there really are more interesting things that a monster with a grenade launcher and chainsaw could be doing. :)
The painting is ok, although lighting is a bit bland. The toenails look a bit cartoony outlined like that, and the top of his (it's?) shoulders makes a very flat line. Maybe the silhouette could be better there? Anyway, the weakest point of the whole thing is definitely the grenade launcher, which doesn't look quite right in terms of lighting or perspective. The rest is pretty cool.
My favourite bits are the teeth and the splatters on the 'saw. Nice. Oh, and his beady eyes.
 Blackdog/lunaran
#11609 posted by metlslime on 2007/01/27 07:21:21
yes, my main mistake was just copying the ogre in his idle post, where just sort of stands there contemplating the universe while his face is frozen in this sort of growl/grimace. While it's how he looks in game, it's not a very good pose for a painting.
Anyway, I'll try to finish the details on this one, and hopefully next time I'll get the composition/pose sorted before i start painting details.
 Not To Turn This Into An Eyes Or Not Eyes Discussion
#11610 posted by megaman on 2007/01/27 12:38:26
but i always imagined the ogres had hair.
 Megaman
#11611 posted by pope on 2007/01/27 14:37:20
... shamblers sure,
but OGRES? hair? whut? well maybe a few wispy ones...
 Metl
Oh kickass, you! Are we to expect a whole series of Quake portraits, or is this what you've done lately in your spare time? In any case, keep up the good work -- and get that guy in a suitably molded-brick dungeon or something =D
 Slime...
#11613 posted by generic on 2007/01/27 16:17:19
The chainsaw blade is slightly out of perspective but I like your ogre overall (overalls?) :)
Hopefully, he is the first piece of concept art created for the next installment of Quake which will be a true sequel to the original ;)
 Text Search And Replace Stuff Woes Again
#11614 posted by Spirit on 2007/01/27 17:27:10
I have the following text blocks for ~900 times:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/.zip"> DL</a></td>
(minus the spaces before each <a and after the following ">, func replaces it with ... otherwise)
It would be awesome if someone had an "scripted" way to get (in this example:) a2d2 and copy it into filebase/.zip so I get filebase/a2d2.zip. The result would look like:
<td class="filelisting"> <a href="wip/a2d2.html"> a2d2 - </a></td>
<td class="filelisting"> <a href="filebase/a2d2.zip" > DL</a></td>
There are about 900 places in one textfile where this would need to be done, with different maps of course, for example filebase/sm112_pack.zip.
Linux or Windows does not matter. I can install software too (got Python already).
 Same Here
#11615 posted by HeadThump on 2007/01/27 17:50:13
but i always imagined the ogres had hair.
A buzzstyle 'haircut you could set your watch too' like Johnny Unitas because the Ogre means business.
 Unitas?
#11616 posted by pope on 2007/01/27 18:17:40
 Spirit
#11617 posted by mwh on 2007/01/27 18:31:00
you could do that with query-replace-regexp in emacs. upload the file or email it to me and i can do it for you if you like.
 Metl
#11618 posted by madfox on 2007/01/27 21:57:46
great picture!
no comments.
 Spirit
#11619 posted by . on 2007/01/27 23:02:51
You can do that with PHP, arrays and delimiters. Just dump all your map names in a text file, comma,seperated,like,this and the script can spit 'em out.
But you're probably using a database and I couldn't help you there.
 Phait
#11620 posted by Spirit on 2007/01/28 00:14:36
mwh already worked as a wizard for me. Thanks. :)
 The Ogre
#11621 posted by golden_boy on 2007/01/28 09:15:23
has almost no abdomen? Well OK, it's a cartoony ogre (its legs are too short etc), but you'd imagine him to at least have some balls?
:=)
 Yeap
#11622 posted by HeadThump on 2007/01/28 09:26:55
Unitas?
For a high detail model, Unitas' mug would be perfect. Hey, Ogre is no pretty boy.
 Mostly...
#11623 posted by distrans on 2007/01/29 02:09:58
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
#11624 posted by megaman on 2007/01/29 02:42:28
<a class="fisting" href="...
 Progress:
#11625 posted by metlslime on 2007/01/29 13:10:53
http://www.celephais.net/shite/ogre6.jpg
I'm mostly happy with this, i guess. The only break from accuracy is the fact that he's holding the chainsaw instead of having it surgically attached.
...when I think of the Quake Guy, he's all "sir, yes sir!" in episode one and ends up like Ash in Army of Darkness by the end of episode four.
That's cool. If you took a sort of average of everyone's ideas about the character, you'd have a pretty good comic book.
 Hehe
#11626 posted by negke on 2007/01/29 13:45:00
how come this reminds me of ikbase?
 Wow
#11627 posted by Spirit on 2007/01/29 13:51:47
Now someone make a model after this image.
 On It...
#11628 posted by Preach on 2007/01/29 15:06:45
Just as soon as I get some free time, I'll have a crack at an ogre like that, it's an excellent picture.
 Metl
#11629 posted by R.P.G. on 2007/01/30 04:40:14
I like how you even captured the diamond-shaped head. Good job.
 The Peak Of The Skull
#11630 posted by pope on 2007/01/30 12:13:45
near the back is the occiput.
our ogre friends have large occiputs, not unlike dogs.
 Just Poasting From The Wii To Test Stuff Ok?
#11631 posted by czg on 2007/01/30 20:33:39
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