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Coagula Contest 3 Turtle Map Event
Coagula Contest 2 Pack Released.

Posted by underworldfan [128.195.84.154] on 2003/08/14 13:24:32


Almost 6 years... and was a pack that everybody loves it!

What about a turtle map event for this theme?

During the February month? Or the hole march?

Anyone ?
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Fuck It 
I'm in as well - just for a break. 
Ijed 
E3M4 would be funky in a Coagula setting! 
Close 
But in progress name 'The Swarm' 
Ijed 
You'll have to use id1 ;-)

I suggest magnesium against the cramps, but you'll have to cope with the trauma yourself :-P 
>:( 
Grumble.

Expect alot of 'no spawn function for' and 'is not a field for'.

Just as long as it doesn't crash :D 
Hmm? 
This thing hasn't failed yet? I suppose I'm in it to win it (aka figuratively sodomize Trinca's "map".) 
 
if Zwiffle > noob than me is map < then mine

Zwiffle please do it!!! i love you and your maps ;) dont fail me. 
\o/ 
I'm going to make something too. A plan is somewhat ready. No mapping done yet. 
 
guys please just dont make maps to big so we all can finish on time!!!

will be great to have more maps in a pack then in 2001!!!


:)

QUAKE LIVES!!!

2009 THE AWAKENING 
 
will be great to have more maps in a pack then in 2001!!!

O_o

indeed! 
 
ahhh another important question!!!

who will pack then all?

not me please...

me and the English language are not good :(

volunteers please? 
I'll Do It If Nobody Else Wants To 
Post on Func, QuakeOne.com?

I suppose I'll make a folder called "coagula3" and put the maps in "coagula3/maps", then zip it and post it on Quaketastic, and put links here as news and QuakeOne.com.....

Unless anyone esle wants the job :) 
Also 
Make sure that all filenames are lowercase.
And write a readme.


Who is gonna rate the maps though? 
 
ok, Ricky make the pack, sent to Spirit and he put in filebase!

:)

p.s-> already got 500 brushes!!! 
Lol 
I havent laid a single brush yet, but the map i have been working on for 16 days has got >1600 brushes :P 
Spirit 
The players :)

Serioulsy though, its a real shame that UWF and Tronyn arent making reviews anymore. Are they? 
 
Tronyn said maby 15 days ago in General Abuse that he was going to make some soon... 
Hmm 
All levels should exit to start.bsp (assuming this is going in it's on coag3 mod folder).

Any one give me a rough estimate on number of levels gonna need entrances for? 
Trinca 
Already got 700 ;) 
RickyT23 
Great idea!
How about every player gets as many votes as there are maps and he/she can bundle them as wanted. Of course somewhat anonymously through some outsider.

I have ~50 brushes so far, but it will get a weird spirit map again anyways. :P 
Id1! 
nonentity, since we are using id1, lets just put the maps in the id1 directory. We could use a naming convention like coag3_name and the start map could be coag3.

As for the number of entrances, maybe just make some kind of structure that is easy to add/remove entrances to/from? Prefab built start map perhaps? Whatever number is estimated will be wrong anyway, so just prepare to have to change lots of stuff on the submission date :) 
That Should Have Been... 
id1/maps 
Truth 
than makes a lot of sense. Just recompiled oxymoron - what the fuck was I thinking when I made that? Nice lack-of-any-visblocking, asshole. Will try to get it running ok anyway.

I'm starting a new simple map though, hopefully this one turns out a little better. 
That Would Work 
too.

If we do it the other way then the player can start via the main menu.

I think we should use a mod folder IF a start.bsp is provided, otherwise just name them as Than suggests? 
Than 
That won't reset the weapons. Check the rmxpack thread for the same idea. ;)

People can always manually put the maps into id1/maps/ if they want. 
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