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Underwater... 
i think that zombies and scraggs can work underwater pretty easily. I wouldn't naturally pick enforcers to do it, but I can understand the justification that he has a mask over his face and a backpack that could contain compressed air or whatever. 
And Before Anyone Asks... 
Again 
@Bal: though I still love the classics, I enjoy having some new additions

i'm not against modding: quoth opened new horizons for quake, it added extra (cool) stuff and it mantained the core of the game (like weird unreal settings, multiway etc.), better than this?

@sielwolf: (have you played metlslime�s Antediluvian map?/ ant.zip)

played and loved, after that i was wondering if a mix between liquid-despair,antediluvian, and maybe low gravity, like e1m8, should be fun.

@metlslime I wouldn't naturally pick enforcers to do it but I can understand the justification that he has a mask over his face and a backpack that could contain compressed air or whatever.

yes, exactly.
Standard Quake has low variety of monsters (ok, it's 10 years old)and then if you start to cut off grunts, enforcers, dogs, spawns, fishes ...

theorically if you have slipgates, you can have humans slaves in quake world and quake monsters in the human bases ... 
Tarbabies.. 
are OP! 
OP? 
As in Ocean Pacific?

http://www.op.com/history/

If so, they are certainly well-suited for underwater encounters ;-) 
 
Example,
I have played a map called mexx4. It's simple, small, bare, no new textures, no new critters, no great arch. etc. but it's was more fun for me than other beefed up maps, because it was closer to quake's core IMHO.


the mexx series contains some of the greatest quake maps i've ever played, although i wouldn't say 4 was one of the better ones. 5 is in a similar style to it, only much bigger & better. 8-10 are just plain awesome! 
I Love 
how you guys are talking about proper monster use in a '96 game :> 
About Quake Monsters 
these are from quake expo:
http://www.quakeexpo.com/booth.php?id=69&page=117

I mixed the colors of the textures a bit to make them more bloody (a really amateurish job), give a look if you like (2.2 mb to use with pack above).

http://www.filefactory.com/file/8d4f4a/

p.s. dopefish lives 
Late Night Ideas: 
1. it would be cool to have a *skip texture so that we can remove faces on water brushes.

2. turtle/speedmap theme idea: make a map that uses every entity type in quake at least once. 
Lun. 
Unless I'm the only one on earth who missed this map, in which case, bleh.

Yes, you are.

P.S. LOL @ you, speedy, quakecorpse and everyone.

P.P.S. Cheers for finding my site Aguire, I didn't know what PQ had changed the URL to! 
There Are 
a lot of links both on and off planetquake that still are screwed and you'll have to try the different new URL formats to match the old links.

Typically, if the old link was www.planetquake.com/xyz, then the new one might be either:

hosted.planetquake.gamespy.com/xyz or
xyz.planetquake.gamespy.com

I haven't figured out the difference yet. And some sites seem still to be vanishing; Talon's Strike was there maybe just a week ago and now it seems gone.

And other PQ sites reload all their images over and over for no obvious reason ... 
*skip 
You mean a different skip tool to the one that already exists? Or that works better? 
Tron: 
i mean, a skip that doesn't generate mixed face contents type errors when you put it on a brush intended to be liquid. In other words, an expansion to the functionality to remove both skip and *skip. 
 
Talon's Strike was there maybe just a week ago and now it seems gone.

Argh. Hope it comes back.

(also, I have looked multiple times for a working URL to Crash's Quake Pages, which is the only major SPQ review site I don't have a link to on the links page. Any clues in that direction would be appreciated.) 
Metl 
http://www.quake2.com/crash/
I once started mirroring some old sites at Quaddicted, abandoned that soon though. Seems like I should continue with it... :\

Haven't got Talon's there unfortunately. 
Spirit: 
cool, thanks! I didn't realize at first that his quake2 site included a redesigned archive of his quake1 reviews. 
hey, does anyone remember how to get the regular search window instead of the 'new and improved' winxp version? i did it before, but have since forgotten how. :S 
Crash 
was gone for a long time from that link, but suddenly it just returned ...

I have Talon and other sites locally here if they disappear permanently. There's also the Internet Archive, which has some stuff. 
1234567890 
necros: tweak ui, and then in the explorer menu. i think 
Aguirre: 
ah, that explains why i could never find it. Becuase I thought I had tried that URL before. 
 
okay, added crash to the links page. 
VoreLord, Where Are Thou? 
Does anyone know where VoreLord vanished? Or does someone have a different email address of him apart from the yahoo.com.au one? 
Skip And Water 
I've been using skip for water brushes in my basepack map and although hit and miss, it does seem to work most of the time. Seems that the more complex the water section the more likely it is to work correctly. I don't really have problems adding new windows with water on one side and air on the other in my basepack map, though I had a lot of trouble doing it when I was trying to make a tutorial.

I asked Tyrann if he was going to improve skip anytime soon, but he is busy with work, rl and... WoW.

Seriously, someone should try and sue Blizzard for wasting so much of the world's time :) 
Btw 
if anyone does do a skip-like tool then it is also worth making it work with lava and slime I think. 
Neg!ke 
Answering the question you messaged me on irc:
The LD.org logins changed a month or so ago. The IP is now 64.22.68.72 and the username should have '@leveldesign.org' appended to it. Password shouldn't have changed. Let me know if you still have issues 
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