
My Map Wont Be Vised 
 
		
		So potatoes might explode ;) 
	 
		
		
Nait 
 
		#100 posted by 
PuLSaR on 2017/01/08 17:29:18
 
		did you use func_details? 
	 
		
		
A Vision Of Things That Never Were 
 
		#103 posted by 
ionous on 2017/01/08 19:51:24
 
		Started throwing something together, but ran out of time, as I was quite short on it this week. 
 
 It will probably be cannibalized into a future SP map. 
 
 
http://imgur.com/a/eBSQQ  
	 
		
		
		
		that looks fucking awesome ionous! 
	 
		
		
		#105 posted by 
Newhouse on 2017/01/08 21:26:14
 
		It will be great, when finished~ 
	 
		
		
Ok, I've Got 2 Entries Apart From Mine 
 
		#106 posted by 
PuLSaR on 2017/01/08 21:44:55
 
		anyone else to come? 
	 
		
		
		#107 posted by 
Newhouse on 2017/01/08 22:20:32
 
		Still working on my map.. it will take some time, I try to finish last puzzle as fast as possible. Other than that, it is in a good shape.
 
 https://drive.google.com/file/d/0BwxYkKdSD855dWJwWW5neFRfbjg/view?usp=sharing  
	 
		
		
		#108 posted by 
Newhouse on 2017/01/08 22:33:04
 
		BTW is it fine to submit then two files, skill select map and an actual map right after it? 
	 
		
		
Newhouse 
 
		#109 posted by 
PuLSaR on 2017/01/08 22:38:19
 
		you can add skill selection room right in your map: place info_player_start in the skill selection room, and place rune right at player's spawn point. Then use info_player_start2 at the actual start of the map. trigger_changelevel should target the same map name. 
	 
		
		
Ill Do One More Build Of My Map And Ill Send You The Download Link 
 
		
		 
	 
		
		
My Map Is Ready! 
 
		
		Download
 http://www.mediafire.com/file/8il918aradz6foo/Explore2_naitelveni.zip
 
 this map has only been -fast vised! I have not expirienced any performance issues.
 
 Gameplay: this is a puzzle game, and you need to figure out how to solve this and how to approach this. 
 
	 
		
		
		#112 posted by 
muk on 2017/01/09 00:01:54
 
		Sorry. I wasnt able to come up with anything. :( 
	 
		
		
@Pulsar 
 
		#114 posted by 
Newhouse on 2017/01/09 00:07:43
 
		Soon I start working on my skill select room. This is my first time ever making that, but I quess where to get some references... did Bloughsburgh made in rj5 skill select room the way you described? 
	 
		
		
		#115 posted by 
topher on 2017/01/09 00:15:32
 
		check out fallen1c from sock. i copied the hack from there
 things that you need: info_player_start; info_player_start2; a rune (this is the hack); a changelevel with the same map name. skill select area should be isolated.
 
 it's the same thing that happen in start.bsp of the original game, when you finish a episode 
	 
		
		
Start 
 
		#116 posted by 
mjb on 2017/01/09 00:30:37
 
		Yep fallen1c is where I got the design from. My rj5 map also does the same thing so copy either one. 
	 
		
		
@Pulsar 
 
		#118 posted by 
Newhouse on 2017/01/09 01:40:36
 
		Doing my last compile now, I send mail soon. 
	 
		
		
		#120 posted by 
Newhouse on 2017/01/09 02:00:41
 
		There is couple warnings and it is not flawless by any mean, but hopefully at least Quakespasm users can play it without any issues.
 
 https://drive.google.com/file/d/0BwxYkKdSD855Zi05eGVNMVB0TDg/view?usp=sharing  
	 
		
		
Ready 
 
		#122 posted by 
PuLSaR on 2017/01/09 07:51:52
 
		
	 
		
		
Why Dont My Colored Lights Work?