#107 posted by Newhouse
on 2017/01/08 22:20:32
Still working on my map.. it will take some time, I try to finish last puzzle as fast as possible. Other than that, it is in a good shape.
#108 posted by Newhouse
on 2017/01/08 22:33:04
BTW is it fine to submit then two files, skill select map and an actual map right after it?
#109 posted by PuLSaR
on 2017/01/08 22:38:19
you can add skill selection room right in your map: place info_player_start in the skill selection room, and place rune right at player's spawn point. Then use info_player_start2 at the actual start of the map. trigger_changelevel should target the same map name.
Ill Do One More Build Of My Map And Ill Send You The Download Link
My Map Is Ready!
this map has only been -fast vised! I have not expirienced any performance issues.
Gameplay: this is a puzzle game, and you need to figure out how to solve this and how to approach this.
#112 posted by muk
on 2017/01/09 00:01:54
Sorry. I wasnt able to come up with anything. :(
#114 posted by Newhouse
on 2017/01/09 00:07:43
Soon I start working on my skill select room. This is my first time ever making that, but I quess where to get some references... did Bloughsburgh made in rj5 skill select room the way you described?
#115 posted by topher
on 2017/01/09 00:15:32
check out fallen1c from sock. i copied the hack from there
things that you need: info_player_start; info_player_start2; a rune (this is the hack); a changelevel with the same map name. skill select area should be isolated.
it's the same thing that happen in start.bsp of the original game, when you finish a episode
#116 posted by mjb
on 2017/01/09 00:30:37
Yep fallen1c is where I got the design from. My rj5 map also does the same thing so copy either one.
#118 posted by Newhouse
on 2017/01/09 01:40:36
Doing my last compile now, I send mail soon.
#120 posted by Newhouse
on 2017/01/09 02:00:41
There is couple warnings and it is not flawless by any mean, but hopefully at least Quakespasm users can play it without any issues.
#122 posted by PuLSaR
on 2017/01/09 07:51:52
Why Dont My Colored Lights Work?
#124 posted by topher
on 2017/01/09 15:54:03
there isn't a .lit file in the jam
#126 posted by PuLSaR
on 2017/01/09 16:35:33
Did you include the lit file in the archive that you send to me?
Anyway, I'll update the archive as soon as I get home
nope! I never knew you had to include it. =)
#128 posted by Newhouse
on 2017/01/09 16:40:57
Was in your rj6 map colors too? (Sorry haven't played anything yet)
My rj6 map didnt have colored lights
I played your dark and hard map.
#131 posted by Newhouse
on 2017/01/09 21:02:42
If you mean my rj6 map, then yes.
If explorejam2, then use options, lighting is brighter there.