 Oh...
#12291 posted by distrans on 2007/06/27 05:36:44
...to be sipping vino in the company of some skinny hipped Iberians. Winter on the Murray, river bank nights are so dogdamn cold!
 He, He, 'dogdamn', In Sam We Trust
#12292 posted by HeadThump on 2007/06/27 05:43:01
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys, but maybe that's what two hundred years on a another Continent will get you.
 RPG
#12293 posted by Tronyn on 2007/06/27 09:24:14
you like grunge, you like to get drunk.. erm yeah, you rule.
PS kinda buzzed myself
 Texture Experiments
#12294 posted by rudl on 2007/06/28 10:46:39
 Don't Do That
#12295 posted by Spirit on 2007/06/28 10:53:54
it's fugly.
#12296 posted by Trinca on 2007/06/28 12:59:07
fucking ugly
 Thats Why I Posted It
#12297 posted by rudl on 2007/06/28 13:06:03
(I was bored)
 Urdl
#12298 posted by megaman on 2007/06/28 13:31:21
NICE, that almost makes quake look like doom3 (ie. dark)
 Wow Great Work Rudl.
#12299 posted by gibbie on 2007/06/28 16:18:09
cant see anything. someone should make a tutorial on how to make proper screenshots, seems like some people around here need it...
 Hm
#12300 posted by Lunaran on 2007/06/28 20:52:02
Iberian women in my family have no boobs, no butts and look like skinny twelve year old boys
so I should start checking out iberian women then?
 Gibbie...
#12301 posted by Shambler on 2007/06/28 21:50:29
Sure thing.
1. Take screenshot in game.
2. Load screenshot in a graphics program.
3. Crop, resize and sharpen as needed.
4. Adjust brightness, contrast and hue so it looks as visible as it does in game.
5. The end.
 Rudl:
#12302 posted by metlslime on 2007/06/28 23:02:34
If you make e4m1 use medieval textures, you should also edit some of the geometry so that the doors and light fixtures are medieval-styled.
I'd also recommend editing the "floodgates" to be old style bars/grates. And some of the support beams look kind of techy, so they might need different geometry style. Also that floor texture is not medieval, so I'd find something else.
 Nah,
#12303 posted by HeadThump on 2007/06/28 23:19:56
I was visiting in New Orleans (actualy further down in New Iberia) a few weeks ago, they tend to
be a bit homely like this Iberian lady:
http://www.imdb.com/name/nm0004851/
#12304 posted by inertia on 2007/06/29 00:39:48
who are the non-homely women, headthump?
 Penelope
#12305 posted by HeadThump on 2007/06/29 04:22:15
makes up for her visual deficiencies by being elegant and demure in motion.
 Metslime Shambler
#12306 posted by rudl on 2007/06/29 09:28:07
As I said I was bored yesterday
and tried to do just a bit of texture-replacement
(Yes it is almost impossible to make a medival map out of e4m1 without geometry-adjustment)
I would not adjust gamma/contrast in an external program, because it may look a bit unnatural.
Ingame is better.
 Rudl:
#12307 posted by metlslime on 2007/06/29 09:40:25
You can mimic quake's gamma easily.
In paint shop pro, it is actually a "Gamma" option. (Ctrl-G in some versions, I think.)
In photoshop, adjust "Levels" (Ctrl-L) and edit the middle of the three numbers (the one that starts with a value if 1.00) You will have to invert the number you use in quake (for example, in quake I use 0.75, so in photoshop I use 1.30)
 Better
#12308 posted by rudl on 2007/06/29 11:04:08
#12309 posted by Trinca on 2007/06/29 12:44:30
man go map... dont kill the original maps!
 Kill?
#12310 posted by golden_boy on 2007/06/29 21:50:25
Well it COULD use a little care.
http://img291.imageshack.us/img291/2559/e4m11fk0.jpg
Let's not talk about those lamps.
I have a whole album of pictures like this. Trust me Trinca, you don't want to see the _really_ bad ones.
Those maps could look much, much better even while keeping to the original themes.
#12311 posted by Trinca on 2007/06/29 23:45:09
i now golden_boy one of then is on start of e1m2... the crates textures all fuckedup
 Trinca:
#12312 posted by gboy on 2007/06/30 01:42:34
http://img509.imageshack.us/img509/8751/e1m21am0.jpg
http://img511.imageshack.us/img511/2371/e1m3al8.jpg
http://img519.imageshack.us/img519/6153/e1m5bc9.jpg
Those, like e4m1 above, are all Tim Willits' maps I think. However, John Romero messed up just as much. I don't show that because it hurts the eyes. :-)
#12313 posted by Trinca on 2007/06/30 01:45:47
:) ye they should beta test Quake more time... those who beta test were real noobs :p they should hired neg|ke to beta test he is great on that ;)
 Before Being Overly Critical
#12314 posted by HeadThump on 2007/06/30 02:05:41
of Tim, John, America and waz his name, you might
want to give the tools they had to use a try. With GTkRadiant 1.5, you can make any shape you can imagine and align with a great deal of precision (though this can get borked in the bsp compiler pretty easily) but I doubt if the first generation of the tool was nearly as versitile.
 Woops, 'can' Not 'ca'
#12315 posted by HeadThump on 2007/06/30 02:06:53
|