
New Builds (0.85.10-r1032) 
 
		New prerelease builds uploaded at 
http://quakespasm.sf.net/devel/
 
 
 win32:
 
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032_windows.zip
 
 win64:
 
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032_win64.zip
 
 macosx:
 
http://quakespasm.sf.net/devel/QuakeSpasm-0.85.10-macosx-r1032.zip
 
 source:
 
http://quakespasm.sf.net/devel/quakespasm-0.85.10-r1032.tar.gz
 
 Linux users can build from the source for themselves.
 
 
 Changes since the previous r980 test builds from Aug. 29 include:
 
 * SDL2 support. Disabled by default, 'make USE_SDL2=1' to enable it.
 
 * Unix/Mac user directories support. Disabled by default,
   'make DO_USERDIRS=1' to enable it.
 
 * Revised/improved the 'game' command, i.e. on-the-fly mod changing.
   It now accepts an optional second argument for mission packs or
   quoth support i.e. -hipnotic, -rogue, or -quoth. For example, for
   WarpSpasm: "game warp -quoth"
 
 * Command line: "-game {quoth/hipnotic/rogue}" is now treated the
   same as -quoth, -hipnotic, or -rogue.
 
 * Console speed now resolution-independent.
 
 * Disabled gl_zfix, which caused glitches and is undesirable for new
   maps. Replacement 
.ent files to fix z-fighting for several id1 maps
   added to quakespasm.pak.
 
 * PF_VarString buffer bumped to 1024, avoids truncated centerprints
   from the 'In The Shadows' mod.
 
 * Support for OpenGL vertex buffer objects (VBO) for world and brush
   models.
 
 * Dropped support for GL_SGIS_multitexture
 
 For more detailed list of changes see the README file, or browse the
 svn history.