 I Got Bit On The Neck By A Mosquito
#12595 posted by Lunaran on 2007/08/22 02:17:25
it's really annoying guys
 Lunaran...
#12596 posted by distrans on 2007/08/22 06:25:39
...you should put some ice on that. There's this guy ELEK, he might be able to help you with it...
 I Went To Indiana
#12597 posted by Zwiffle on 2007/08/22 06:42:31
I got bit by mosquitos 7 times on my left calf muscle, 5 times on my right one, once on my right elbow, once on my right pinky, 3 times on my left arm and twice on my neck.
Take it like a man.
 Gencon?
#12598 posted by Lunaran on 2007/08/22 06:46:51
How was it? Not that I need to ask because Tim went but I may as well. :)
 Lun Is Right
#12599 posted by HeadThump on 2007/08/22 06:57:00
Mosquitos are practically begging for a xenocide.
If I had a choice between getting hit in the balls with a mallet or being bit by a mosquito, well, I would have to take the mosquito bite, only because I'm not that stupid. Otherwise, it would be a toss up.
 No
#12600 posted by Zwiffle on 2007/08/22 07:28:42
I went to visit delirious grandparents and a crack-headed uncle. Oh yeah, and my mom was taking care of them all summer, so we went and kidnapped her and brought her back home.
I wish Gencon. :(
 Clever Image Resizing
#12601 posted by metlslime on 2007/08/22 08:59:31
I always like looking at siggraph papers each year. They do cool stuff. Here's a cool video from one of this year's presentations:
http://www.youtube.com/watch?v=c-SSu3tJ3ns
 Metl
#12602 posted by bal on 2007/08/22 09:55:08
That's brilliant, wish I could do that in photoshop, would be really useful sometimes.
 Probably
#12603 posted by inertia on 2007/08/23 03:56:58
wouldn't be that hard to program!
Really cool technology there... especially the erasure o_O
 Probably...
#12604 posted by metlslime on 2007/08/23 04:09:29
since they've explained the basic concept pretty well, the main effort would be tuning the algorithm that determines which is the "line of least important pixels."
 I Bought Some Furniture
#12605 posted by Lunaran on 2007/08/23 05:21:58
I now have Sock's mapping desk, Sock's mapping chair, and Spirit's quake rune.
I'm not in a living position yet to equip them both at once to see if they provide any set item bonuses, but if they do, I'd be curious what other relics exist out there. KungFuSquirrel tells me the the case that contained the computer that he made his Natural Selection maps with is still with him ...
 Mosquitoes
#12606 posted by nitin on 2007/08/24 00:49:01
should definitly be exterminated.
lun, I think you need 3 items from the same bearer to get set item bonuses. See if sock has anything else.
 Yeah...
#12607 posted by distrans on 2007/08/24 04:37:48
...a couple of the original studies for his egypt texz set should do it.
 Nitin
#12608 posted by negke on 2007/08/24 09:12:32
Or at least be muted. Nothing worse than lying in bed and hearing their buzzing near one's head.
 BzzZZZzzzZ
#12609 posted by Sielwolf on 2007/08/24 20:03:22
So true neg|ke. But the worst I have ever seen is while camping in sweden/norway, during summer near a lake, it�s like the end scene of �300�, only with mosquitos instead of arrows :(
 Damn Campers
That's what you get for camping!
 Sounds Like A Feature
#12611 posted by HeadThump on 2007/08/25 18:48:45
to add to death match, stay in one area
for more then five seconds mosquitoes buzz around you and nip hit points.
 Camping
#12612 posted by inertia on 2007/08/26 00:34:24
In well-designed maps, camping is discouraged just by the fact that it is an inferior strategy. If camping is a good strat on a map, then it probably needs worked on :o
 AI Pathfinding
#12613 posted by necros on 2007/08/26 20:45:11
does anyone know/remember how this was done in doom?
was it only pure wall following code, or did monsters actually search through sectors to work out paths?
 I Think
#12614 posted by Lunaran on 2007/08/26 20:56:32
it was sector based. Google "nodes," "ssegs," and "reject" with regards to doom wads, there's probably a good explanation.
This explains it cursorily:
http://www.gamers.org/dhs/helpdocs/dmsp1666.html
 Thanks For That.
#12615 posted by necros on 2007/08/26 21:49:48
you're right though, it doesn't really go into much detail about it. but thanks all the same. :)
 Hmm
#12616 posted by than on 2007/08/27 01:51:05
it always just looked like they walked towards to the player and that was about it to me.
If you run through a level with noclip mode (idspispopd in doom or idclip in doom 2) and then look at the automap with all objects displayed (iddt - type multiple times on automap screen until monsters are visible) then you will notice the monsters just seem to walk towards the wall closest to the player and stumble around a little bit. A monster far away will pretty much never find the player unless a straight corridor exists that connects the monster's location to that of the player. It doesn't seem any different to Quake in that regard.
#12617 posted by necros on 2007/08/27 03:16:44
i'm actually more curious to know how pathfinding works in quake, tbh. in doom, lines and sectors were put down as part of the map file, in quake, none of that exists, and all quake has to work with is a giant, flattened mesh... it's like magic. :(
 As Far As I Understand It...
There isn't much to it in Quake. As has been said already, they pretty much just head straight for the player... even if there are walls in the way.
Sure, this means they're headbutting walls and trying to burrow through solid geometry half the time, but the fact is the player doesn't actually see that most of the time, so it doesn't really matter.
 And They Ignore Vertical Distance As Well
#12619 posted by ijed on 2007/08/27 15:06:30
I always thought the Nehahra solution was nicely done; the monsters head for the last place they have seen the player, instead of where the player currently is.
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