
Sorry If I Sounded Assholish. 
#12742 posted by 
mfx on 2015/10/18 21:55:24
I would just expand the brushes, Pulsar, to close that gap. I wouldnt care too much about intersecting stuff, the compiler works it out in the end.
 
 Unless, of course you want a dibblydeedobbledoo super clean map file, but basically you search for integer solutions for diophantic equations with those curves being snapped to grid. 
 
 Ermm yeah, this wont work(as far as my tiny knowledge of this topic is correct..) 
	 
		
		
Oh And Of Course That Shot Looks Ace As Hell, Even With Those Gaps! 
#12743 posted by 
mfx on 2015/10/18 21:57:23
Thats what i wanted to say in the first place!
 
 Quad Post! 
	 
		
		
		#12744 posted by 
Rick on 2015/10/18 22:10:30
My steps actually curve, the tops are not flat (the corners are not co-planar). Every face on the steps is a separate brush face, not created by BSP chopping up rectangles. 
 
 It compiles error and warning free. Also, it was a real pain in the ass to construct. 
 
 I left it in my Jam 6 map if anybody wants to look, but I didn't use it because it has serious clipping issues. 
	 
		
		
I Would Ignore Mfx 
cause he's one of those fel-wizard mappers who uses unholy incantations to appease the BSP eldritch-gods.
 You have no idea how many babies he's consumed just to get his foul maps to compile. 
	 
		
		
Pulsar 
#12747 posted by 
madfox on 2015/10/19 01:02:55
I think it is a great map piece!
 
 After all the wrenchtalk I even haven't the nerve to enter it.
 
 Heep! There's a geek on my wall cheek, 
 I wish I didn't seek the freak when I was the innocent mapper 
 on cripple creek!. 
	 
		
		
Ignore Madfox At Your Peril 
#12751 posted by 
ijed on 2015/10/19 11:57:21
 
	 
		
		
How Does One Take Those Grey Textureless Screenshots 
like in #12738 and #12739 and on ericw's light tools page?
 
 Also gaaah, need to get back to mapping. Stupid life, always getting in the way. 
	 
		
		
		#12756 posted by 
- on 2015/10/19 19:18:26
r_lightmap 1 in quakespasm/fitzquake 
	 
		
		
Cool, Thanks, Scampie! 
Also, PuLSaR, I think that looks great, vertex issues or not. 
	 
		
		
Mankrip 
#12758 posted by 
mfx on 2015/10/19 19:31:10
That is cool, i love the transparent transition to lava somehow. 
	 
		
		
Kinda Made It Better 
#12759 posted by 
PuLSaR on 2015/10/19 20:12:02
splited those brushes in 2 triagle shaped.
 
 how it looks from previous screenshot spot: 
 
https://dl.dropboxusercontent.com/u/32711504/mark_v_0016.png
 
 it seems like those gaps are gone.
 
 what it actually looks like:
 
https://dl.dropboxusercontent.com/u/32711504/mark_v_0017.png
 https://dl.dropboxusercontent.com/u/32711504/mark_v_0018.png
 
 also it produces tons of spam in compile log :/ 
 
		
		
Just Listen To What Necros Said 
#12760 posted by 
SleepwalkR on 2015/10/19 23:07:38
Snapping vertices to integers will not fix it. You need to ensure that the planes line up. The vertices depend on the planes and not vice versa. 
	 
		
		
PuLSaR 
#12761 posted by 
mankrip on 2015/10/19 23:10:04
That's great! Gapless surfaces are one of my recent topics of interest, due to their influence on features like Phong shading. 
	 
		
		
Pulsar 
#12762 posted by 
adib on 2015/10/19 23:20:56
As I said before, you guys do magic with these textures. =~) 
	 
		
		
Okay I've Had Enough. 
This whole recent "I love Quake even though it's shit ugly and unplayable, thank god you guys can polish this old turd!" meme has gone past getting on my nerves and now it's just plain fucking annoying.