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Arcane Dimensions 1.80
AD 1.8 was released yesterday. It's a little buggy but Simon said he plans on a patch today.

http://www.simonoc.com/pages/design/sp/ad.htm

Lots of changes and refinements from the last release. The most interesting for me is custom HUD's. Something not really seen in other Quake mods.

UPDATE: new links from sock:

Screenshot: http://www.simonoc.com/files/ad/ad_v1_80_small.png

Downloads (v1.80 p1 final):
Sock - http://www.simonoc.com/files/ad/ad_v1_80p1final.zip
EU (bal) - http://born-robotic.net/stuff/qstuff/ad_v1_80p1final.zip
Moddb - https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1
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Mark V Compatibility 
I guess it won't fully work with Mark V since it hasn't been updated to remove more limits. Gotta push Baker, provided he responds. 
Finally! 
I'm so grateful to sock, Bal, Pulsar and the rest of the team for putting all this together. Both new maps are incredible, and I can't wait to revisit the ones that have just been made official. If there were a donation button somewhere for the team I'd gladly hit it a few times. 
 
I did a 'fresh' install, seeing as mod now has .PAK files. Using QS (non-Spiked)0.93.2, when trying to access additional hub (ad_chapters), I get this error:

Host_Error: Mod_LoadModel: maps/bmodels/sep_chain2.bsp not found

Just tried it in QSS and it loads the map fine, just displays that as a warning.

There's apparently some bugs and patch is going to be released https://twitter.com/SimsOCallaghan/status/1315771062374854658 
 
here's a trailer for Bal's map:

https://www.youtube.com/watch?v=e5F2BL1Hyjo 
Bmodels 
@gila, yes, it's a known bug. You can get around it while waiting for a proper patch by copying the maps/bmodels folder from the 1.7 version to the same place in the 1.8 version (i.e. you have to create a maps folder and put it there).

Amazing update. I'm checking every crepice in Bal's wondrous map and have 15/17 secrets, but still 2 to go. 
VkQuake 
Also, vkQuake crashes when trying to load a save while in game. The saves load fine when restarting. Switching to QS for now. 
Bal's Map. 
Definitely a new Marcher for a new generation. 
The Patch 1 Is Out 
How To Reinstall The Maps Addons? 
Well, I don't understand this update. There's no maps, gfx, etc folders. I have severals maps made for AD by other mappers, mixed with the old 1.7 AD maps and other ressources. How should I reinstall them all back into the new version of AD? 
Barnak 
You should install AD 1.8 in a clean folder. And if you want to run older custom AD maps you should reinstall them into the AD 1.8 folder. All previous official AD maps are already included in AD 1.8 (inside package files). 
 
Cool! A quick bug report from when I was first starting it up to poke at it this evening:

Running the patched version with QSS (latest master branch as of right now), I was curious if there were other HUD layout options so after I loaded ad_akalakha I tried pressing H to cycle HUDs. That just generated a message saying "custom HUDs not supported". Also pressing TAB didn't do anything (like show monster count).

I made a save, quit out, then restarted and loaded the savegame. I tried changing scratch1 manually to different values and that did change the HUD.

And now pressing H works to cycle HUDs, and TAB works. 
Woo 
Thanks for making a topic here! We we're pretty swamped getting first patch up to fix the biggest issues, and wanted to only post to Func once it was done.

Apart from the new maps, the new version is also a lot of new code and features, so there will probably still be some bugs to track down.

Joel B, yeah I've read reports of similar issues. One thing to note is that some of the Dev builds of QSS aren't so reliable for these new features, we recommend using the latest official one, which Sock has mirrored here.
http://www.simonoc.com/files/ad/qss_29082020_win64.zip 
I Jumped The Gun 
I was just so excited I couldn't help but share. I don't want to 'fanboy' too much but AD along with QSS really is the new Quake game I've yearned after for years. A new release is like Halloween's come early! 
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