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Arcane Dimensions 1.80
AD 1.8 was released yesterday. It's a little buggy but Simon said he plans on a patch today.

http://www.simonoc.com/pages/design/sp/ad.htm

Lots of changes and refinements from the last release. The most interesting for me is custom HUD's. Something not really seen in other Quake mods.

UPDATE: new links from sock:

Screenshot: http://www.simonoc.com/files/ad/ad_v1_80_small.png

Downloads (v1.80 p1 final):
Sock - http://www.simonoc.com/files/ad/ad_v1_80p1final.zip
EU (bal) - http://born-robotic.net/stuff/qstuff/ad_v1_80p1final.zip
Moddb - https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1
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Tears Of The False God 
This is an incredible map. Certainly the most beautiful Q1 map I've ever seen, and man, what a journey. The last battle (not that one, the true one ... :)) gives the word epic a new meaning. I still need to find four secrets, but I think I've unearthed the most important ones.

Thank you so much Bal, and good luck topping that. (you or anyone else for that matter).

(Oh, any chance we get to see more of the City of Pale eventually?) 
#10 Pulsar (and Others) 
Ok, I understand that I'll have to put back lots of other maps and ressources made for AD, but there are tons of them! What should be the best process of reinstalling them into AD 1.80, without dupplicating some old AD ressources?

Many of these custom maps are using special ressources (like custom skybox, sounds, music, etc), and it's now a freaking pain in the arse to locate them all. Any idea about the best way of doing this? 
Barnak 
Barnak 
Just leave them where they are at, they haven't stopped working.

Install AD 1.8 fresh and place any new AD(1.8) content going forward into the new installation.

Problem solved. And not a freakin' pain in the arse, as you stated it ;) 
Program Error With QSS (Mac OS)! 
The Mod doesn't start!

I installed a fresh copy of AD 1.80, without any addons at all, and launched QS (Spiked, MacOS version). When I select the AD 1.80 mod from the menu, the console says "program error". And I'm unable to launch any map from the mod.

The mod works with the QS version (not the Spiked one).

So AD 1.80 needs a fix for the QSS MacOS, or QSS MacOS needs a fix. AFAIK, I have the latest QSS available for MacOS. 
Gug, Ever? 
They added even more knight enemies, so it'd be nice to have something beastial to balance that out someday. I always liked the gug from Quoth, but the AD guys don't seem to :( 
No Gugs 
Never learned how to properly the Gug, or never bothered. A ridiculous hard to avoid attack that devastates at close range, duplicates itself at medium range, and at long range the monster can just arbitrarily hurt you even when line of sight is broken.

Thanks for the update, I'll check out the new maps when I finish with the Ter Shibboleth update. Having jump boots and a grappling hook in AD sounds sweet. 
My Oh My, Oh My... Like A Wise Man Once Said... 
...Bal, I want to do rude things to your penis.
This may be the most spectacular, good looking, best playing map evah!

This is so much off the scale on so many levels...so overewhelmingly good.

Thank you!

(slight bug, sometimes reloading a quicksave kills you and the map starts over. Re-quickload fixes things)

[url=https://ibb.co/8jwfcHR]1st run[/url] 
Nailgun? 
I notice that in 1.8 the Nailgun is swapped for the Super Nailgun once you got the later, much as the Thunderbolt is swapped to the Plasma Gun. Guess this is on purpose? Got to say that I sort of miss the Nailgun. 
Widowmaker Ever Going To Get Its Own Sound? 
I never liked that the Widowmaker reused their SSG firing sound, but poking around in the files, the Widowmaker has two totally separate firing noises, but relies on ssg2.wav, and they're really beefy and great. Would love to see hear them in-game without having to mod out the ssg2.wav.


@lpowell. They could definitely change him up, as they have the other Quoth enemies. But this many years into AD, I guess their sights just aren't on it. 
 
The Gug is perfect. Don't fuck with it! 
 
There's always Qmaster's keep mod 
+1 To Otp 
 
RE: Nailgun? 
@arkngt There's a new feature in 1.80 which defaults to ON that makes your next weapon & previous weapon functions skip the Nailgun when you have the Super Nailgun. I think it should be off by default personally, though I bind all the weapons anyway.

You can use 'impulse 168' to toggle it off/on (only documented in the ad_v1_80p1 changelog), or read the quake.rc file and modify the temp1 variable accordingly (add 2097152 to your temp1 variable). The latter method will persist even if you close and restart the game. 
Tears Of The False God - AD 1.80 
Spent my evening playing it. Getting away. Coming back. This is such a masterpiece. I had to stop many times to just let my bottom jaw coming up again. I can think of many amazing Quake maps along the path but this is going way beyond the wildest imagination. Wow. Splendid curvatures. Beautiful shiny blue water everywhere. Wondrous scale. These pillars, these walls...Mmmmhh. What a labour of love ! Really. How many hours days of work, Bal ? I can't wrap my mind around this outerworldly sense of freedom I felt tonight, escaping confinement into such a dreamy place. Thank you. From the bottom of my heart !


164:47 14/16 600/600 Skill 0

* I loved the gameplay. Great monster variety. The shardhunt was priceless. Besides the unkillable nours I went my sweet way but OMG, I had to finally cheat my way through the last arena... (OK. Trying to avoid spoiling to much for now).

* I noticed a missing sound/sound/ogre/ogidle2.wav in the console. A sound/ to much in the filepath somewhere probably ?

* On MacOS here too. I confirm the QSS 0.92.2 error and no mod start on launch. But played fine with QS 0.93.2

* And wtf is this constant "chaos system not active" centerprint nag ? I tried to set scratch2 and scratch3 to 1 in the console but then I got that other "random seed (not set)" centerprint and I gave up...


Again, million thanks to all of you guys involved, for such a devotion and incredible creativity. And for all these hours of pure fun you're giving us. Really. 
@strangebit 
Thanks for the info! I must bind my weapons btw. Have used the scroll wheel to cycle weapons since forever, which is far from ideal. Will check on how to do it. 
Bal On Evil 
@JohnXMas, did Bal's map on Evil difficulty yesterday and, yes, the final battle was completely insane, in a good way. The entire map is such a work of art. Amazing. 
Upgrade. 
Bal's. 702/702. 16/16.
Now on to harder difficlties. 
Chaos Centerprint Solved 
"r" assigned to "impulse 190" in AD quake.rc was conflicting with my usual "r" "+speed" config bind. Geez. Fixed now. 
 
https://cdn.discordapp.com/attachments/436213333310439435/766447548394897468/unknown.png

The craziest fucking map ever made, Dark Souls IV and V in one bsp file, one that will define entire generations of level design. 
Hell Yeah 
WOOOOOOO!!!!!!!!!! Now this is what I'm talking about!

Excellent map design enhanced by even the smallest of engine tweaks goes a long way to improving what can be done. There's very little I can say to really impress just how amazing the work of the past year has been. Just bravo! Bravo! 
Tried It On FTEquake 
How do I save settings after quitting the game? It resets graphics on defaults on the next launch. 
Hunting The Last Secret 
PERHAPS SLIGHT SPOILER?

So now I have 15/16 secrets in ad_tears, which is more annoying than when I was missing 2. Anyway, hunting for the last one I happened upon this strange board or whatever it is in the last arena. Does anyone know what's up with it?

http://www.quaketastic.com/files/ad_tears_01.jpg 
Spoiler 
It's a clock, measuring your completion time of the super secret arena in seconds. 
 
@onetrupurple, that's awesome. Thanks! 
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