
Twice In A Row Apparently. 
 
		#13042 posted by 
necros on 2015/12/30 00:27:06
 
		Phones need spinny things to let you know you hit submit already. 
	 
		
		
Phongs Need Spinny Things. 
 
		
		 
	 
		
		
What Compiler ? 
 
		#13045 posted by 
Skiffy on 2016/01/04 16:37:56
 
		Hey Fifth what compilers are you using for this stuff? Am I also seeing see through glass with shadows being cast on them for the building on the left or am I crazy? 
	 
		
		
Skiffy 
 
		
		you are indeed seeing glass with shadows cast on them. My method is using a texture with lots of gradient detail but only in one direction (to simulate those "lines" you see on glass), but setting a very low alpha amount. I believe the texture is a metallic one.
 
 As for the compiler I'm using the test build that Ericw posted in the tyrutils thread. It has smooth lighting support. 
	 
		
		
Finally Starting Mapping For My Mod 
 
		#13047 posted by 
aDaya on 2016/01/07 22:21:40
 
		
	 
		
		
Those Viewport Has Its Charme, Right. 
 
		#13051 posted by anonymous user on 2016/01/08 00:10:07
		Love me some editor shots from time to time. 
	 
		
		
Sleep 
 
		#13053 posted by 
adib on 2016/01/08 03:40:37
 
		Of finishing a mod, giving life to a vision, winning a learning curve... 
	 
		
		
Daya - Your Mod? 
 
		
		Do you have any details on what you are up to? Curious. 
	 
		
		
Dumptruck_ds 
 
		#13056 posted by 
aDaya on 2016/01/08 19:13:54
 
		Technically a simple 8-maps long singleplayer campaign. It adds 3 weapons (Infantry Gun, a basic machinegun ; Gatling Gun ; BFG) and some more monsters, both custom and some added from Scourge of Armagon. I'm also planning on adding a Berserk Powerup where the general rate of fire is increased by 3.
 The basic premise is that some strange ruins have been discovered on a northern island, so a colony is made there. 3 years later all hell breaks loose and you're sent to "investigate".
 
 While I'm at it, here's more screenshots:
 
http://image.noelshack.com/fichiers/2016/01/1452276770-screen3.png
 http://image.noelshack.com/fichiers/2016/01/1452276781-screen4.png
 http://image.noelshack.com/fichiers/2016/01/1452276772-screen5.png
 http://image.noelshack.com/fichiers/2016/01/1452276777-screen6.png
 http://image.noelshack.com/fichiers/2016/01/1452276775-screen7.png  
	 
		
		
Daya - Your Mod Pt 2 
 
		
		Looking good and sounds pretty fun. 
	 
		
		
Stairs 
 
		#13058 posted by 
DaZ on 2016/01/08 21:27:06
 
		please don't leave the stairs floating like that, put some supports under them thx!!!! <3 
	 
		
		
That's Good Timing Because I Just Thought Of An Alternative 
 
		#13059 posted by 
aDaya on 2016/01/08 22:46:10
 
		
	 
		
		
I Put A Support Under My Stairs For You Daz 
 
		#13060 posted by 
- on 2016/01/08 23:40:26
 
		
	 
		
		
Which Map Is That, Scampie? 
 
		#13061 posted by mfx on 2016/01/08 23:48:33
		Looks cool. 
	 
		
		
Daya 
 
		#13062 posted by mfx on 2016/01/08 23:49:44
		Your shots look neat too! Go map! 
	 
		
		
		#13063 posted by 
Breezeep_ on 2016/01/09 04:12:19
 
		An Arcane Dimensions Jam needs to happen. 
	 
		
		
It Does 
 
		
		But please, no sooner than early-to-mid February. Right now I am completely and utterly swamped (like treading in waist high shit) with volunteer work and I only fet enough spare time to annoy skacky on Steam.
 
 Currently the ratio of jams to finished otp maps is 10:0 and I am quite eager to fix that, especially with AD. But I would very much like a breather from everything else first :(