#13127 posted by Rick on 2016/01/25 22:26:25
I started with Doom 2. I had played the shareware Doom, but you couldn't buy the full game in stores, only mail order. Doom 2 had just come out, so that's where I started mapping. I remember clearly my first one room map, four walls, a double barrel shotgun and an imp. The ceiling was apparently the same height as the floor, so I could'nt move to pick up the gun and the imp killed me. I was hooked.
#13128 posted by Kinn on 2016/01/25 22:28:43
Was shown Doom and Quake at the exact same time. '96 or '97 (just before Quake 2)
Saw Doom, thought "cool". Saw Quake, thought "HOLY FUCKING SHIT BALLS".
Immediately forgot about Doom and never played it myself until about 2000 or so.
I often feel slightly alien in my exposure to games, especially on pc... I actually don't remember a time were videogames weren't part of my existence. I've played everything that id software made as it came out and each successive id game blew me out of the water.
#13130 posted by necros on 2016/01/25 23:23:39
doom was my favourite over quake until like 98 or early 99... quake was awesome, but it felt slower than doom. plus hordes.
 Re: 13118, I Too Assumed Having Played Doom Was The Default Here
#13131 posted by Tronyn on 2016/01/26 03:05:07
I played Ultimate Doom a ton and Heretic as well, even started crappily mapping for Doom, then Quake came out. The open levels that Doom and Heretic had were something that I missed in Quake and Hexen II.
#13132 posted by necros on 2016/01/26 03:29:55
The open levels that Doom and Heretic had were something that I missed in Quake and Hexen II.
Yes! This is why I didn't really switch over right away!
#13133 posted by adib on 2016/01/26 04:48:00
The first videogame I ever played wasn't even electronic. It was an arcade machine in 1975, a periscope where you try to torpedo the passing boats. The periscope had lens, but the boats were little cardboard shapes, the sea was a series of parallel lanes, the torpedo was a red led crossing the lanes, the sinking effect was a red lightning on the horizon.
I loved that machine. I was too little, my father had to lift me to play.
 My Goodness
#13134 posted by adib on 2016/01/26 05:00:37
 Good God
#13135 posted by nitin on 2016/01/26 07:11:38
that is some classy lighting scampie.
 Texture Update For Shambler!
#13136 posted by Skiffy on 2016/01/27 16:23:50
Here you go! Still need to fix the hands but he can open and close his mouth now. It was requested and I got it working after the fact. Worth the effort I think.
https://dl.dropboxusercontent.com/u/1849053/Shambler_Mouth_Texture_Update.jpg
 Thank You
#13137 posted by Kinn on 2016/01/27 16:25:44
For making an updated shambler that actually looks like a shambler.
God damn!
Skiffy that is freaking incredible! I really can't wait to see this in-game!
 Shambler!
#13139 posted by Icaro on 2016/01/27 17:10:39
we want the Shambler in AD!!!
 Unit Offsets For Shambler?
#13140 posted by Skiffy on 2016/01/27 17:20:39
Anyone know all the movement speeds to the shambler? I know he moves 8 units per frame in his walk.. but not sure for the others. Is there a snippit of code where I can see all the info? :)
 Shambler In AD
#13141 posted by Skiffy on 2016/01/27 17:22:22
Working as fast as time allows me. I do hope I can get it done before the patch. But we'll see. I am polishing walks and runs still for foot sliding and there is some seams left to fix... plus his forarms and hands need some love still.
Sooooon.....
Skiff, Sock is a good person to ask about all that... And also a good person to ask about including the shambler in AD with some extra goodies ;)
 Skiffy
#13143 posted by necros on 2016/01/27 18:48:17
that is some badass shit! i love it!
here's the amount of movement per frame:
http://pastebin.com/xFm144ig
 That
is so sexy
 I'll Admit
I was quite apprehensive about a new Shambler model when you first started talking about it but this stuff is beyond brilliant.
#13146 posted by metlslime on 2016/01/27 19:10:34
where are we at with authentic monster replacements now?
grunt
dog
shambler
?
#13147 posted by JneeraZ on 2016/01/27 19:29:34
Seriously, nice job on this! Someone else said the same above but I LOVE that you updated it and still kept everything about it that makes it what it is. Beautiful work.
#13148 posted by JneeraZ on 2016/01/27 19:29:57
I would accept a new Quake if all the graphics were updated in this fashion. :)
 Skiffy.
#13149 posted by Shambler on 2016/01/27 20:15:53
Congrats for revamping an iconic monster that makes it still look like an iconic monster. You can be trusted with Quake :D
#13150 posted by Spirit on 2016/01/27 20:53:16
AD is full of detailererered id monsters isn't it?
#13151 posted by metlslime on 2016/01/27 21:10:52
AD might be ... i thought it was mainly new variants rather than straight replacements though.
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