 Looking Good Pulsar!
Really nice work!
#109 posted by Lunaran on 2015/10/30 23:44:47
wow, nice
#110 posted by skacky on 2015/10/30 23:52:21
Looks proper evil.
Mine progressed extremely slowly today (made a single room!) and I'm too exhausted to work on it. Still, should be ready by tomorrow evening.
 My Map Has Been Submitted
It's only been playtested by myself. I'm sure it will be broken and horrible.
 You Guys Inspired Me
#112 posted by mankrip on 2015/10/31 01:21:37
� so I'm making a E4 themed map. It won't be released in time for this jam, though; I haven't even finished a single area yet.
But I've done lots of progress on prefabs, planned the general theme progression, enemy progression, weapon progression, etcetera. It's been a fun exercise, and toying with the engine's strengths gives me a different perspective (I usually only map stuff to test the limits of the renderer, so I'm usually only toying with the engine's weaknesses�).
The map will feature my take on some of my favorite aspects of E4, along with a couple things loosely inspired by a few Lovecraft stories.
I have no idea how long it'll take, this will be my first playable map. But it shouldn't take too long.
 Map Submitted.
#113 posted by Text_Fish on 2015/10/31 02:19:56
What an excellent opportunity to avoid wallpapering a room, plugging away at a CS:GO map, fixing a leaking tap, finding a proper job, learning to drive, doing the vacuuming etc. Looking forward to playing the pack soon!
Not a single coloured light in my map, but only because I couldn't remember how to set them up in WC, it's been so long since I did any Quake mapping. :o
 Playtesting
#114 posted by PuLSaR on 2015/10/31 03:23:59
So what about playtesting? I'll need a few playtesters tomorrow. My map is small, it will not take a long time to playtest it and for me to fix any problems before the release.
 U Guysh Rock.
#115 posted by Shambler on 2015/10/31 10:46:47
Really stepping up to the mark here, in such a short timescale.
 I Need To Resubmit
As I have found a couple of bugs.
 Go Ahead
Ok, I've resubmitted it. There were some bugs on the monster placements in different skills (monsters in the floor etc). I also added some crucified zombies and fixed some minor visual issues that no-one probably would have noticed anyway.
All in all I think I've come close to what you might have found in an original id map but perhaps not exactly an Episode 4 map. The corridors are far too short I think. But certain areas I feel I have channelled Sandy quite well. I just hope people enjoy it as much as I have enjoyed making it.
 The Hype Is Building Up Slowly
#119 posted by mfx on 2015/10/31 14:31:30
but steady.
 Red Hatred Is Done!
#120 posted by skacky on 2015/11/01 01:06:27
 Release
#121 posted by khreathor on 2015/11/01 01:45:27
So when in the release?
Just sent in a little something of my own! I hadn't planned on it, but after toying with a start area for a few minutes on the first day I got hooked and couldn't stop.
I'm not a purist across the board, personally, but for this jam I decided to stick with that approach to see what I could do with it. I never finished any maps back in the '90s, so I still find the limitations novel. It worked out pretty well, though I don't know if I really have the chops to be imitating someone else's style. I certainly wish I could have made my hallways longer and wider; The Elder God Shrine is one of my favorite Quake maps.
Looking forward to the pack!
 Yay I Just Submitted
#123 posted by Zwiffle on 2015/11/01 02:51:46
Hoped I would get the layout complete by last night, but I had to spend like 80% of the day trying to fix disappearing faces. I finally figured out my problem but now I'm tired. Mapping is hard.
#124 posted by scar3crow on 2015/11/01 03:07:35
I hope I can finish in time. Got one more room, monsters, lighting, items to do... Hopefully I can do all of that before midnight.
I axed most of what I had planned, really need to get better at scoping how much I can do in a given session. I've only been able to give this about 4.5 hours so far.
#125 posted by scar3crow on 2015/11/01 04:24:01
I lost 90 minutes due to kid vomit and stuff like that. So, let's see what I can do in 90 minutes now...
 I'm Trying To Cobble Somethin Together...
#126 posted by ionous on 2015/11/01 04:24:05
Probably won't make it. Only three more hours before bedtime.
#127 posted by scar3crow on 2015/11/01 05:31:09
Geometry is almost done, got to seal one big room, put in some functional details. Which leaves... lighting, some basic texturing, monsters, items. 30 minutes. I won't make it.
This was just a little too short of a time span for my schedule. A full week would've been doable.
#128 posted by scar3crow on 2015/11/01 05:45:33
And I give up. I've lost almost a full night's sleep in total to this (each evening it cut into my sleep time) and I'm not happy with any of it. It's still another three hours or so work to hit the minimum of my compromised plan. And it's not even good enough to use as a scrap. Bah.
#129 posted by ericw on 2015/11/01 06:08:06
scar3crow, argh, that sucks :-(
I just sent in my little map. Less cool than I hoped and took a lot longer etc, but I'm glad I got something small done.
 Finally
#130 posted by PuLSaR on 2015/11/01 10:47:19
4 nights and one day and here it is: The Elder God Palace of Despair.
I was really tired in the end, so the ending is not that polished. Maybe I'll make an expanded version later.
btw It's been ages since I finished my last quake map. 6-7 years or so.
 Delay ?
#131 posted by Barnak on 2015/11/01 14:42:10
Can I suggest to add a day so mappers could finish and polish their gem ?
 Pulsar
#132 posted by necros on 2015/11/01 14:46:37
Sorry I couldn't test for you, but I was asleep when you sent your email!
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