
Wild Guess
#13527 posted by
czg on 2016/04/10 16:25:28
You should be consistent in using color values either between 0.0 to 1.0 or 0 to 255.
Try _color 230 230 51 instead.
Not sure what is standard, but I think the compiler tries to auto detect what you intend, and probably got it wrong here.
In a fgd file this is the difference between using (color) or (color255) on the key def.

Excellent
#13528 posted by
Giftmacher on 2016/04/10 16:36:25
You are correct, thanks! :)

Crossbow Knight Variant
So it's still compatible we should change the default skin to a more "armoured" look so people can tell they take more damage than the dguard. But you can have a "dguard" variant that is weaker? Maybe just have a spawnflag setting?

Dark Choir
#13531 posted by
mjb on 2016/04/11 12:51:04
Ah, that's from Severance: Blade of Darkness!
I knew it sounded familiar haha. Works well with the skull wizards and wraiths.

Blade Of Souls
#13532 posted by
sock on 2016/04/11 14:25:31
Ah, that's from Severance: Blade of Darkness!
I played that game to death! loved it! pre-darksouls mechanics, crazy hard in places. I even made levels for it as the editing tools were released and easy to use.
Checkout the lead artist
website if you want some BoD style textures!

Oh Nice!
#13533 posted by
mjb on 2016/04/11 14:31:06
Wow, that is pretty awesome. I could see The Island of Karum fitting the Quake universe quite well with its dismal fog and dark tones.

Severance: Blade Of Darkness!
#13534 posted by
Shambler on 2016/04/11 14:46:09
Took me two goes to get "into" the game, the first go ended up with the game CD in several pieces. Once I got into it it was great - the combat was very satisfying once you pulled it off, and guess what it was controllable with any config you wanted, obvi-fucking-ously. Also had great lighting for the time.

Heck Yes
#13535 posted by
mjb on 2016/04/11 15:03:17
Also took a few attempts to get into the game as Sargon: the Knight. First run through was pretty bad and never took advantage of the combos (Lovely red swirls of death!). Second play was with the Tukrum:(sp) The Barbarian and fully utilized his ridiculously sized weapon's combos.
I even did a Let's Play of it because I wanted to share the passion that I found from the game's design. I recalled using that Dark Choir sound for an intro of one of the levels and sure enough I found it!

Ad_test3 - Phong Shaded 1
#13541 posted by
mfx on 2016/04/15 00:59:56

Ad_test3 - Phong Shaded 2
#13542 posted by
mfx on 2016/04/15 01:00:43

Ad_test3 - Phong Shaded 3
#13543 posted by
mfx on 2016/04/15 01:01:23

Ad_crucial - Phong Shaded 1
#13544 posted by
mfx on 2016/04/15 01:02:37

Ad_crucial - Phong Shaded 2
#13545 posted by
mfx on 2016/04/15 01:05:35

Ad_crucial - Phong Shaded 3
#13546 posted by
mfx on 2016/04/15 01:12:53

Ad_crucial - Phong Shaded 4
#13547 posted by
mfx on 2016/04/15 01:13:20

Ad_crucial - Phong Shaded 5
#13548 posted by
mfx on 2016/04/15 01:13:54

Amazing
#13549 posted by
mankrip on 2016/04/15 01:20:35
When's the release? Next AD patch?