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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Gameplay Video 
I've modified some things in the chiaroscuro lighting, because the models were getting too bloody dark when they shouldn't: Explore or Die - map gameplay.

I've died in a humiliating way in that video, but the video as a whole was nice to watch so I've not re-recorded it. 
Mankrip 
What's that music?
I love that name, explore or die.... 
Hipshot 
Mankrip 
A really cool map, one of my favourites. The video looks really dark on my screen, maybe try a YT filter or brighten it up with Video Editing Software like Windows Movie Maker. 
Sock 
I'll re-record it with a higher gamma setting in the game. It looks really good when playing, but YouTube compression is really bad on dark areas.

I'll try to find out a good balance between dark areas and YouTube compression; one of my goals with these videos is to learn how to make the game look better on YouTube videos. Video compression is really bad for a visual style built around per-pixel grainyness.

On a side note, it's curious how this video didn't suffer from the same hiccups of the previous ones. 
Mankrip 
I don't know if playing a heavily colored-lit map in an engine that doesn't yet support them was the best idea. 
Onetruepurple 
For the purpose of testing the image fidelity between the engine and YouTube, that's enough.

Right now I'm focusing on gamecode, there's a lot to do. 
So Very Yes 
 
work of art 
Buddy 5ths Does Good 
Nice 
Very Cool, And Green. 
 
Was Bored 
Decided to screw around with Arcane Dimensions stuff in my Jam6 map.

1
2 
 
Looking good, but I think you should stick to the skybox you used in your original map, it suits the textureset better than moorise. 
BloodQuake Alpha 
Hi guys,

Just thought I'd announce that I uploaded a small project I'm dubbing BloodQuake to the quaketastic ftp upload site.

You can download it here.
http://www.quaketastic.com/files/bloodquake/bqalpha.zip

It's playable, but buggy as hell. I'm mostly uploading it here for safe keeping, but I'm open to any feedback you'd like to give.

It comes with one custom level I made (not the same version which was reviewed on quaddicted.com) and comes with a bunch of new monster models, weapons and items.

I'm including the source code for anyone who wants to tamper with it. I'm terrible at coding, and so I credited a lot of the code I'm using from other sources (like the X-Men ROA code, which has been drastically modified)

There's still plenty of junk to clean up in the code and gameplay, but I thought I'd upload it to make sure I wouldn't lose it.

Thanks. 
You Should Show Screenshots 
The first bite is always with the eye

-- Some bloke 
 
Nice 
I always appreciate a new runic map 
 
Could do with some texture variation, but structure is nice 
Runic Is Nice 
try more variety in those m4_4 trims. 
Screenshots 
Very Dark 
I an barely see anything on first two screenshots 
Looks Pretty Sweet! 
Definitely getting the blood vibe there, love the grittiness of it all. :) 
Ruin 
I'm glad to see you still working on stuff! I really love Blood, favourite build engine game! 
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