
He Sounds Like One Of The Goth Kids Off
#13762 posted by
RickyT33 on 2008/03/18 16:45:27
South Park.
#13763 posted by
JneeraZ on 2008/03/18 17:28:50
Well, I agree with him on the telefrags actually. Ties go to the holder. Anything else is riddled with problems and potential bugs.

It's Just His Manner
#13764 posted by
RickyT33 on 2008/03/18 17:31:57
"He just says it how it is"
Yeah, right, you'd need salt AND lemon if you were on the receiving end of some of those comments. It is funny in a voyeuristic kind of way though. Very funny. Hahahahahaha. HAHAHAH-HAHAHAH HAHAH-HAHAHAHAHAHa ha !!! ! ! !! !

Swapping Positions
#13765 posted by
ijed on 2008/03/18 19:40:24
Sounds like a neat idea though, but it'd depend on having 2-way teleports - so that there's two exits.

I Just Read 430 New Posts In This Thread
#13768 posted by
tron on 2008/03/19 07:12:35
I have been saving this for a rainy day since I miss #tf (still don't have the interwebs at home)

P.s.
Where the fuck is Electro?

Tron
#13771 posted by
Blitz on 2008/03/19 10:21:20
We miss you too <3
Now taking collections for the "Get Tron Some Internets At Home" fund

Colored Lighting Or Interpolation
#13772 posted by
RickyT33 on 2008/03/19 15:58:11
If you had to choose, which would you choose?

A Better Engine Which Does Both
#13774 posted by
- on 2008/03/19 16:55:16

The Only One Which I Think Cuts The Mustard Is
#13775 posted by
RickyT33 on 2008/03/19 17:18:56
JoeQuake - and you still have to manually load the skybox (grrrr)
When might we see interpolation in FitzQuake ? (nudge)

OK I Have Found Fitzhack
#13778 posted by
RickyT33 on 2008/03/19 17:40:14
This is like the best kept secret in Quake. I've never heard of it. Google will find me the file on shub-hub, and one reference from the Zerstorer TM thread, and thats it!
Absolutely no documentation at all.
And I cant tell if it's interpolating the animations or not!
#13779 posted by
JneeraZ on 2008/03/19 17:42:01
"And I cant tell if it's interpolating the animations or not!"
It certainly sounds a worthwhile feature then.
#13781 posted by
- on 2008/03/19 17:52:08
oh, we're talking about Quake engines? GLQuake is all you need.

So Next Time Someone Says
#13782 posted by
RickyT33 on 2008/03/19 17:53:59
"I wouldnt use FitzQuake because although it is really stable, fast, has coloured lighting, supports external textures etc etc etc, it has not interpolation so it SUX"
I can tell them to go forth and multiply. Or use FitzHack !
Brilliant!

Depends What You Need It For, Scampie
#13783 posted by
RickyT33 on 2008/03/19 17:54:31

Nah
#13784 posted by
Spirit on 2008/03/19 18:13:41
Fitzhack is a hack and buggy (wasn't it?).
Joequake or Qrack seem like a good choice until Fitzquake with interpolation is released.
And doesn't aguirRe's glquake support both too? That would make it first choice of course.

AguirRe's Fantastic Engine
#13785 posted by
RickyT33 on 2008/03/19 18:19:21
supports Skyboxes and Interpolation but NO LITFILES.
Which is a shame, cause apart from that I love it!
Qrack is great but it wont let me adjust mouse speed (or was that Telejano) ?
I settle for FitzQuake. I barely notice the lack of interpolation. It feels quakey for not having it!

Fitzhack
#13786 posted by
Preach on 2008/03/19 18:41:13
I wrote fitzhack, and it's a hack in the sense that it's unofficial and the code files are not clean as they could be. But the interpolation code is writen exactly how you'd expect interpolation code, that much of it is solid. In order to get it to work I had to revert a few things that metlslime had change about the way frames are loaded in the code, but I don't think they affect performance adversely, it's about how neat the code is. So that's the level of hack we're talking about.
There is one big known bug, but it's entirely unrelated to interpolation. At the same time I was testing code to create a monsterclip entity in quake. This bit of code works, but it uses an existing entity field(flags) for the property. In zerstorer, this field is used for something different, and so entities end up blocking monsters but nothing else. This is most apparent in zer's start map, where the solid platform over the blood becomes noclip to players. I could recompile fitzhack without this code if there was demand for it, to tide people over until the new official fitzquake engine...