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What is your problem with me exactly? Can't I like something different from what you like? Is that not allowed anymore?

I'm tired of reading your CAP LOCKED jabs and digs. We're done here. 
This Makes Sense. 
The Quake engine wasn't written with colored lighting in mind so all of the artwork is geared towards supporting white lighting. That's why I oppose colored lighting in Quake.

Sold.

I never really thought about it much, but I guess this is the reason that all coloured lighting effects in many of the 'quake' ports out there look like utter arse. I always figured it was just someone with no artistic skills or taste implementing it, which is why it came across so poorly.

I guess it was probably both.

In any case I've never felt compelled to add coloured lighting to any of my own maps... pretty much nobody else bothers either. I guess we old-timers instinctively know it's wrong, even if we don't know why. :) 
Ricky... 
Supposing you were playing a level which was supplied with one of those AWFULL .lit files, would you jump through hoops to make sure there is no coloured lighting when you play?

Personally? No. If my engine of choice loaded the .lit file automatically, with no interaction or intervention required on my part, then I'd simply accept it as the author intended - provided it looked good/appropriate.

If it looks naff or even vaguely questionable, I'll go out of my way to delete or disable the .lit file though. In fact I've done this before, in one of the three maps I've played with coloured lighting in Quake. :) 
Im Glad You Dont Like My CAPS 
Let me answer your questions:

"What is your problem with me exactly?"

I dont have a problem with you. I'm just slightly exasperated. I keep asking you questions but you give me no straight answer. I suppose we're having a debate. I actually like you :-)

"Cant I like something that you dont like?"

Hey, its free country mate!

"Is that not allowed anymore?"

No, its still allowed (but I'd like to think I'm working on it (joke))

Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested"

Well fine.

I thought your mod was good. I thought the maps were good. I played them. 
 
"Its just feels to me like its a shame that your stonewalling my .lit work. I worked hard. Then someone turns around and says "Well out of principal its not right, and I'm not interested" "

I was never talking about you directly. I was talking about colored lighting in general. 
Fribbles: 
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.

But if you think about it the argument about Quakes 8bit pallette not supporting the colored lights I say its not quite true; 16-32 bit rendering would mean that the shades of colour added to the original colours of the pallette wouldnt look crappy because of the higher bit-depth. Because a high bit depth allows for more increments of colour than the texture has on it, the result would be an individual leaf with a high bit-depth texture on it.

So it could look fine! If done right.

You could just as easily say that "Maps which are too dar or fullbright look crappy - too dark = very little visibility at all; fullbright = texture's 8 bit pallette only too obvious...)

I agree that some coloured lighting looks crappy. People make levels with (RGB 255 0 0) as their colours, which looks crap. There are so many shades and colours you can achieve with the RGB system that to go for just pure red, green or blue will look retarded. Completely. Its that same as lighting in general, or brushwork. Bad brushwork is bad. Bad lighing is bad. I'm not argueing with this point. 
How About 
"whats the difference between a texture which has been geared towards coloured lighting and a texture which hasn't?"

for a question? 
Portal 3-map-pack 
http://www.fileplanet.com/184974/180000/fileinfo/Portal---Ren_Test-3-Mini-Map-Pack

Fileplanet only download link Im afraid, not tried the maps but they look fairly professional from the screen shots, enjoy! 
On Fitzquake / Glquake 
I see it like this, no Fitzquake / tyrquake / whateverquake, then no Marcher Fortress, no <insert crazy ass huge q1sp here> so its worth it imo. 
Ricky... 
Don't worry, I played your recent level (TheHand?) in AGLQuake, just to avoid having coloured lighting :D 
Yes, Yes 
This is what I'm talking about...

Shitbag 
!NO! 
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.

Heresy! In a bygone era you'd have been burned at the stake for even suggesting such a breathtakingly shit idea. 
HANDBAGS AT DAWN! 
Have at you! 
Just For The Crack: 
Fitzhack V0.2 
Ok, had to muck about for an hour to get the code to compile again. Here's fitzhack without the monsterclip stuff that broke zer.

http://people.pwf.cam.ac.uk/~ajd70/fitzhack.zip 
Heh, DRAMA 
Watch out for the laser-eyed Mr Fribbles, he is a penguin-halfbreed and likes fish a lot!

Those two screenshots simply look like they are using different toned textures. I agree that the "yellow sunlit" one looks better though. :) 
 
Given that engaging in this debate in an attempt to make some progress is a prospect not unlike plunging my hand into boiling acid to rescue a dead rat, I'm going to be brief:

This:

I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game.

is not being a purist. It is being a puritan. 
Puritan: 
http://www.google.co.uk/search?hl=en&defl=en&q=define:puritan&sa=X&oi=glossary_definition&ct=title

"prude: a person excessively concerned about propriety and decorum"

...well, not quite! ;P 
Screenshots ^^^ 
I actually shocked myself there; I can't believe my map loaded in WinQuake! Its a 9995Kb fast vised map. I just used:

-winmem 48000 -game quoth 
Colored Lights 
it can enhance the mood, if it�s done in a subtle and tasteful manner, but tbh mostly it�s overdone and looks out of place, often even in Q2.

But as long as it�s made optional with a .lit file, I don�t have a problem. You gotta think of all the hard quakin rastafari :P 
 
But as long as it�s made optional with a .lit file, I don�t have a problem.

indeed.

i'm veering slightly towards willem's point of view (on coloured lighting in quake), although i don't mind it as a novelty every once in a while. certainly not a necessity though

i think skyboxes & fog are fantastic however, so i'm far from a puritan in that respect 8) 
 
lol engine holywars

for a record: only fitz and DP have overbright lighting. in all the other gl engines lighting looks rather flat

http://speeds.quaddicted.com/quake_light.jpg 
 
Mibbit 
If you want to get on #terrafusion occasionally, but, like me, couldn't be arsed finding and installing a decent IRC client, try this:

http://www.mibbit.com/

It's a web based thing that seems to work pretty well. All you have to do is choose quakenet as your server and enter #terrafusion as the channel (and enter your nickname, of course).

There was no obvious downloading or installing of stuff, or any other shenanigans... it just worked, and it was pretty good. 
Frib: 
hey, that's kinda cool. 
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