
Ricky
#13897 posted by
ijed on 2008/03/26 13:15:37
Normal mapping is like advanced bump mapping.

Is It? Oh, Well...
#13898 posted by
RickyT33 on 2008/03/26 13:39:03
I dont really understand it. But it looked cool!
Looks better than the Tenebrae effect, anyway, but I guess thats to do with actual increase in texture resolution.
I quite like the look of just the highres textures in other engines, but Darkplaces *looks* the most impressive with all of the bells and whistles running, in dpmod. Just a shame it wont load big maps that way.
It is silly really! I mean I might as well go and play UT3.

Try
#13899 posted by
ijed on 2008/03/26 13:49:12
Wikipedia and look up relief mapping - it's what they used in Quake4 so that a flat surface can occlude itself, interesting reading.
If you're into that sort of thing ;)

Ricky
#13900 posted by
bambuz on 2008/03/27 02:34:49
I think I've heard you can knock down Rygel's highest textures to about half size and don't notice about any change in quality.
Don't remember so well anymore.

I'm Back
#13901 posted by
inertia on 2008/03/27 07:30:16
Delegate zero says hello.

Yeah Bambuz
#13902 posted by
RickyT33 on 2008/03/27 10:46:30
I think you use the picmip command. Or you download the small version.
#13903 posted by
Spirit on 2008/03/27 11:12:17
The latter. Performance will be much better. The looks, a matter of taste, but probably the same.

Preach
#13904 posted by
negke on 2008/03/27 11:34:54
Thanks for Fitzhack v2 btw.
#13906 posted by
JneeraZ on 2008/03/27 20:21:13
I wonder why the textures look so wretched. I know it's filtering them but GLQuake does that too and it doesn't look THAT bad.

Yeah
#13907 posted by
starbuck on 2008/03/27 23:52:01
have they been exported as really bad jpegs or something? Cool novelty anyway.

Vis
#13908 posted by
RickyT33 on 2008/03/28 10:43:37
is a temperamental fucker at the best of times!
Or maybe its just my inefficient mapping :-P

Sielwolf Just Saved Me...
#13909 posted by
distrans on 2008/03/28 11:16:48
...from delivering a ho hum level (by mere seconds...I had the news sub form open), and I'm going to have to rethink skill 2. So, given I'm moving house tomorrow there'll be a slight delay in getting dis_sp6 out the door. Nonetheless, thanks sielwolf!

I Bet He Said It Wasnt Hard Enough !
#13911 posted by
RickyT33 on 2008/03/28 11:21:05

Haha!
#13912 posted by
RickyT33 on 2008/03/28 18:21:47
Map is sent!
Thanks to all you guys and testers!

Nice
#13913 posted by
Spirit on 2008/03/28 19:13:01
And here is a demo for you to make waiting for the news post approval shorter.
http://shub-hub.com/files/demos_singleplayer/slave_firstrun_spirit.zip

Nah, You Guys Rock
#13914 posted by
Sielwolf on 2008/03/28 21:10:51
wish I had more creative talents here aside from giving wise-ass comments :P

Cool
#13916 posted by
ijed on 2008/03/29 16:30:26
Photoshop + Fitz's creative ability + whisky
And one day I'll get Quakeopoly printed and laminated . . .

Fitzkey
#13917 posted by
bambuz on 2008/03/29 17:07:16
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You Just Know You Want That On A TShirt!
#13918 posted by
RickyT33 on 2008/03/29 19:41:34

Not THAT Big Of A Nerd
#13919 posted by
HeadThump on 2008/03/29 21:01:57
But then again, I have been thinking about turning QuakeGuy from Radio Quake (Damn!!) into a ringtone.

Ricky...
#13920 posted by
distrans on 2008/03/30 01:44:43
..nope, it was all about "interesting" not "hard". And, just as well I didin't release because we'd have two base levs right on each others heels. One a fortnight is good, one a day is overkill :)

Quake4 Did Not Use
#13921 posted by
Lunaran on 2008/03/31 19:24:33
any relief mapping or parallax mapping, anywhere. I'm not sure we even shipped with a shader for it.