 Ricky...
#13920 posted by distrans on 2008/03/30 01:44:43
..nope, it was all about "interesting" not "hard". And, just as well I didin't release because we'd have two base levs right on each others heels. One a fortnight is good, one a day is overkill :)
 Quake4 Did Not Use
#13921 posted by Lunaran on 2008/03/31 19:24:33
any relief mapping or parallax mapping, anywhere. I'm not sure we even shipped with a shader for it.
 Malice Wad
#13922 posted by rudl on 2008/03/31 19:58:07
Made a new malice.wad
There are a few textures with differnt look but same names. Those are not included in the old one.
http://shub-hub.com/files/textures_wads/malice.zip
@Spirit please upload it at quaddicted
 </shrug>
#13923 posted by ijed on 2008/03/31 20:33:56
Maybe it was a tech demo thing I saw then.
 Geez
#13924 posted by nitin on 2008/04/01 08:15:29
didnt I read this same discussion a few years ago? or am I just going senile :)
anyway, cheers to biff and ricky for the map releases and to speedy for starting up the new remix pack, that sounds great.
oh and kell preach and necross too for releasing quoth2, forgot I hadnt actually played the maps there too.
 Rudl
#13925 posted by Spirit on 2008/04/01 10:50:51
Is it a replacement for the old or an additional one? I would need to rename it, that's why I am asking.
 Hehe! Quake4 Parralax Mapping Mod
#13926 posted by RickyT33 on 2008/04/01 12:06:13
I tried this. It looks OK in places, but the terrain looks weird. Almost like some sort of liquid. I think Q4 looked better as-it-was.
;P
 Well, I'm A Right Chatterbox It Seems.
#13927 posted by RickyT33 on 2008/04/01 18:09:23
I'm about to get broadband at home too, so theres no escaping the constant barrage of babble. I'll have to make a website too.
Spirit, can I go on Quaddicted, once I've built the thing?
 Nitin
#13928 posted by necros on 2008/04/01 20:42:46
i had very little to do with quoth2, it was all kell and preach (and anyone else who helped). :)
i shall also be honest and admit i haven't even played it yet, let alone all the map releases that have happened in the last few months... i have such a backlog of quake stuff to get through when i have some free time. :(
but yet, thank you to everyone releasing stuff, even though i haven't been able to play it yet. :)
 Yup, Im Now Online @ Home !
#13929 posted by RickyT33 on 2008/04/01 21:32:00
Scary eh?!?!
necros - at least you listened to my heavy metal!
 Lol
#13930 posted by necros on 2008/04/02 04:08:29
still have those 2 clips on my HDD. ;)
 RickyT23
#13931 posted by Spirit on 2008/04/02 09:42:05
Sure, unless you want a database. :)
 Naah - Just Somewhere To Post My Maps
#13932 posted by RickyT33 on 2008/04/02 10:24:26
And the odd MP3 probably.
I'll just knock up some crappy html page wid a few 'pegs and stuff. And I dont mind linking to mediafire for downloads. I just think it'd be cool to be a rickyt23.quaddicted.com !
I'll let you know when its constructed ;-P
 People Should Vote On
#13933 posted by RickyT33 on 2008/04/02 10:28:42
Spirits site - should he keep the pink?
(Hell yes!)
 Mediafire
#13934 posted by Spirit on 2008/04/02 11:06:40
I would kill you for doing that.
 Well I Could Just Link To Quaddicted.com
#13935 posted by RickyT33 on 2008/04/02 11:15:47
for my maps. But what if I end up with a load of music? Gah! I havent even built the damn thing yet...
 I Read Some Posts Talking About A New Version Of Fitzquake
#13936 posted by nitin on 2008/04/02 15:17:53
but it hasnt been released yet has it?
 Fitzquake SDL
#13937 posted by Gom Jabbar on 2008/04/02 15:28:22
SleepwalkR is working on an SDL version of Fitzquake. Not really a new version but may become the new Fitzquake codebase.
Download:
http://www.kristianduske.com/fitzquake/
Thread:
http://www.celephais.net/board/view_thread.php?id=60172&start=43
#13938 posted by necros on 2008/04/02 20:36:40
SDL + OpenGL?
 Spirit
#13939 posted by rudl on 2008/04/02 20:39:36
Yes It is a replacement of the old one.
It was a hell lot of work finding textures with the same name but different look ;)
 Display Problems
#13940 posted by Drew on 2008/04/03 05:57:36
Hard drive crashed, reinstalled quake through steam. when I try to run my screen is a tangled mess of neon green squares. Probably a simple fix but I'm two steps away from being a ludite. Any tips?
 Drew
This is probably completely unrelated, but when I moved to Vista+ATI card/drivers my screen was totally corrupt in Quake.
It took me a while to find the solution - seems that I had set gl_ztrick 1 years ago for a bit of a performance increase, but the new card/driver combo was pretty unhappy about that. It was all fixed when I set the variable back to 0 (which is the default anyway).
Just throwing that out there on the slim chance that you or anyone else experiences this problem.
 Well
#13942 posted by RickyT33 on 2008/04/03 12:57:11
ATI card in THIS office computer doesnt like AguirRe's engine, as I mentioned before. I've tried changing the drivers, and it used to work fine. Probably the card is becoming fucked!
I was getting weird particles on the screen which wouldnt go away.
My tip - Check your drivers, download the most up to date/most effective drivers, make sure they are installed. When you re-installed your OS did you check your drivers for you video hardware?
(OK, so it might be a bit of an obvious one, but...... ho-hum)
 Actually
#13943 posted by nitin on 2008/04/03 13:01:21
some of the more uptodate drivers stuff up older games, espeially with all this changing of opengl stuff.
I always keep the install file of an older set that I know works.
And frib, I've had that too, not with the current card or drivers but on my old video card gl_ztrick did really funny things in all quake/q2 engine games
 Gl_ztrick
#13944 posted by aguirRe on 2008/04/03 15:31:56
defaults to 1 in the original GLQuake AFAIK. I think it's supposed to improve performance on older cards at the expense of visuals. I always have it set to 0 to avoid z-fighting.
In some engines, it defaults to 0 (e.g. NehQuake) or cannot be set at all (e.g. Fitz, Tomaz).
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