
Point Of Fact
#118 posted by
ijed on 2009/02/05 19:16:55
I was thinking of adding all the new level names to the tickets next to the E*M* just so there's an easy reference.

Stop Teasing Us With Dev Details We Can't See
"Dark Evile Flora that may or may not be flora" sounds like a perfect description for foliage in Quake, though.
#120 posted by gb on 2009/02/05 20:32:36
The level names - I started doing that, but removed them because it made the list less readable.
The goal is to stop scaring people off with the tickets.
Names should go into the description IMO. There's also the search function which is actually pretty good.
onetruepurple: we have some whacko names :-E

Like
#121 posted by
ijed on 2009/02/05 21:30:42
trap_maggot
trap_vindaloo
trap_sonic
trap_tentacle
trap_curly_wurly
trap_dimension_door
trap_acid_bath
trap_acid_house
trap_imtakingthepiss

Salivation
#122 posted by
HeadThump on 2009/02/05 23:14:09
trap_maggot
trap_vindaloo
trap_sonic
trap_tentacle
trap_curly_wurly
trap_dimension_door
trap_acid_bath
trap_acid_house
trap_imtakingthepiss
You are fattening up the originals with some butter and heavy cream for a delicacy beyond our wildest imaginings. I'm getting flushed with chick like feelings right now. Are those tears coming from my eyes, why yes they are!
#123 posted by gb on 2009/02/08 17:20:42
#124 posted by gb on 2009/02/08 19:54:55
http://www.quaketastic.com/upload/files/screen_shots/e1m3rq_1.jpg
http://www.quaketastic.com/upload/files/screen_shots/e1m3rq_2.jpg
http://www.quaketastic.com/upload/files/screen_shots/e1m3rq_3.jpg
WIP shots, lots of things missing. Shot 1 is the entrance area, shot 2 is the passage to the lift/ogre cage, shot 3 is between lowering ceiling and cave.
For some reason I have screenshot problems in X11 - need to use Joequake in 8 bit O_o
#125 posted by
Spirit on 2009/02/08 21:37:05
I was going to say those look like donkey balls. Finally I can direct negke to other shots to nag about. :p
Looks very good, especially shot 1 is nice. 2 is colour soup. 3 I have a hard time finding where it is.
Seeing extremities of "myself" easily kills the immersion for me though. :(

Comparison Shots
#127 posted by gb on 2009/02/08 22:23:09
Heh, negke is probably aware of my sucky screenshots.
3 is one of the (very) expanded areas. There are a lot of those in Remake, in all maps. What might be a switch in id1, may be an extra room just for the switch, or several switches/areas. A boring tunnel might become a new area, trap gauntlet, what-have-you. If an improvement suggests we should go ahead and expand on it, we often do so. What you see in shot 3 is just the final part of a winding passage that was originally a square tunnel with nailboxes and a zombie closet (only in Hard, though...). You enter through one of the outlets in the ceiling.
1:
http://www.quaketastic.com/upload/files/screen_shots/e1m3_1.jpg
2:
http://www.quaketastic.com/upload/files/screen_shots/e1m3_2.jpg
3:
http://www.quaketastic.com/upload/files/screen_shots/e1m3_3.jpg
:-)

Yeah
#128 posted by
ijed on 2009/02/08 23:04:18
e3m2 is now pretty roomy, in comparison.

Question
#130 posted by
nitin on 2009/02/10 12:05:47
and this is not meant to be offensive or anything but are you guys going to attempt to keep similar styles? Because from what I've seen of your maps so far, you have two distinct styles of mapping. Or is it an episode per person or something?
Or is it an episode per person or something?
It is.
#132 posted by gb on 2009/02/10 17:49:00
nitin: Yes, our styles (as far as I already have one) are probably (hopefully!) a bit different, but atm we're working along different themes, too. It's OK if e1m2/e1m3/e1m4 seem different from episode 3 metal IMO.
It started from the one episode per person thing, but we've started to go a little more "by theme". For example I can imagine doing e2m2 and e2m6, while I'm at the brown wizard stuff. Ijed is doing all of episode 3, which is the most coherent episode anyway, but seems to be getting into more episode 4 type stuff lately. Remember his e4m4 remix. Ricky has done/is doing the ep.4 and ep.2 base maps, so at least those episodes will have maps from several persons. Collaborations aren't out of the question, for example ijed is just touching up Ricky's e4m1 (RMQ monsters etc), and there's always a lot of discussion going on.
We're aware of it and it will fit nicely in the end, once the end comes... very few maps are even beta atm, apart from DM4 perhaps. It will look a lot more coherent than the RMX pack, as great as that was.
Some maps are still up for grabs btw, so if anyone feels the urge, shoot us an email.
Don't forget there is a pretty significant mod in the background to tie it all together, too. Actually, the mod side of it is looking surprisingly good, thanks to Supa and Dr. Shadowborg, and frequent dabbling in #qc, idgames2 and similar places :)
The mod is backwards compatible, meaning it'll change the gameplay in all id1 based maps. This is continuously tested. I believe this'll introduce quite some replay value to existing custom maps. It also fully supports multiplayer, including vote-map, obs, FBX, and offhand hook. You can optionally have a purely multiplayer progs.
OK, enough teasing, gotta keep some surprises :) I'll do a couple more screenies, if you can bear the abominable quality :-E

:O
#134 posted by meTch on 2009/02/10 19:24:20
perhaps it could be played to the project-aftershock quake musik remix at newgrounds.com...eh?
or are you making the music for yours?

Sorry
#135 posted by MeTch on 2009/02/10 19:25:44
i forgot my no-flame :S

Lighting (
#139 posted by anonymous user on 2009/02/10 21:58:46
I suspect the lighting will be very ( in glquake
#140 posted by gb on 2009/02/10 22:11:48
Possibly, yeah. I'll work on that. But:
Keep in mind these are WIP shots.
#141 posted by
starbuck on 2009/02/11 03:20:51
The mod is backwards compatible, meaning it'll change the gameplay in all id1 based maps. This is continuously tested. I believe this'll introduce quite some replay value to existing custom maps.
Just want to say that having played it, I can attest to this: I very much enjoyed replaying pretty much all the vanilla id maps with the remake mod enabled, which is something I never normally do.